// //////////////////////////////////////////////////////////////////////////// // Tactical Combat Link - ( TypeX ) - System Config // By =\SNKMAN/= // //////////////////////////////////////////////////////////////////////////// #define _ARMA_ class CfgPatches { class TCL_System { units[] = {}; weapons[] = {}; requiredVersion = 1.82; requiredAddons[] = {"A3_Data_F","A3_Characters_F"}; versionDesc = "Tactical Combat Link - ( TypeX )"; version = "1.0.31"; }; }; class CfgMods { class TCL_Mods { dir = "@TCL"; name = "Tactical Combat Link - ( TypeX )"; author = "=\SNKMAN/="; action = "https://forums.bohemia.net/forums/topic/221659-tactical-combat-link-typex/"; picture = "A3\Ui_f\data\Logos\arma3_expansion_alpha_ca"; tooltip = "Tactical Combat Link"; overview = "Tactical Combat Link - ( TypeX ) is a highly dynamic A.I. and F.X. improvement and enhancement modification for ARMA 3."; }; }; class TCL_Path { // ///////////// PBO //////////////// TCL_Root = "\TCL_System\"; // ///////////////////////////////////// // ///////////// Script //////////////// // TCL_Root = "\@TCL\AddOns\TCL_System\"; // /////////////////////////////////////// }; #define TCL_EH_System "if (isNil 'TCL_Path') then {TCL_Path = getText (configFile >> 'TCL_Path' >> 'TCL_Root'); call compile preProcessFileLineNumbers (TCL_Path+'TCL_Preprocess.sqf') }"; class CfgVehicles { class Man; class Land; class CAManBase : Man { class EventHandlers { class TCL_EH_Init { init = TCL_EH_System }; }; }; }; class RscText; class RscStandardDisplay; class RscDisplayMain : RscStandardDisplay { class controls { class TCL_System_RscDisplayMain : RscText { style = 0x01 + 0x100; sizeEx = 0.05; x = "(SafeZoneH + SafeZoneX) - (1 - 0.45)"; y = "(SafeZoneH + SafeZoneY) - (1 - 0.83)"; w = 0.5; h = 0.05; text = "Tactical Combat Link - TypeX"; }; class TCL_Version_RscDisplayMain : TCL_System_RscDisplayMain { sizeEx = 0.03; colortext[] = {1.0, 0.0, 0.0, 1.0}; x = "(SafeZoneH + SafeZoneX) - (1 - 0.45)"; y = "(SafeZoneH + SafeZoneY) - (1 - 0.88)"; text = "Version: 1.0.31"; }; }; }; class CfgAddOns { class PreloadBanks {}; class PreloadAddOns { class TCL_System { list[] = {"TCL_System"}; }; }; };