class CfgPatches { class SEM { units[] = {}; weapons[] = {}; SEM_version = 0.8.3; requiredVersion = 1.38; requiredAddons[] = {"a3_epoch_server"}; }; }; class CfgFunctions { class SEM { class main { file = "sem"; class semInit { //preInit = 1; postInit = 1; }; }; class SEM_scripts { file = "sem\scripts"; class createComposition {}; class getWorldData {}; class missionController {}; class missionCleanup {}; class findMissionPos {}; class selectMission {}; class selectClosest {}; class endCondition {}; class spawnVehicle {}; class vehicleUnlock {}; class saveVehicle {}; class convoyRoute {}; class attachToVeh {}; class safeDetach {}; class emptyGear {}; class randomPos {}; class crateLoot {}; }; class SEM_AIscripts { file = "sem\scripts\ai"; class spawnAI {}; class stripUnit {}; class removeGear {}; class findThread {}; class AIactDeact {}; class AIsetOwner {}; class AIdamageEH {}; class AIkilledEH {}; class AIfiredEH {}; class broadcastAI {}; class AImove {}; class AIconvoy {}; }; }; };