execVM "debug\blckClient.sqf"; #include "A3EAI_Client\A3EAI_initclient.sqf"; if hasInterface then { [] ExecVM "addons\Status_Bar\init_statusBar.sqf"; [] ExecVM "VEMFr_client\sqf\initClient.sqf"; // Client-side part of VEMFr //FlipVic = compileFinal preProcessFileLineNumbers "scripts\flip.sqf"; execVM "scripts\playermarker.sqf"; execVM "addons\service_point\service_point.sqf"; }; //Advanced towing only tow 1 car SA_MAX_TOWED_CARGO = 1; //Test of AI mod TCL_Path = "TCL_System\"; call compile preprocessFileLineNumbers (TCL_Path+"TCL_Preprocess.sqf"); // Control the epoch ai limit per player // 1. Epoch_Cloak_F = Cultist // 2. GreatWhite_F = Great White Shark // 3. Epoch_Sapper_F = Regular Sapper // 4. Epoch_SapperB_F = Super Sapper (dark) // 5. I_UAV_01_F = UAV (that spawns the AI) // 6. PHANTOM = Invisible phantom // 7. B_Heli_Transport_01_F = Transport helicopter for the mission system EPOCH_spawnLimits = [0, 1, 0, 0, 1, 0, 1]; execVM "addons\drag_body\H8_dragBody.sqf";