if(isServer) then {
	"UDMOZZIE" addPublicVariableEventHandler {_this select 1 call Spawn_Mozzie};

	Spawn_Mozzie = {private["_playerObj","_spawnPos","_spawnDir","_veh","_goat"];
		_playerObj = _this select 0;
		_spawnPos = _this select 1;
		_spawnDir = _this select 2;

		_veh = createVehicle["Mosquito_Epoch", _spawnPos, [], 0, "NONE"];
		_veh allowDamage false;
		_veh setPos _spawnPos;
		_veh setDir _spawnDir;
		_veh setVectorUp (surfaceNormal (getPos _veh));
		_veh call EPOCH_server_setVToken;
		_veh call EPOCH_server_vehicleInit;
		_veh setVelocity [0,0,.1];
		_veh allowDamage true;
	};

};