134 lines
5.0 KiB
Plaintext
134 lines
5.0 KiB
Plaintext
/*
|
|
DayZ Mission System Config by Vampire
|
|
DZMS: https://github.com/SMVampire/DZMS-DayZMissionSystem
|
|
*/
|
|
|
|
///////////////////////////////////////////////////////////////////////
|
|
//If you have ZSC installed then you can set this to true to place money in ai wallets.
|
|
DZMSAICheckWallet = false;
|
|
|
|
// Do you want your players to gain humanity from killing mission AI?
|
|
DZMSMissHumanity = true;
|
|
|
|
// How Much Humanity?
|
|
DZMSCntHumanity = 25;
|
|
|
|
// Do You Want AI to use NVGs?
|
|
//(They are deleted on death)
|
|
DZMSUseNVG = true;
|
|
|
|
// Do you want AI to use RPG7V's?
|
|
//(Only one unit per group spawn will have one)
|
|
DZMSUseRPG = false;
|
|
|
|
// Do you want AI kills to count as bandit kills?
|
|
DZMSCntBanditKls = true;
|
|
|
|
// Do you want AI to disappear instantly when killed?
|
|
DZMSCleanDeath = false;
|
|
|
|
// Do you want AI that players run over to not have gear?
|
|
// (If DZMSCleanDeath is true, this doesn't matter)
|
|
DZMSRunGear = false;
|
|
|
|
// How long before bodies disappear? (in seconds) (default = 2400)
|
|
//DZMSBodyTime = 2400;
|
|
DZMSBodyTime = 18000;
|
|
|
|
// Percentage of AI that must be dead before mission completes (default = 0)
|
|
//( 0 is 0% of AI / 0.50 is 50% / 1 is 100% )
|
|
DZMSRequiredKillPercent = 1;
|
|
|
|
// How long in seconds before mission scenery disappears (default = 1800 / 0 = disabled)
|
|
DZMSSceneryDespawnTimer = 18000;
|
|
|
|
// Should crates despawn with scenery? (default = false)
|
|
DZMSSceneryDespawnLoot = false;
|
|
|
|
// What side are the bandit AI on? (default = resistance)
|
|
DZMSAISide = resistance;
|
|
|
|
// Which character model should be used for the bandit AI?
|
|
// Must be the same side as DZMSAISide (default = "I_Soldier_EPOCH")
|
|
DZMSAIModel = "I_Soldier_EPOCH";
|
|
|
|
//////////////////////////////////////////////////////////////////////////////////////////
|
|
// You can adjust the weapons that spawn in weapon crates inside DZMSWeaponCrateList.sqf
|
|
// You can adjust the AI's gear inside DZMSAIConfig.sqf in the ExtConfig folder also.
|
|
//////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
//////////////////////////////////////////////////////////////////////////////////////////
|
|
// Do you want to use static coords for missions?
|
|
// Leave this false unless you know what you are doing.
|
|
DZMSStaticPlc = false;
|
|
|
|
// Array of static locations. X,Y,Z
|
|
DZMSStatLocs = [
|
|
[0,0,0],
|
|
[0,0,0]
|
|
];
|
|
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
// Do you want vehicles from missions to save to the Database? (this means they will stay after a restart)
|
|
// If false, vehicles will disappear on restart. It will warn a player who gets inside of a vehicle.
|
|
// This is unsupported at this time, and off by default in this version.
|
|
DZMSSaveVehicles = false;
|
|
|
|
/////////////////////////////////////////////////////////////////////////////////////////////
|
|
// These are arrays of vehicle classnames for the missions.
|
|
// Adjust to your liking.
|
|
|
|
//Helicopters
|
|
DZMSChoppers = ["B_Heli_Transport_03_unarmed_F","B_Heli_Transport_03_unarmed_green_F"];
|
|
|
|
//Small Vehicles
|
|
DZMSSmallVic = ["I_G_Offroad_01_F","I_Quadbike_01_F","I_G_Van_01_transport_F"];
|
|
|
|
//Large Vehicles
|
|
DZMSLargeVic = ["I_Truck_02_covered_F","I_Truck_02_transport_F"];
|
|
|
|
//Patrol Vehicles
|
|
DZMSPatrolVeh = ["I_G_Offroad_01_armed_F","B_G_Offroad_01_armed_EPOCH"];
|
|
|
|
/*///////////////////////////////////////////////////////////////////////////////////////////
|
|
There are two types of missions that run simultaneously on a the server.
|
|
The two types are Major and Minor missions.
|
|
|
|
Major missions have a higher AI count, but also have more crates to loot.
|
|
Minor missions have less AI than Major missions, but have crates that reflect that.
|
|
|
|
Below is the array of mission file names and the minimum and maximum times they run.
|
|
Do not edit the Arrays unless you know what you are doing.
|
|
*/
|
|
DZMSMajorArray = ["EM1","SM1","SM2","SM4","SM6","SM7","SM9","SM10"];
|
|
DZMSMinorArray = ["SM1","SM2","SM4","SM5","SM6"];
|
|
|
|
/////////////////////////////////////////////////////////////////////////////////////////////
|
|
// The Minumum time in seconds before a major mission will run.
|
|
// At least this much time will pass between major missions. Default = 650 (10.8 Minutes)
|
|
DZMSMajorMin = 650;
|
|
|
|
// Maximum time in seconds before a major mission will run.
|
|
// A major mission will always run before this much time has passed. Default = 2000 (33.33 Minutes)
|
|
DZMSMajorMax = 2000;
|
|
|
|
// The Minumum time in seconds before a minor mission will run.
|
|
// At least this much time will pass between minor missions. Default = 600 (10 Minutes)
|
|
DZMSMinorMin = 600;
|
|
|
|
// Maximum time in seconds before a minor mission will run.
|
|
// A minor mission will always run before this much time has passed. Default = 990 (16.5 Minutes)
|
|
DZMSMinorMax = 990;
|
|
|
|
// Blacklist Zone Array -- missions will not spawn in these areas
|
|
// format: [[x,y,z],radius]
|
|
// Ex: [[06325,07807,0],300] //Starry Sobor
|
|
DZMSBlacklistZones = [
|
|
[[0,0,0],50]
|
|
];
|
|
|
|
/*=============================================================================================*/
|
|
// Do Not Edit Below This Line
|
|
/*=============================================================================================*/
|
|
DZMSVersion = "3.01_A3";
|