224 lines
6.4 KiB
Plaintext
224 lines
6.4 KiB
Plaintext
/*
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Usage: [_crate,"type"] execVM "dir\DZMSBox.sqf";
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_crate is the crate to fill
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"type" is the type of crate
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"type" can be weapons or medical
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*/
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//private ["_scount","_crate","_type","_sSelect","item","_ammo"];
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_crate = _this select 0;
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_type = _this select 1;
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// Clear the current cargo
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clearWeaponCargoGlobal _crate;
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clearMagazineCargoGlobal _crate;
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clearBackpackCargoGlobal _crate;
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clearItemCargoGlobal _crate;
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//////////////////////////////////////////////////////////////////
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// Medical Crates
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if (_type == "medical") then {
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// load medical
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_scount = count DZMSMedicalSupplies;
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for "_x" from 0 to 40 do {
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_sSelect = floor(random _sCount);
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_item = DZMSMedicalSupplies select _sSelect;
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_crate addMagazineCargoGlobal [_item,(round(random 2))];
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};
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};
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///////////////////////////////////////////////////////////////////
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// Weapon Crate Small Yield
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if (_type == "weapons") then {
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// load grenades
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_scount = count DZMSGrenadeList;
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for "_x" from 0 to 2 do {
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_sSelect = floor(random _sCount);
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_item = DZMSGrenadeList select _sSelect;
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_crate addMagazineCargoGlobal [_item,(round(random 2))];
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};
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// load packs
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_scount = count DZMSBackPackList;
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for "_x" from 0 to 3 do {
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_sSelect = floor(random _sCount);
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_item = DZMSBackPackList select _sSelect;
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_crate addBackpackCargoGlobal [_item,1];
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};
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// load pistols
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_scount = count DZMSpistolList;
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for "_x" from 0 to 2 do {
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_sSelect = floor(random _sCount);
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_item = DZMSpistolList select _sSelect;
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_crate addWeaponCargoGlobal [_item,1];
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_ammo = [] + getArray (configFile >> "cfgWeapons" >> _item >> "magazines");
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if (count _ammo > 0) then {
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_crate addMagazineCargoGlobal [(_ammo select 0),(round(random 8))];
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};
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};
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//load sniper
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_scount = count DZMSsniperList;
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for "_x" from 0 to 1 do {
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_sSelect = floor(random _sCount);
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_item = DZMSsniperList select _sSelect;
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_crate addWeaponCargoGlobal [_item,1];
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_ammo = [] + getArray (configFile >> "cfgWeapons" >> _item >> "magazines");
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if (count _ammo > 0) then {
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_crate addMagazineCargoGlobal [(_ammo select 0),(round(random 8))];
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};
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};
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//load mg
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_scount = count DZMSmgList;
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for "_x" from 0 to 1 do {
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_sSelect = floor(random _sCount);
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_item = DZMSmgList select _sSelect;
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_crate addWeaponCargoGlobal [_item,1];
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_ammo = [] + getArray (configFile >> "cfgWeapons" >> _item >> "magazines");
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if (count _ammo > 0) then {
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_crate addMagazineCargoGlobal [(_ammo select 0),(round(random 8))];
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};
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};
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//load primary
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_scount = count DZMSprimaryList;
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for "_x" from 0 to 2 do {
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_sSelect = floor(random _sCount);
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_item = DZMSprimaryList select _sSelect;
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_crate addWeaponCargoGlobal [_item,1];
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_ammo = [] + getArray (configFile >> "cfgWeapons" >> _item >> "magazines");
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if (count _ammo > 0) then {
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_crate addMagazineCargoGlobal [(_ammo select 0),(round(random 8))];
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};
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};
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};
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///////////////////////////////////////////////////////////////////
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// Weapon Crate Large Yield
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if (_type == "weapons2") then {
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// load grenades
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_scount = count DZMSGrenadeList;
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for "_x" from 0 to 5 do {
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_sSelect = floor(random _sCount);
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_item = DZMSGrenadeList select _sSelect;
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_crate addMagazineCargoGlobal [_item,(round(random 2))];
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};
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// load packs
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_scount = count DZMSBackPackList;
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for "_x" from 0 to 3 do {
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_sSelect = floor(random _sCount);
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_item = DZMSBackPackList select _sSelect;
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_crate addBackpackCargoGlobal [_item,1];
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};
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// load pistols
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_scount = count DZMSpistolList;
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for "_x" from 0 to 3 do {
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_sSelect = floor(random _sCount);
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_item = DZMSpistolList select _sSelect;
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_crate addWeaponCargoGlobal [_item,1];
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_ammo = [] + getArray (configFile >> "cfgWeapons" >> _item >> "magazines");
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if (count _ammo > 0) then {
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_crate addMagazineCargoGlobal [(_ammo select 0),(round(random 8))];
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};
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};
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//load sniper
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_scount = count DZMSsniperList;
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for "_x" from 0 to 3 do {
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_sSelect = floor(random _sCount);
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_item = DZMSsniperList select _sSelect;
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_crate addWeaponCargoGlobal [_item,1];
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_ammo = [] + getArray (configFile >> "cfgWeapons" >> _item >> "magazines");
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if (count _ammo > 0) then {
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_crate addMagazineCargoGlobal [(_ammo select 0),(round(random 8))];
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};
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};
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//load mg
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_scount = count DZMSmgList;
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for "_x" from 0 to 3 do {
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_sSelect = floor(random _sCount);
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_item = DZMSmgList select _sSelect;
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_crate addWeaponCargoGlobal [_item,1];
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_ammo = [] + getArray (configFile >> "cfgWeapons" >> _item >> "magazines");
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if (count _ammo > 0) then {
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_crate addMagazineCargoGlobal [(_ammo select 0),(round(random 8))];
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};
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};
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//load primary
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_scount = count DZMSprimaryList;
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for "_x" from 0 to 5 do {
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_sSelect = floor(random _sCount);
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_item = DZMSprimaryList select _sSelect;
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_crate addWeaponCargoGlobal [_item,1];
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_ammo = [] + getArray (configFile >> "cfgWeapons" >> _item >> "magazines");
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if (count _ammo > 0) then {
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_crate addMagazineCargoGlobal [(_ammo select 0),(round(random 8))];
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};
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};
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};
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///////////////////////////////////////////////////////////////////
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// Epoch Supply Small Yield
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if (_type == "supply") then {
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// load tools
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_scount = count DZMSConTools;
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for "_x" from 0 to 2 do {
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_sSelect = floor(random _sCount);
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_item = DZMSConTools select _sSelect;
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_crate addWeaponCargoGlobal [_item, 1];
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};
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// load construction supplies
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_scount = count DZMSConSupply;
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for "_x" from 0 to 30 do {
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_sSelect = floor(random _sCount);
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_item = DZMSConSupply select _sSelect;
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_crate addMagazineCargoGlobal [_item,1];
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};
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};
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///////////////////////////////////////////////////////////////////
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// Epoch Supply Large Yield
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if (_type == "supply2") then {
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// load tools
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_scount = count DZMSConTools;
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for "_x" from 0 to 5 do {
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_sSelect = floor(random _sCount);
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_item = DZMSConTools select _sSelect;
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_crate addWeaponCargoGlobal [_item, 1];
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};
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// load construction supplies
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_scount = count DZMSConSupply;
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for "_x" from 0 to 40 do {
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_sSelect = floor(random _sCount);
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_item = DZMSConSupply select _sSelect;
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_crate addMagazineCargoGlobal [_item,1];
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};
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// load prefab buildables
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_scount = count DZMSBuildables;
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for "_x" from 0 to 15 do {
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_sSelect = floor(random _sCount);
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_item = DZMSBuildables select _sSelect;
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_crate addMagazineCargoGlobal [_item,1];
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};
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};
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///////////////////////////////////////////////////////////////////
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// Epoch Money Crates
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if (_type == "highvalue") then {
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// load money
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_scount = count DZMSHighValue;
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for "_x" from 0 to 3 do {
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_sSelect = floor(random _sCount);
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_item = DZMSHighValue select _sSelect;
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_crate addMagazineCargoGlobal [_item,1];
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};
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}; |