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46 lines
1.9 KiB
Plaintext
46 lines
1.9 KiB
Plaintext
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/*
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GMS_fnc_smokeAtCrates
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Spawns a smoking wreck or object at a specified location and returns the objects spawn (wreck and the particle effects object)
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for ghostridergaming
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By Ghostrider [GRG]
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Copyright 2016
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--------------------------
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License
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--------------------------
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All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License.
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http://creativecommons.org/licenses/by-nc-sa/4.0/
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*/
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#include "\GMS\Compiles\Init\GMS_defines.hpp"
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private _wreckSelected = selectRandom ["Land_Wreck_Car2_F","Land_Wreck_Car3_F","Land_Wreck_Car_F","Land_Wreck_Offroad2_F","Land_Wreck_Offroad_F","Land_Tyres_F","Land_Pallets_F","Land_MetalBarrel_F"];
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params["_pos","_mode",["_maxDist",12],["_wreckChoices",_wreckSelected],["_addFire",false]];
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private ["_objs","_wreckSelected","_smokeType","_fire","_posFire","_posWreck","_smoke","_dis","_minDis","_maxDis","_closest","_wrecks"];
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_smokeType = if(_addFire) then {"test_EmptyObjectForFireBig"} else {"test_EmptyObjectForSmoke"};
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switch (_mode) do {
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case "none": {_minDis = 0; _maxDis = 1; _closest = 1;};
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case "center": {_minDis = 5; _maxDis = 15; _closest = 5;};
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case "random": {_minDis = 15; _maxDis = 50; _closest = 10;};
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default {_minDis = 5; _maxDis = 15; _closest = 5;};
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};
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_posWreck = [_pos, _minDis, 50, _closest, 0, 20, 0] call BIS_fnc_findSafePos; // find a safe spot near the location passed in the call
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// spawn a wreck near the mission center
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_fire = createVehicle [_wreckSelected, [0,0,0], [], 0, "can_collide"];
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_fire setVariable ["LAST_CHECK", (diag_tickTime + 14400)];
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_fire setPos _posWreck;
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_fire setDir random(360);
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// spawn asmoke or fire source near the wreck and attach it.
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_smoke = createVehicle [_smokeType, [0,0,0], [], 0, "can_collide"];
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_smoke setVariable ["LAST_CHECK", (diag_tickTime + 14400)];
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_smoke setPos _posWreck;
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_smoke attachto [_fire, [0,0,1.5]];
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_objs = [_fire,_smoke];
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_objs
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