GMS_maxCrashSites = -1; // recommended settings: 3 for Altis, 2 for Tanoa, 1 for smaller maps. Set to -1 to disable
GMS_timeAcceleration = true; // When true, time acceleration will be periodically updated based on amount of daylight at that time according to the values below.
GMS_timeAccelerationDay = 1.5; // Daytime time accelearation
GMS_timeAccelerationDusk = 6; // Dawn/dusk time accelearation
GMS_timeAccelerationNight = (12); // Nighttim time acceleration
GMS_MinDistanceFromMission = 500;
GMS_minDistanceToBases = 300;
GMS_minDistanceToPlayer = 300;
GMS_minDistanceFromTowns = 100;
};
case "esseker":
{
GMS_numberUnderwaterDynamicMissions = -1;
};
case "panthera3":
{
GMS_maxCrashSites = 2;
};
case "malden":
{
GMS_enableOrangeMissions = 1;
GMS_enableGreenMissions = 1;
GMS_enableRedMissions = 1;
GMS_enableBlueMissions = 1;
GMS_numberUnderwaterDynamicMissions = 3;
GMS_enableHunterMissions = 1;
GMS_enableScoutsMissions = 1;
GMS_maxCrashSites = 3;
};
case "lythium":
{
GMS_enableOrangeMissions = 1;
GMS_enableGreenMissions = 1;
GMS_enableRedMissions = 1;
GMS_enableBlueMissions = 1;
GMS_enableHunterMissions = 1;
GMS_enableScoutsMissions = 1;
GMS_maxCrashSites = 3;
GMS_numberUnderwaterDynamicMissions = -1;
};
case "enoch":
{
GMS_timeAcceleration = true; // When true, time acceleration will be periodically updated based on amount of daylight at that time according to the values below.
GMS_timeAccelerationDay = 5.7; // Daytime time accelearation
GMS_timeAccelerationDusk = 7; // Dawn/dusk time accelearation
GMS_timeAccelerationNight = 8; // Nighttim time acceleration
GMS_chanceParaBlue = 1; // [0 - 1] set to 0 to deactivate and 1 to always have paratroops spawn over the center of the mission. This value can be a range as well [0.1,0.3]
GMS_noParaBlue = 3; // [1-N]
GMS_SpawnVeh_Orange = 2; // Number of static weapons at Orange Missions
GMS_SpawnVeh_Green = 2; // Number of static weapons at Green Missions
GMS_SpawnVeh_Blue = 1; // Number of static weapons at Blue Missions
GMS_SpawnVeh_Red = 1; // Number of static weapons at Red Missions
GMS_SpawnEmplaced_Orange = 2; // Number of static weapons at Orange Missions
GMS_SpawnEmplaced_Green = 2; // Number of static weapons at Green Missions