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https://github.com/Ghostrider-DbD-/GMS_RC.git
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58 lines
1.7 KiB
Plaintext
58 lines
1.7 KiB
Plaintext
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/*
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GMS_fnc_spawnMissionHelis
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*/
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#include "\GMS\Compiles\Init\GMS_defines.hpp"
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params[
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["_coords",[0,0,0]],
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["_noChoppers",0],
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["_missionHelis",[]],
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["_difficulty","Red"],
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["_uniforms",[]],
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["_headgear",[]],
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["_vests",[]],
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["_backpacks",[]],
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["_weaponList",[]],
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["_sideArms",[]]
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];
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private _helis = [];
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private _units = [];
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for "_i" from 0 to (_noChoppers) do
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{
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private _spawnPos = _coords getPos[30,random(359)];
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private _heli = selectRandom _missionHelis;
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private _noCrew = [_heli,false] call BIS_fnc_crewCount;
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#define patrolArea [1000,1000]
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private _crewGroup = [_spawnPos,_noCrew,_difficulty,patrolArea,_uniforms,_headGear,_vests,_backpacks,_weaponList, _sideArms] call GMS_fnc_spawnGroup;
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_crewGroup setVariable["GMS_group",true];
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_units append (units _crewGroup);
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#define heliDir 0
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#define heliHeight 100
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#define heliRemoveFuel 0.2
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#define heliDamage 0.5
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#define vehHitCode [GMS_fnc_vehicleHit]
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#define vehKilledCode [GMS_fnc_vehicleKilled]
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private _releaseToPlayers = GMS_allowClaimVehicle;
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// the function returns the vehicle object spawned (_aircraft)
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/*
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params[
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["_className",""],
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["_group",grpNull],
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["_pos",[0,0,0]],
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["_dir",0],
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["_height",0],
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["_disable",0], // damage value set to this value if less than this value when all crew are dead
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["_removeFuel",0.2], // uel set to this value when all crew dead
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["_releaseToPlayers",true],
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["_deleteTimer",300],
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["_vehHitCode",[]],
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["_vehKilledCode",[]]
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];
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*/
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private _aircraft = [_heli,_crewGroup,_spawnPos,heliDir,heliHeight,heliDamage,heliRemoveFuel,_releaseToPlayers,GMS_vehicleDeleteTimer,vehHitCode,vehKilledCode] call GMSCore_fnc_spawnPatrolAircraft;
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_helis pushBack _aircraft;
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};
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[_helis,_units]
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