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https://github.com/Ghostrider-DbD-/GMS_RC.git
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89 lines
3.3 KiB
Plaintext
89 lines
3.3 KiB
Plaintext
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/*
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GMS_fnc_spawnMissionVehiclePatrols
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by Ghostrider [GRG]
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returns [] if no groups could be created
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returns [_AI_Vehicles,_missionAI] otherwise;
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--------------------------
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License
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--------------------------
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All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License.
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http://creativecommons.org/licenses/by-nc-sa/4.0/
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*/
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#include "\GMS\Compiles\Init\GMS_defines.hpp"
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params[
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"_coords",
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"_noVehiclePatrols",
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"_skillAI",
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"_missionPatrolVehicles"
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,["_useRelativePos",true],
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["_uniforms",[]],
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["_headGear",[]],
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["_vests",[]],
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["_backpacks",[]],
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["_weaponList",[]],
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["_sideArms",[]],
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["_isScubaGroup",false],
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["_crewCount",4]
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];
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private["_spawnPos"];
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private _vehicles = [];
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private _missionAI = [];
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private _abort = false;
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private _patrolsThisMission = +_missionPatrolVehicles;
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//diag_log format["_spawnMissionVehiclePatrols(30): _noVehiclePatrols = %1 | _patrolsThisMission = %2",_noVehiclePatrols,_patrolsThisMission];
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if (_patrolsThisMission isEqualTo []) then
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{
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_useRelativePos = false;
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private _spawnLocations = [_coords,_noVehiclePatrols,60,100] call GMS_fnc_findPositionsAlongARadius;
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//diag_log format["_spawnMissionVehiclePatrols (35): _spawnLocations = %1",_spawnLocations];
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{
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private _veh = [_skillAI] call GMS_fnc_selectPatrolVehicle;
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[format["GMS_fnc_spawnMissionVehiclePatrols: _veh %1 = %2",_forEachIndex,_veh]] call GMS_fnc_log;
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_patrolsThisMission pushBack [_veh, _x];
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//diag_log format["_spawnMissionVehiclePatrols(36): _v = %1 | _patrolsThisMission = %2",_v,_patrolsThisMission];
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}forEach _spawnLocations;
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};
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//diag_log format["_spawnMissionVehiclePatrols(42): _patrolsThisMission = %1",_patrolsThisMission];
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#define configureWaypoints false
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{
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_x params["_vehName","_pos"];
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if (_useRelativePos) then {_pos = _coords vectorAdd _pos};
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_pos = _pos findEmptyPosition[0,50,_vehName];
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#define vehiclePatrolAreaDimensions [500,500]
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private _maxCrewConfigs = [_vehName,true] call BIS_fnc_crewCount;
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private _maxCrewBlck = missionNamespace getVariable[format["GMS_vehCrew_%1",_skillAI],3];
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private _crewCount = _maxCrewBlck min _maxCrewConfigs;
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#define offMap [-1,-1,1]
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private _vehGroup = [offMap,_crewCount,_skillAI,vehiclePatrolAreaDimensions,_uniforms, _headGear,_vests,_backpacks,_weaponList,_sideArms,_isScubaGroup] call GMS_fnc_spawnGroup;
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_missionAI append (units _vehGroup);
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GMS_monitoredMissionAIGroups pushBack _vehGroup;
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#define height 0
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#define dir 0
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#define maxDamage 0.5
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#define removeFuel 0.2
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#define vehHitCode [GMS_fnc_vehicleHit]
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#define vehKilledCode [GMS_fnc_vehicleKilled]
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private _damage = 0.5;
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private _releaseToPlayers = GMS_allowClaimVehicle;
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private _vehicle = [_vehName,_pos,dir,height,maxDamage,removeFuel,_releaseToPlayers,GMS_vehicleDeleteTimer,vehHitCode,vehKilledCode] call GMSCore_fnc_spawnPatrolVehicle;
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[_vehicle,_vehGroup] call GMSCore_fnc_loadVehicleCrew;
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_vehGroup setVariable["GMS_group",true];
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[_vehicle,GMS_forbidenWeapons,GMS_forbidenMagazines] call GMSCore_fnc_disableVehicleWeapons;
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[_vehicle,GMS_disabledSensors] call GMSCore_fnc_disableVehicleSensors;
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if (GMS_disableInfrared) then {_vehicle disableTIEquipment true};
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_vehicles pushback _vehicle;
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GMS_landVehiclePatrols pushBack _vehicle;
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} forEach _patrolsThisMission;
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GMS_landVehiclePatrols append _vehicles;
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GMS_monitoredVehicles append _vehicles;
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[_vehicles, _missionAI, _abort];
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