GMS_RC/@GMS/addons/GMS/Compiles/Missions/fn_spawnMissionVehiclePatrols.sqf

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2023-09-23 14:05:31 +00:00
/*
GMS_fnc_spawnMissionVehiclePatrols
by Ghostrider [GRG]
returns [] if no groups could be created
returns [_AI_Vehicles,_missionAI] otherwise;
--------------------------
License
--------------------------
All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License.
http://creativecommons.org/licenses/by-nc-sa/4.0/
*/
#include "\GMS\Compiles\Init\GMS_defines.hpp"
params[
"_coords",
"_noVehiclePatrols",
"_skillAI",
"_missionPatrolVehicles"
,["_useRelativePos",true],
["_uniforms",[]],
["_headGear",[]],
["_vests",[]],
["_backpacks",[]],
["_weaponList",[]],
["_sideArms",[]],
["_isScubaGroup",false],
["_crewCount",4]
];
private["_spawnPos"];
private _vehicles = [];
private _missionAI = [];
private _abort = false;
private _patrolsThisMission = +_missionPatrolVehicles;
//diag_log format["_spawnMissionVehiclePatrols(30): _noVehiclePatrols = %1 | _patrolsThisMission = %2",_noVehiclePatrols,_patrolsThisMission];
if (_patrolsThisMission isEqualTo []) then
{
_useRelativePos = false;
private _spawnLocations = [_coords,_noVehiclePatrols,60,100] call GMS_fnc_findPositionsAlongARadius;
//diag_log format["_spawnMissionVehiclePatrols (35): _spawnLocations = %1",_spawnLocations];
{
private _veh = [_skillAI] call GMS_fnc_selectPatrolVehicle;
[format["GMS_fnc_spawnMissionVehiclePatrols: _veh %1 = %2",_forEachIndex,_veh]] call GMS_fnc_log;
_patrolsThisMission pushBack [_veh, _x];
//diag_log format["_spawnMissionVehiclePatrols(36): _v = %1 | _patrolsThisMission = %2",_v,_patrolsThisMission];
}forEach _spawnLocations;
};
//diag_log format["_spawnMissionVehiclePatrols(42): _patrolsThisMission = %1",_patrolsThisMission];
#define configureWaypoints false
{
_x params["_vehName","_pos"];
if (_useRelativePos) then {_pos = _coords vectorAdd _pos};
_pos = _pos findEmptyPosition[0,50,_vehName];
#define vehiclePatrolAreaDimensions [500,500]
private _maxCrewConfigs = [_vehName,true] call BIS_fnc_crewCount;
private _maxCrewBlck = missionNamespace getVariable[format["GMS_vehCrew_%1",_skillAI],3];
private _crewCount = _maxCrewBlck min _maxCrewConfigs;
#define offMap [-1,-1,1]
private _vehGroup = [offMap,_crewCount,_skillAI,vehiclePatrolAreaDimensions,_uniforms, _headGear,_vests,_backpacks,_weaponList,_sideArms,_isScubaGroup] call GMS_fnc_spawnGroup;
_missionAI append (units _vehGroup);
GMS_monitoredMissionAIGroups pushBack _vehGroup;
#define height 0
#define dir 0
#define maxDamage 0.5
#define removeFuel 0.2
#define vehHitCode [GMS_fnc_vehicleHit]
#define vehKilledCode [GMS_fnc_vehicleKilled]
private _damage = 0.5;
private _releaseToPlayers = GMS_allowClaimVehicle;
private _vehicle = [_vehName,_pos,dir,height,maxDamage,removeFuel,_releaseToPlayers,GMS_vehicleDeleteTimer,vehHitCode,vehKilledCode] call GMSCore_fnc_spawnPatrolVehicle;
[_vehicle,_vehGroup] call GMSCore_fnc_loadVehicleCrew;
_vehGroup setVariable["GMS_group",true];
[_vehicle,GMS_forbidenWeapons,GMS_forbidenMagazines] call GMSCore_fnc_disableVehicleWeapons;
[_vehicle,GMS_disabledSensors] call GMSCore_fnc_disableVehicleSensors;
if (GMS_disableInfrared) then {_vehicle disableTIEquipment true};
_vehicles pushback _vehicle;
GMS_landVehiclePatrols pushBack _vehicle;
} forEach _patrolsThisMission;
GMS_landVehiclePatrols append _vehicles;
GMS_monitoredVehicles append _vehicles;
[_vehicles, _missionAI, _abort];