_chanceHeliPatrol = GMS_chanceHeliPatrolBlue; // Setting this in the mission file overrides the defaults
_noChoppers = GMS_noPatrolHelisOrange;
_missionHelis = GMS_patrolHelisOrange;
//_chancePara = GMS_chanceParaGreen; // Setting this in the mission file overrides the defaults
//_noPara = 5; // Setting this in the mission file overrides the defaults
//_paraTriggerDistance = 400; // Distance from mission at which a player triggers these reinforcements and any supplemental loot. // To have paras spawn at the time the mission spawns with/without accompanying loot set this to 0.
//_paraSkill = "orange"; // Choose any skill you like; bump up skill or add AI to justify more valuable loot.
_paraLootCounts = _paralootCountsChoices select _lootIndex; // Throw in something more exotic than found at a normal blue mission.
/*
_missionLandscapeMode = "precise"; // acceptable values are "random","precise"
// In precise mode objects will be spawned at the relative positions specified.
// In the random mode, objects will be randomly spawned within the mission area.
_aircraftTypes = GMS_patrolHelisRed; // You can use one of the pre-defined lists in GMS_configs or your own custom array.
_noAirPatrols = GMS_noPatrolHelisRed; // You can use one of the pre-defined values or a custom one. acceptable values are integers (1,2,3) or a range such as [2,4];
// Note: this value is ignored if you specify air patrols in the array below.
// Change _useMines to true/false below to enable mission-specific settings.
_useMines = GMS_useMines; // Set to false if you have vehicles patrolling nearby.
_uniforms = GMS_SkinList; // You can replace this list with a custom list of uniforms if you like.
_headgear = GMS_headgear; // You can replace this list with a custom list of headgear.
_vests = GMS_vests; // You can replace this list with a custom list of vests.
_backpacks = GMS_backpacks; // You can replace this list with a custom list of backpacks.
_weapons = GMS_WeaponList_Orange; // You can replace this list with a customized list of weapons, or another predifined list from GMS_configs_epoch or GMS_configs_exile as appropriate.
_sideArms = GMS_pistols; // You can replace this list with a custom list of sidearms.