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https://github.com/Ghostrider-DbD-/GMS_RC.git
synced 2024-08-30 16:02:11 +00:00
many small fixes
This commit is contained in:
parent
bb4a504bd4
commit
2310126f2d
@ -17,12 +17,10 @@ params[
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];
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];
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private _helis = [];
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private _helis = [];
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private _units = [];
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private _units = [];
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if (_missionHelis isEqualto []) then {_noChoppers = -1};
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for "_i" from 0 to (_noChoppers) do
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for "_i" from 0 to (_noChoppers) do
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{
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{
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private _spawnPos = _coords getPos[30,random(359)];
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private _spawnPos = _coords getPos[30,random(359)];
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private _heli = selectRandom _missionHelis;
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private _heli = selectRandom _missionHelis;
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diag_log format["GMS_fnc_spawnMissionHelis: _difficulty %1 | _heli %2",_difficulty,_heli];
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private _noCrew = [_heli,false] call BIS_fnc_crewCount;
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private _noCrew = [_heli,false] call BIS_fnc_crewCount;
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#define patrolArea [1000,1000]
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#define patrolArea [1000,1000]
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private _crewGroup = [_spawnPos,_noCrew,_difficulty,patrolArea,_uniforms,_headGear,_vests,_backpacks,_weaponList, _sideArms] call GMS_fnc_spawnGroup;
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private _crewGroup = [_spawnPos,_noCrew,_difficulty,patrolArea,_uniforms,_headGear,_vests,_backpacks,_weaponList, _sideArms] call GMS_fnc_spawnGroup;
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@ -29,13 +29,13 @@ diag_log format["[GMS] GMSCore_modtype = %1 | GMSCore_side %2 | GMSCore_unitType
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// This block waits for the mod to start but is disabled for now
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// This block waits for the mod to start but is disabled for now
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if ((toLowerANSI GMSCore_modtype) isEqualto "epoch") then {
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if ((toLowerANSI GMSCore_modtype) isEqualto "epoch") then {
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diag_log "[GMS] Waiting until EpochMod is ready...";
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diag_log "[GMS] Waiting until EpochMod is ready...";
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//waitUntil {!isnil "EPOCH_SERVER_READY"};
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waitUntil {!isnil "EPOCH_SERVER_READY"};
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diag_log "[GMS] EpochMod is ready...loading GMS";
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diag_log "[GMS] EpochMod is ready...loading GMS";
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};
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};
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if ((toLowerANSI GMSCore_modtype) isEqualTo "exile") then
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if ((toLowerANSI GMSCore_modtype) isEqualTo "exile") then
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{
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{
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diag_log "[GMS] Waiting until ExileMod is ready ...";
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diag_log "[GMS] Waiting until ExileMod is ready ...";
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//waitUntil {!isNil "PublicServerIsLoaded"};
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waitUntil {!isNil "PublicServerIsLoaded"};
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diag_log "[GMS] Exilemod is ready...loading GMS";
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diag_log "[GMS] Exilemod is ready...loading GMS";
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};
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};
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@ -229,7 +229,7 @@ switch (GMSCore_modType) do
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GMS_blacklisted_heli_ammo = ["24Rnd_missiles","24Rnd_PG_missiles","12Rnd_PG_missiles","2Rnd_LG_scalpel","6Rnd_LG_scalpel","8Rnd_LG_scalpel","M_Scalpel_AT ","14Rnd_80mm_rockets","38Rnd_80mm_rockets"];
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GMS_blacklisted_heli_ammo = ["24Rnd_missiles","24Rnd_PG_missiles","12Rnd_PG_missiles","2Rnd_LG_scalpel","6Rnd_LG_scalpel","8Rnd_LG_scalpel","M_Scalpel_AT ","14Rnd_80mm_rockets","38Rnd_80mm_rockets"];
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GMS_blacklisted_heli_weapons = ["missiles_SCALPEL","missiles_titan","rockets_Skyfire","missiles_DAGR","missiles_DAR"];
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GMS_blacklisted_heli_weapons = ["missiles_SCALPEL","missiles_titan","rockets_Skyfire","missiles_DAGR","missiles_DAR"];
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_cup_helis = ["uh1h_armed_EPOCH","uh1h_armed_plus_EPOCH"];
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//_cup_helis = ["uh1h_armed_EPOCH","uh1h_armed_plus_EPOCH"];
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_cup_Helis_missiles = ["CUP_B_412_dynamicLoadout_HIL","CUP_B_AW159_RN_Blackcat","CUP_B_AW159_RN_Blackcat"];
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_cup_Helis_missiles = ["CUP_B_412_dynamicLoadout_HIL","CUP_B_AW159_RN_Blackcat","CUP_B_AW159_RN_Blackcat"];
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_cup_attack_helis = [];
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_cup_attack_helis = [];
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///////////////////////////////
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///////////////////////////////
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@ -240,18 +240,18 @@ switch (GMSCore_modType) do
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// The chance of paratroops dropping from the heli is defined by GMS_chancePara(Blue|Red|Green|Orange) above.
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// The chance of paratroops dropping from the heli is defined by GMS_chancePara(Blue|Red|Green|Orange) above.
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// Recommend setting the change = 1 if you wish to spawn multiple helis at a mission.
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// Recommend setting the change = 1 if you wish to spawn multiple helis at a mission.
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GMS_patrolHelisBlue = _GMS_littleBirds;
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GMS_patrolHelisBlue = _GMS_littleBirds;
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GMS_noPatrolHelisBlue = 0;
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GMS_noPatrolHelisBlue = 1;
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GMS_chanceHeliPatrolRed = 0.75; // 0.4;
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GMS_chanceHeliPatrolRed = 0.75; // 0.4;
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GMS_patrolHelisRed = _GMS_littleBirds;
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GMS_patrolHelisRed = _GMS_littleBirds;
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GMS_noPatrolHelisRed = 0;
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GMS_noPatrolHelisRed = 1;
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GMS_chanceHeliPatrolGreen = 0.85;
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GMS_chanceHeliPatrolGreen = 0.85;
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GMS_patrolHelisGreen = _GMS_armed_hellcats + _GMS_armed_orcas; // _GMS_armed_orcas + _GMS_armed_ghosthawks; //_GMS_littleBirds;
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GMS_patrolHelisGreen = _GMS_armed_hellcats + _cup_Helis_missiles; // _GMS_armed_orcas + _GMS_armed_ghosthawks; //_GMS_littleBirds;
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GMS_noPatrolHelisGreen = 1;
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GMS_noPatrolHelisGreen = 1;
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GMS_chanceHeliPatrolOrange = 0.95;
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GMS_chanceHeliPatrolOrange = 0.95;
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GMS_patrolHelisOrange = _GMS_armed_orcas + _GMS_armed_ghosthawks; //_GMS_armed_heavyAttackHelis + _GMS_armed_attackHelis; //_GMS_littleBirds;
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GMS_patrolHelisOrange = _GMS_armed_heavyAttackHelis + _GMS_armed_attackHelis; //_GMS_littleBirds;
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GMS_noPatrolHelisOrange = 1;
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GMS_noPatrolHelisOrange = 1;
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////////////////////
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////////////////////
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@ -263,7 +263,7 @@ switch (GMSCore_modType) do
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//Set to -1 to disable. Values of 2 or more force the mission spawner to spawn copies of that mission - this feature is not recommended because you may run out of available groups.
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//Set to -1 to disable. Values of 2 or more force the mission spawner to spawn copies of that mission - this feature is not recommended because you may run out of available groups.
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GMS_enableOrangeMissions = 1;
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GMS_enableOrangeMissions = 1;
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GMS_enableGreenMissions = 1;
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GMS_enableGreenMissions = 2;
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GMS_enableRedMissions = 2;
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GMS_enableRedMissions = 2;
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GMS_enableBlueMissions = 1;
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GMS_enableBlueMissions = 1;
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GMS_numberUnderwaterDynamicMissions = 0; // Values from -1 (no UMS) to N (N Underwater missions will be spawned; static UMS units and subs will be spawned.
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GMS_numberUnderwaterDynamicMissions = 0; // Values from -1 (no UMS) to N (N Underwater missions will be spawned; static UMS units and subs will be spawned.
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@ -469,7 +469,7 @@ switch (GMSCore_modType) do
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GMS_removeNVG = false; // When true, NVG will be removed from AI when they are killed.
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GMS_removeNVG = false; // When true, NVG will be removed from AI when they are killed.
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GMS_useLaunchers = true; // When true, some AI will be spawned with RPGs; they do not however fire on vehicles for some reason so I recommend this be set to false for now
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GMS_useLaunchers = true; // When true, some AI will be spawned with RPGs; they do not however fire on vehicles for some reason so I recommend this be set to false for now
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//GMS_launcherTypes = ["launch_NLAW_F","launch_RPG32_F","launch_B_Titan_F","launch_I_Titan_F","launch_O_Titan_F","launch_B_Titan_short_F","launch_I_Titan_short_F","launch_O_Titan_short_F"];
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//GMS_launcherTypes = ["launch_NLAW_F","launch_RPG32_F","launch_B_Titan_F","launch_I_Titan_F","launch_O_Titan_F","launch_B_Titan_short_F","launch_I_Titan_short_F","launch_O_Titan_short_F"];
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GMS_launcherTypes = ["launch_RPG32_F","CUP_launch_RPG7V"]; //
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GMS_launcherTypes = ["launch_RPG32_F"]; //["CUP_launch_RPG7V"]; //
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GMS_launchersPerGroup = 1; // Defines the number of AI per group spawned with a launcher
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GMS_launchersPerGroup = 1; // Defines the number of AI per group spawned with a launcher
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GMS_launcherCleanup = false;// When true, launchers and launcher ammo are removed from dead AI.
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GMS_launcherCleanup = false;// When true, launchers and launcher ammo are removed from dead AI.
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GMS_minimumPatrolRadius = 22; // AI will patrol within a circle with radius of approximately min-max meters. note that because of the way waypoints are completed they may more more or less than this distance.
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GMS_minimumPatrolRadius = 22; // AI will patrol within a circle with radius of approximately min-max meters. note that because of the way waypoints are completed they may more more or less than this distance.
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@ -584,7 +584,7 @@ switch (GMSCore_modType) do
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GMS_chanceBinoc = 0.75;
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GMS_chanceBinoc = 0.75;
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private _configToLoad = format["\GMS\Configs\GMS_configs_%1.sqf",tolower(GMSCore_modtype)];
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private _configToLoad = format["\GMS\Configs\GMS_configs_%1.sqf",tolower(GMSCore_modtype)];
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diag_log format["[GMS] _configToLoad = %1",_configToLoad];
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//diag_log format["[GMS] _configToLoad = %1",_configToLoad];
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[] call compileFinal preprocessFileLineNumbers _configToLoad;
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[] call compileFinal preprocessFileLineNumbers _configToLoad;
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if (GMS_useConfigsGeneratedLoadouts) then
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if (GMS_useConfigsGeneratedLoadouts) then
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@ -218,10 +218,11 @@ AI WEAPONS, UNIFORMS, VESTS AND GEAR
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GMS_AIPatrolVehiclesGreen = GMS_light_AT_ARMA3 + GMS_tracked_APC_ARMA3;
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GMS_AIPatrolVehiclesGreen = GMS_light_AT_ARMA3 + GMS_tracked_APC_ARMA3;
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GMS_AIPatrolVehiclesOrange = GMS_Tanks_ARMA3 + GMS_light_AT_ARMA3;
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GMS_AIPatrolVehiclesOrange = GMS_Tanks_ARMA3 + GMS_light_AT_ARMA3;
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GMS_AIPatrolVehiclesBlue = GMS_AIPatrolVehiclesBlue + GMS_open_armed_CUP;
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// Use these if you wish to add CUP vehicles at missions from the lists above.
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GMS_AIPatrolVehiclesRed = GMS_AIPatrolVehiclesRed + GMS_closed_armed_CUP;
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//GMS_AIPatrolVehiclesBlue = GMS_AIPatrolVehiclesBlue + GMS_open_armed_CUP;
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GMS_AIPatrolVehiclesGreen = GMS_AIPatrolVehiclesGreen + GMS_APC_CUP;
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//GMS_AIPatrolVehiclesRed = GMS_AIPatrolVehiclesRed + GMS_closed_armed_CUP;
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GMS_AIPatrolVehiclesOrange = GMS_AIPatrolVehiclesOrange + GMS_Tanks_CUP;
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//GMS_AIPatrolVehiclesGreen = GMS_AIPatrolVehiclesGreen + GMS_APC_CUP;
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//GMS_AIPatrolVehiclesOrange = GMS_AIPatrolVehiclesOrange + GMS_Tanks_CUP;
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// Blacklisted itesm
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// Blacklisted itesm
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0
GMS/FAQ.txt
Normal file
0
GMS/FAQ.txt
Normal file
5
GMS/KnownIssues.txt
Normal file
5
GMS/KnownIssues.txt
Normal file
@ -0,0 +1,5 @@
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Known issues
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1.
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190
GMS/Missions/Blue/ForgottenHQ.sqf
Normal file
190
GMS/Missions/Blue/ForgottenHQ.sqf
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@ -0,0 +1,190 @@
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/*
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Dynamic Mission Generated
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Using 3DEN Plugin for blckeagls
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dynamicMission.sqf generated:: blckeagls 3DEN Plugin Version 0 : Build 0 : Build Date
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By Ghostrider-GRG-
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*/
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#include "\GMS\Compiles\Init\GMS_defines.hpp"
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#include "\GMS\Missions\GMS_privateVars.sqf"
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_startMsg = "An abandoned enemy encampment was located";
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_endMsg = "The enemy encampnent has been cleared";
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_markerMissionName = "ForgottenHQ";
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_defaultMissionLocations = [];
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_maxMissionRespawns = -1; // Chage this to a positive number if you want to limit the number of times a mission spawns at the same location
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_markerType = ["ELLIPSE",[250,250],"SOLID"];
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_markerColor = "COLORRED";
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_crateLoot = GMS_BoxLoot_;
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_lootCounts = GMS_lootCounts;
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_garrisonedBuilding_ATLsystem = [
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["Land_Cargo_Patrol_V2_F",[24.8208,6.71948,4.76837e-007],0,true,true,[["O_G_HMG_02_high_F",[1.49048,1.09253,-4.34404],183.214]],[[[-1.49048,-1.09253,6.02379],183.214]]],
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["Land_Cargo_Patrol_V2_F",[7.34082,6.64941,4.76837e-007],0,true,true,[["O_G_HMG_02_high_F",[-1.07422,1.17676,-4.34404],183.214]],[[[1.07422,-1.17676,6.02379],183.214]]],
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["Land_Cargo_Tower_V2_F",[6.41382,17.1794,0],180,true,true,[["O_G_HMG_02_high_F",[4.54883,-0.758545,-17.8895],0],["O_G_HMG_02_high_F",[-3.65967,-3.33838,-17.8895],0]],[[[3.65967,3.33838,19.5692],0]]],
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["Land_Cargo_HQ_V2_F",[2.70483,34.6604,4.76837e-007],180,true,true,[["O_G_HMG_02_high_F",[4.84229,3.34351,-3.12651],0],["O_static_AA_F",[-1.62451,-3.90698,-3.12651],0]],[[[-1.4624,-0.132813,3.12796],0],[[-4.84229,-3.34351,4.80625],0]]],
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["Land_Cargo_HQ_V2_F",[30.5259,45.8406,4.76837e-007],270.279,true,true,[["O_G_HMG_02_high_F",[0.84375,-5.84326,-3.12651],0],["O_static_AT_F",[-4.07739,1.8689,-3.12649],0]],[[[-0.166016,-0.514893,3.12796],0],[[-0.84375,5.84326,4.80626],0]]]
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];
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_missionLandscape = [
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["Land_New_WiredFence_10m_F",[0,0,0],90,true,true],
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["Land_New_WiredFence_10m_F",[4.70703,-4.94727,0],0,true,true],
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["Land_New_WiredFence_10m_F",[14.4551,-4.83984,0],0,true,true],
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["Land_Razorwire_F",[7.91016,-7.44849,0],0,false,false],
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["Land_CncWall4_F",[3.927,7.92407,0],90,true,true],
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["Land_CncWall4_F",[6.177,5.67407,0],0,true,true],
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["Land_CncWall1_F",[10.677,6.42407,0],330,true,true],
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["Land_CncWall1_F",[4.177,11.1741,0],105,true,true],
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["Land_CncWall1_F",[9.427,5.92407,0],345,true,true],
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["Land_New_WiredFence_10m_Dam_F",[-0.0449219,9.91016,0.0498819],90,true,true],
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["Land_New_WiredFence_10m_F",[-0.0449219,19.9102,0],90,true,true],
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["Land_CncWall4_F",[-9.04492,30.4102,0],90,true,true],
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["Land_CncWall4_F",[-9.04492,35.6602,0],90,true,true],
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["Land_CncWall4_F",[-9.07251,40.8501,0],90,true,true],
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["Land_CncWall4_F",[4.3291,14.4839,0],90,true,true],
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["Land_CncWall4_F",[-0.544922,25.4102,0],0,true,true],
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["Land_CncWall4_F",[-5.91992,25.4102,0],0,true,true],
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["Land_CncWall4_F",[4.83008,25.4102,0],0,true,true],
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["Land_CncWall4_F",[12.4551,30.7852,0],270,true,true],
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["Land_CncWall4_F",[12.4551,36.0352,0],270,true,true],
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["Land_CncWall4_F",[4.3291,19.7339,0],90,true,true],
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["Land_CncShelter_F",[8.5708,25.3887,0],0,true,true],
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["Land_CncWall1_F",[4.5791,22.9839,0],105,true,true],
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["Land_CncWall1_F",[5.0791,24.2339,0],120,true,true],
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["Land_CncWall1_F",[10.3301,26.0352,0],345,true,true],
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["Land_CncWall1_F",[-8.79492,25.9102,0],60,true,true],
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["Land_CncWall1_F",[-9.04492,27.1602,0],90,true,true],
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["Land_CncWall1_F",[11.3301,26.6602,0],315,true,true],
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["Land_CncWall1_F",[12.0801,27.6602,0],300,true,true],
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["Land_CncWall4_F",[-6.82251,43.1001,0],180,true,true],
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["Land_CncWall4_F",[3.67749,43.1001,0],180,true,true],
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["Land_CncWall4_F",[-1.57251,43.1001,0],180,true,true],
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["Land_Mil_WiredFence_Gate_F",[16.1936,6.77051,0],0,true,true],
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["Land_New_WiredFence_10m_F",[44.2427,-0.0644531,0],270,true,true],
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["Land_New_WiredFence_10m_F",[34.4551,-4.58984,0],0,true,true],
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["Land_Razorwire_F",[38.2532,-7.32739,0],0,false,false],
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["Land_CncWall4_F",[28.5359,8.26343,0],270,true,true],
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["Land_CncWall4_F",[26.157,5.83984,0],0,true,true],
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["Land_LampShabby_F",[11.8286,6.30664,0],96.8408,true,true],
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["Land_New_WiredFence_5m_F",[41.9932,-4.56445,0],0,true,true],
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["Land_CncWall1_F",[22.907,6.08984,0],15,true,true],
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["Land_CncWall1_F",[21.6697,6.61914,0],30,true,true],
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["Land_New_WiredFence_10m_F",[44.2051,19.6602,0],270,true,true],
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["Land_New_WiredFence_10m_F",[44.2427,9.68555,0],270,true,true],
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["Land_New_WiredFence_10m_F",[44.2051,29.6602,0],270,true,true],
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["Land_LampShabby_F",[37.8979,36.2883,0],315,true,true],
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["Land_New_WiredFence_5m_F",[42.2051,34.4102,0],180,true,true],
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|
["Land_CncWall4_F",[26.3333,57.6113,0],180.279,true,true],
|
||||||
|
["Land_CncWall4_F",[31.5833,57.5857,0],180.279,true,true],
|
||||||
|
["Land_CncWall4_F",[36.8333,57.5603,0],180.279,true,true],
|
||||||
|
["Land_CncWall4_F",[21.292,49.1357,0],90.2789,true,true],
|
||||||
|
["Land_CncWall4_F",[21.3181,54.5107,0],90.2789,true,true],
|
||||||
|
["Land_CncWall4_F",[21.2659,43.761,0],90.2789,true,true],
|
||||||
|
["Land_CncWall4_F",[30.6663,34.7571,0],0.278918,true,true],
|
||||||
|
["Land_CncWall4_F",[35.9163,34.7314,0],0.278918,true,true],
|
||||||
|
["Land_CncShelter_F",[20.6787,39.9507,0],90.2789,true,true],
|
||||||
|
["Land_CncWall1_F",[38.6421,35.1738,0],300.801,true,true],
|
||||||
|
["Land_CncWall1_F",[21.5066,37.054,0],76.1339,true,true],
|
||||||
|
["Land_CncWall1_F",[21.8323,57.3833,0],150.279,true,true],
|
||||||
|
["Land_CncWall1_F",[23.0835,57.6272,0],180.279,true,true],
|
||||||
|
["Land_CncWall1_F",[38.9402,36.3113,0],270.801,true,true],
|
||||||
|
["Land_CncWall1_F",[21.8711,36.1277,0],59.3183,true,true],
|
||||||
|
["Land_CncWall1_F",[22.6008,35.209,0],44.3183,true,true],
|
||||||
|
["Land_CncWall4_F",[39.0723,55.2993,0],270.279,true,true],
|
||||||
|
["Land_CncWall4_F",[39.0212,44.7996,0],270.279,true,true],
|
||||||
|
["Land_CncWall4_F",[39.0466,50.0493,0],270.279,true,true],
|
||||||
|
["Land_CncWall4_F",[38.9417,39.5823,0],270.279,true,true],
|
||||||
|
["Land_CncWall4_F",[25.4946,34.8081,0],0.278918,true,true],
|
||||||
|
["Land_CncWall1_F",[21.3872,38.1606,0],89.3183,true,true],
|
||||||
|
["Land_CncWall4_F",[8.90015,43.1045,0],180,true,true],
|
||||||
|
["Land_CncShelter_F",[19.1453,39.9565,0],90.2789,true,true],
|
||||||
|
["Land_CncShelter_F",[17.6121,39.9629,0],90.2789,true,true],
|
||||||
|
["Land_CncShelter_F",[16.0786,39.9688,0],90.2789,true,true],
|
||||||
|
["Land_CncShelter_F",[14.543,39.9956,0],90.2789,true,true],
|
||||||
|
["Land_CncShelter_F",[13.0095,40.0015,0],90.2789,true,true],
|
||||||
|
["Land_CncWall1_F",[11.8633,42.7507,0],218.676,true,true],
|
||||||
|
["Land_CncWall1_F",[12.4424,41.8545,0],254.791,true,true],
|
||||||
|
["Land_CncWall4_F",[28.5198,13.5347,0],270,true,true],
|
||||||
|
["Land_CncWall4_F",[28.4919,18.7634,0],270,true,true],
|
||||||
|
["Land_CncWall4_F",[28.4854,23.9961,0],270,true,true],
|
||||||
|
["Land_CncWall4_F",[28.4507,29.2551,0],270,true,true],
|
||||||
|
["Land_CncShelter_F",[28.2117,33.0996,0],90.2789,true,true],
|
||||||
|
["Land_LampShabby_F",[20.5925,6.89502,0],267.423,true,true],
|
||||||
|
["Land_LampShabby_F",[11.2803,27.2852,0],304.187,true,true],
|
||||||
|
["Land_Mil_WiredFence_Gate_F",[24.4001,-5.01929,0],0,false,false],
|
||||||
|
["RoadCone_L_F",[18.3555,32.1956,0],0,true,true],
|
||||||
|
["Land_Wreck_Heli_Attack_02_F",[36.8113,19.3157,0],0,false,false],
|
||||||
|
["Land_HelipadSquare_F",[37.4182,18.23,0],0,true,true]
|
||||||
|
];
|
||||||
|
|
||||||
|
_simpleObjects = [
|
||||||
|
["Land_GarbageContainer_open_F",[18.7383,37.4575,0],216.966],
|
||||||
|
["Land_GarbageBarrel_01_english_F",[23.7751,36.8047,0],0],
|
||||||
|
["Land_GarbageBarrel_02_F",[13.9443,37.1277,0],0]
|
||||||
|
];
|
||||||
|
|
||||||
|
_missionLootVehicles = [
|
||||||
|
];
|
||||||
|
|
||||||
|
_missionPatrolVehicles = [
|
||||||
|
["O_G_Offroad_01_armed_F",[12.4829,-23.843,-0.000406742],85.3793,,],
|
||||||
|
["O_G_Offroad_01_armed_F",[56.377,23.8218,-0.000406742],0,,]
|
||||||
|
];
|
||||||
|
|
||||||
|
_submarinePatrolParameters = [
|
||||||
|
|
||||||
|
];
|
||||||
|
|
||||||
|
_airPatrols = [
|
||||||
|
|
||||||
|
];
|
||||||
|
|
||||||
|
_missionEmplacedWeapons = [
|
||||||
|
|
||||||
|
];
|
||||||
|
|
||||||
|
_missionGroups = [
|
||||||
|
|
||||||
|
];
|
||||||
|
|
||||||
|
_scubaGroupParameters = [
|
||||||
|
|
||||||
|
];
|
||||||
|
|
||||||
|
_missionLootBoxes = [
|
||||||
|
|
||||||
|
];
|
||||||
|
|
||||||
|
/*
|
||||||
|
Use the parameters below to customize your mission - see the template or blck_configs.sqf for details about each them
|
||||||
|
*/
|
||||||
|
_chanceHeliPatrol = GMS_chanceHeliPatrol;
|
||||||
|
_noChoppers = GMS_noPatrolHelis;
|
||||||
|
_missionHelis = GMS_patrolHelis;
|
||||||
|
_chancePara = GMS_chancePara;
|
||||||
|
_noPara = GMS_noPara;
|
||||||
|
_paraTriggerDistance = 400;
|
||||||
|
_chanceLoot = 0.0;
|
||||||
|
_paraLoot = GMS_BoxLoot_;
|
||||||
|
_paraLootCounts = GMS_lootCounts;
|
||||||
|
_missionLandscapeMode = "precise";
|
||||||
|
_uniforms = GMS_SkinList;
|
||||||
|
_headgear = GMS_headgear;
|
||||||
|
_vests = GMS_vests;
|
||||||
|
_backpacks = GMS_backpacks;
|
||||||
|
_sideArms = GMS_Pistols;
|
||||||
|
_spawnCratesTiming = "atMissionStartGround";
|
||||||
|
_loadCratesTiming = "atMissionStart";
|
||||||
|
_endCondition = "allUnitsKilled";
|
||||||
|
_minNoAI = GMS_MinAI_;
|
||||||
|
_maxNoAI = GMS_MaxAI_;
|
||||||
|
_noAIGroups = GMS_AIGrps_;
|
||||||
|
_noVehiclePatrols = GMS_SpawnVeh_;
|
||||||
|
_noEmplacedWeapons = GMS_SpawnEmplaced_;
|
||||||
|
_submarinePatrols = 0; // Default number of submarine patrols at pirate missions
|
||||||
|
_scubaPatrols = 0; // Default number of scuba diver patrols at pirate missions
|
||||||
|
|
||||||
|
#include "\GMS\Compiles\Missions\GMS_fnc_missionSpawner.sqf";
|
@ -31,6 +31,7 @@ private _missionListBlue = [
|
|||||||
"Service_point", // OK build 224
|
"Service_point", // OK build 224
|
||||||
//"Toxin", // OK but too difficult for a blue mission
|
//"Toxin", // OK but too difficult for a blue mission
|
||||||
"default" // Spawns OK Debug = 4 Build 246
|
"default" // Spawns OK Debug = 4 Build 246
|
||||||
|
//"ForgottenHQ"
|
||||||
];
|
];
|
||||||
|
|
||||||
private _pathRed = "Red";
|
private _pathRed = "Red";
|
||||||
|
Loading…
Reference in New Issue
Block a user