mirror of
https://github.com/Ghostrider-DbD-/GMS_RC.git
synced 2024-08-30 16:02:11 +00:00
small bug fixes
This commit is contained in:
parent
73f0672f85
commit
48280a933c
@ -17,10 +17,12 @@ params[
|
|||||||
];
|
];
|
||||||
private _helis = [];
|
private _helis = [];
|
||||||
private _units = [];
|
private _units = [];
|
||||||
|
if (_missionHelis isEqualto []) then {_noChoppers = -1};
|
||||||
for "_i" from 0 to (_noChoppers) do
|
for "_i" from 0 to (_noChoppers) do
|
||||||
{
|
{
|
||||||
private _spawnPos = _coords getPos[30,random(359)];
|
private _spawnPos = _coords getPos[30,random(359)];
|
||||||
private _heli = selectRandom _missionHelis;
|
private _heli = selectRandom _missionHelis;
|
||||||
|
diag_log format["GMS_fnc_spawnMissionHelis: _difficulty %1 | _heli %2",_difficulty,_heli];
|
||||||
private _noCrew = [_heli,false] call BIS_fnc_crewCount;
|
private _noCrew = [_heli,false] call BIS_fnc_crewCount;
|
||||||
#define patrolArea [1000,1000]
|
#define patrolArea [1000,1000]
|
||||||
private _crewGroup = [_spawnPos,_noCrew,_difficulty,patrolArea,_uniforms,_headGear,_vests,_backpacks,_weaponList, _sideArms] call GMS_fnc_spawnGroup;
|
private _crewGroup = [_spawnPos,_noCrew,_difficulty,patrolArea,_uniforms,_headGear,_vests,_backpacks,_weaponList, _sideArms] call GMS_fnc_spawnGroup;
|
||||||
|
@ -240,18 +240,18 @@ switch (GMSCore_modType) do
|
|||||||
// The chance of paratroops dropping from the heli is defined by GMS_chancePara(Blue|Red|Green|Orange) above.
|
// The chance of paratroops dropping from the heli is defined by GMS_chancePara(Blue|Red|Green|Orange) above.
|
||||||
// Recommend setting the change = 1 if you wish to spawn multiple helis at a mission.
|
// Recommend setting the change = 1 if you wish to spawn multiple helis at a mission.
|
||||||
GMS_patrolHelisBlue = _GMS_littleBirds;
|
GMS_patrolHelisBlue = _GMS_littleBirds;
|
||||||
GMS_noPatrolHelisBlue = 1;
|
GMS_noPatrolHelisBlue = 0;
|
||||||
|
|
||||||
GMS_chanceHeliPatrolRed = 0.75; // 0.4;
|
GMS_chanceHeliPatrolRed = 0.75; // 0.4;
|
||||||
GMS_patrolHelisRed = _GMS_littleBirds;
|
GMS_patrolHelisRed = _GMS_littleBirds;
|
||||||
GMS_noPatrolHelisRed = 1;
|
GMS_noPatrolHelisRed = 0;
|
||||||
|
|
||||||
GMS_chanceHeliPatrolGreen = 0.85;
|
GMS_chanceHeliPatrolGreen = 0.85;
|
||||||
GMS_patrolHelisGreen = _GMS_armed_hellcats + _cup_Helis_missiles; // _GMS_armed_orcas + _GMS_armed_ghosthawks; //_GMS_littleBirds;
|
GMS_patrolHelisGreen = _GMS_armed_hellcats + _GMS_armed_orcas; // _GMS_armed_orcas + _GMS_armed_ghosthawks; //_GMS_littleBirds;
|
||||||
GMS_noPatrolHelisGreen = 1;
|
GMS_noPatrolHelisGreen = 1;
|
||||||
|
|
||||||
GMS_chanceHeliPatrolOrange = 0.95;
|
GMS_chanceHeliPatrolOrange = 0.95;
|
||||||
GMS_patrolHelisOrange = _GMS_armed_heavyAttackHelis + _GMS_armed_attackHelis; //_GMS_littleBirds;
|
GMS_patrolHelisOrange = _GMS_armed_orcas + _GMS_armed_ghosthawks; //_GMS_armed_heavyAttackHelis + _GMS_armed_attackHelis; //_GMS_littleBirds;
|
||||||
GMS_noPatrolHelisOrange = 1;
|
GMS_noPatrolHelisOrange = 1;
|
||||||
|
|
||||||
////////////////////
|
////////////////////
|
||||||
|
@ -152,10 +152,10 @@ AI WEAPONS, UNIFORMS, VESTS AND GEAR
|
|||||||
|
|
||||||
//GMS_AIPatrolVehicles = ["B_G_Offroad_01_armed_EPOCH","B_LSV_01_armed_F","I_C_Offroad_02_LMG_F","B_T_LSV_01_armed_black_F","B_T_LSV_01_armed_olive_F","B_T_LSV_01_armed_sand_F"]; // Type of vehicle spawned to defend AI bases
|
//GMS_AIPatrolVehicles = ["B_G_Offroad_01_armed_EPOCH","B_LSV_01_armed_F","I_C_Offroad_02_LMG_F","B_T_LSV_01_armed_black_F","B_T_LSV_01_armed_olive_F","B_T_LSV_01_armed_sand_F"]; // Type of vehicle spawned to defend AI bases
|
||||||
GMS_AIPatrolVehicles = GMS_lightlyArmed_CUP;
|
GMS_AIPatrolVehicles = GMS_lightlyArmed_CUP;
|
||||||
GMS_AIPatrolVehiclesBlue = ["B_G_Offroad_01_armed_EPOCH","B_LSV_01_armed_F","I_C_Offroad_02_LMG_F","B_T_LSV_01_armed_black_F","B_T_LSV_01_armed_olive_F","B_T_LSV_01_armed_sand_F"];
|
GMS_AIPatrolVehiclesBlue = GMS_lightlyArmed_CUP; //["B_G_Offroad_01_armed_EPOCH","B_LSV_01_armed_F","I_C_Offroad_02_LMG_F","B_T_LSV_01_armed_black_F","B_T_LSV_01_armed_olive_F","B_T_LSV_01_armed_sand_F"];
|
||||||
GMS_AIPatrolVehiclesRed = ["O_MBT_02_cannon_F","O_APC_Tracked_02_AA_F","O_APC_Tracked_02_cannon_F"]; // I recomend you switch Red and Green here
|
GMS_AIPatrolVehiclesRed = GMS_lightlyArmed_CUP; //["O_MBT_02_cannon_F","O_APC_Tracked_02_AA_F","O_APC_Tracked_02_cannon_F"]; // I recomend you switch Red and Green here
|
||||||
GMS_AIPatrolVehiclesGreen = ["B_G_Offroad_01_armed_EPOCH","B_LSV_01_armed_F","I_C_Offroad_02_LMG_F","B_T_LSV_01_armed_black_F","B_T_LSV_01_armed_olive_F","B_T_LSV_01_armed_sand_F"];
|
GMS_AIPatrolVehiclesGreen = GMS_lightlyArmed_CUP; //["B_G_Offroad_01_armed_EPOCH","B_LSV_01_armed_F","I_C_Offroad_02_LMG_F","B_T_LSV_01_armed_black_F","B_T_LSV_01_armed_olive_F","B_T_LSV_01_armed_sand_F"];
|
||||||
GMS_AIPatrolVehiclesOrange = ["O_MBT_02_cannon_F","O_APC_Tracked_02_AA_F","O_APC_Tracked_02_cannon_F"];
|
GMS_AIPatrolVehiclesOrange = GMS_lightlyArmed_CUP; //["O_MBT_02_cannon_F","O_APC_Tracked_02_AA_F","O_APC_Tracked_02_cannon_F"];
|
||||||
|
|
||||||
// Blacklisted itesm
|
// Blacklisted itesm
|
||||||
GMS_blacklistedOptics = ["optic_Nightstalker","optic_tws","optic_tws_mg"];
|
GMS_blacklistedOptics = ["optic_Nightstalker","optic_tws","optic_tws_mg"];
|
||||||
@ -618,6 +618,8 @@ AI WEAPONS, UNIFORMS, VESTS AND GEAR
|
|||||||
GMS_epochVehicleRepair = ["EngineParts","FuelTank","SpareTire","ItemGlass",
|
GMS_epochVehicleRepair = ["EngineParts","FuelTank","SpareTire","ItemGlass",
|
||||||
"ItemDuctTape","VehicleRepair"];
|
"ItemDuctTape","VehicleRepair"];
|
||||||
GMS_buildingMaterials = GMS_epochBuildingSupplies + GMS_epochVehicleRepair;
|
GMS_buildingMaterials = GMS_epochBuildingSupplies + GMS_epochVehicleRepair;
|
||||||
|
GMS_tools = [];
|
||||||
|
GMS_loot = GMS_buildingMaterials + GMS_tools;
|
||||||
|
|
||||||
/***************************************************************************************
|
/***************************************************************************************
|
||||||
DEFAULT CONTENTS OF LOOT CRATES FOR EACH MISSION
|
DEFAULT CONTENTS OF LOOT CRATES FOR EACH MISSION
|
||||||
|
Loading…
Reference in New Issue
Block a user