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small bug fixes
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@ -17,10 +17,12 @@ params[
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];
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private _helis = [];
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private _units = [];
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if (_missionHelis isEqualto []) then {_noChoppers = -1};
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for "_i" from 0 to (_noChoppers) do
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{
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private _spawnPos = _coords getPos[30,random(359)];
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private _heli = selectRandom _missionHelis;
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diag_log format["GMS_fnc_spawnMissionHelis: _difficulty %1 | _heli %2",_difficulty,_heli];
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private _noCrew = [_heli,false] call BIS_fnc_crewCount;
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#define patrolArea [1000,1000]
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private _crewGroup = [_spawnPos,_noCrew,_difficulty,patrolArea,_uniforms,_headGear,_vests,_backpacks,_weaponList, _sideArms] call GMS_fnc_spawnGroup;
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@ -240,18 +240,18 @@ switch (GMSCore_modType) do
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// The chance of paratroops dropping from the heli is defined by GMS_chancePara(Blue|Red|Green|Orange) above.
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// Recommend setting the change = 1 if you wish to spawn multiple helis at a mission.
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GMS_patrolHelisBlue = _GMS_littleBirds;
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GMS_noPatrolHelisBlue = 1;
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GMS_noPatrolHelisBlue = 0;
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GMS_chanceHeliPatrolRed = 0.75; // 0.4;
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GMS_patrolHelisRed = _GMS_littleBirds;
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GMS_noPatrolHelisRed = 1;
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GMS_noPatrolHelisRed = 0;
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GMS_chanceHeliPatrolGreen = 0.85;
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GMS_patrolHelisGreen = _GMS_armed_hellcats + _cup_Helis_missiles; // _GMS_armed_orcas + _GMS_armed_ghosthawks; //_GMS_littleBirds;
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GMS_patrolHelisGreen = _GMS_armed_hellcats + _GMS_armed_orcas; // _GMS_armed_orcas + _GMS_armed_ghosthawks; //_GMS_littleBirds;
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GMS_noPatrolHelisGreen = 1;
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GMS_chanceHeliPatrolOrange = 0.95;
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GMS_patrolHelisOrange = _GMS_armed_heavyAttackHelis + _GMS_armed_attackHelis; //_GMS_littleBirds;
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GMS_patrolHelisOrange = _GMS_armed_orcas + _GMS_armed_ghosthawks; //_GMS_armed_heavyAttackHelis + _GMS_armed_attackHelis; //_GMS_littleBirds;
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GMS_noPatrolHelisOrange = 1;
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////////////////////
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@ -152,10 +152,10 @@ AI WEAPONS, UNIFORMS, VESTS AND GEAR
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//GMS_AIPatrolVehicles = ["B_G_Offroad_01_armed_EPOCH","B_LSV_01_armed_F","I_C_Offroad_02_LMG_F","B_T_LSV_01_armed_black_F","B_T_LSV_01_armed_olive_F","B_T_LSV_01_armed_sand_F"]; // Type of vehicle spawned to defend AI bases
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GMS_AIPatrolVehicles = GMS_lightlyArmed_CUP;
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GMS_AIPatrolVehiclesBlue = ["B_G_Offroad_01_armed_EPOCH","B_LSV_01_armed_F","I_C_Offroad_02_LMG_F","B_T_LSV_01_armed_black_F","B_T_LSV_01_armed_olive_F","B_T_LSV_01_armed_sand_F"];
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GMS_AIPatrolVehiclesRed = ["O_MBT_02_cannon_F","O_APC_Tracked_02_AA_F","O_APC_Tracked_02_cannon_F"]; // I recomend you switch Red and Green here
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GMS_AIPatrolVehiclesGreen = ["B_G_Offroad_01_armed_EPOCH","B_LSV_01_armed_F","I_C_Offroad_02_LMG_F","B_T_LSV_01_armed_black_F","B_T_LSV_01_armed_olive_F","B_T_LSV_01_armed_sand_F"];
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GMS_AIPatrolVehiclesOrange = ["O_MBT_02_cannon_F","O_APC_Tracked_02_AA_F","O_APC_Tracked_02_cannon_F"];
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GMS_AIPatrolVehiclesBlue = GMS_lightlyArmed_CUP; //["B_G_Offroad_01_armed_EPOCH","B_LSV_01_armed_F","I_C_Offroad_02_LMG_F","B_T_LSV_01_armed_black_F","B_T_LSV_01_armed_olive_F","B_T_LSV_01_armed_sand_F"];
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GMS_AIPatrolVehiclesRed = GMS_lightlyArmed_CUP; //["O_MBT_02_cannon_F","O_APC_Tracked_02_AA_F","O_APC_Tracked_02_cannon_F"]; // I recomend you switch Red and Green here
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GMS_AIPatrolVehiclesGreen = GMS_lightlyArmed_CUP; //["B_G_Offroad_01_armed_EPOCH","B_LSV_01_armed_F","I_C_Offroad_02_LMG_F","B_T_LSV_01_armed_black_F","B_T_LSV_01_armed_olive_F","B_T_LSV_01_armed_sand_F"];
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GMS_AIPatrolVehiclesOrange = GMS_lightlyArmed_CUP; //["O_MBT_02_cannon_F","O_APC_Tracked_02_AA_F","O_APC_Tracked_02_cannon_F"];
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// Blacklisted itesm
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GMS_blacklistedOptics = ["optic_Nightstalker","optic_tws","optic_tws_mg"];
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@ -618,6 +618,8 @@ AI WEAPONS, UNIFORMS, VESTS AND GEAR
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GMS_epochVehicleRepair = ["EngineParts","FuelTank","SpareTire","ItemGlass",
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"ItemDuctTape","VehicleRepair"];
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GMS_buildingMaterials = GMS_epochBuildingSupplies + GMS_epochVehicleRepair;
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GMS_tools = [];
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GMS_loot = GMS_buildingMaterials + GMS_tools;
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/***************************************************************************************
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DEFAULT CONTENTS OF LOOT CRATES FOR EACH MISSION
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