Should not have removed that spawnPara flag

This commit is contained in:
Ghostrider [GRG] 2023-11-03 07:25:10 -04:00
parent b07532a0a2
commit 723c40b188
3 changed files with 3 additions and 1 deletions

View File

@ -233,7 +233,7 @@ try {
];
#define spawnPara -1
GMS_initializedMissionsList pushBack [_key, missionTimeoutAt, triggered, _missionData, _missionConfigs, _isStatic,_missionFile];
GMS_initializedMissionsList pushBack [_key, missionTimeoutAt, triggered, _missionData, _missionConfigs, spawnPara,_isStatic];
// Repair any damage done by prior activities.
{_x setDamage 0} forEach ( nearestObjects [_coords, ["Building"], 500]);

View File

@ -34,6 +34,7 @@ for "_i" from 1 to (count _missionsList) do
"_triggered", // 2 // integer - specifies if mission was triggered by a player or scripting such as debug setting
"_missionData", // 4 // variable containing information specific to this instance of the mission such as location and objects
"_missionConfigs", // 5 // Variables regarding the configuration of the mission
"_spawnPara", // 6 // Needed so you only spawn paratroops once.
"_isStatic", // 7 // A flag as to whether the mission is a static or dynamically spawned mission.
"_missionFile"
];

View File

@ -30,6 +30,7 @@ for "_i" from 1 to (count _missionsList) do
"_triggered", // 2 // integer - specifies if mission was triggered by a player or scripting such as debug setting
"_missionData", // 4 // variable containing information specific to this instance of the mission such as location and objects
"_missionConfigs", // 5 // Variables regarding the configuration of the dynamic mission
"_spawnPara",
"_isStatic",
"_missionFile"
];