Updated Killed Messaging

This commit is contained in:
Ghostrider [GRG] 2023-09-16 04:47:24 -04:00
parent 0a7dc41e71
commit 7a75952f87
4 changed files with 15 additions and 12 deletions

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@ -129,8 +129,7 @@ if (_creditKill) then
_unit distance _instigator, _unit distance _instigator,
_killstreak _killstreak
]; ];
private _players = allPlayers deleteAt (allPlayers find _instigator);
[_instigator, _reward, _experience, name _unit, _unit distance _instigator, getText(configFile >> "CfgWeapons" >> currentWeapon _instigator >> "displayName"), _killstreak, GMS_killMessageToAllPlayers] remoteExec ["GMSCore_fnc_killedMessages",_players]; [_instigator, _reward, _experience, name _unit, _unit distance _instigator, getText(configFile >> "CfgWeapons" >> currentWeapon _instigator >> "displayName"), _killstreak, GMS_killMessageToAllPlayers,GMS_killMessageTypesKiller,GMS_killMessagingRadius] remoteExec ["GMSCore_fnc_killedMessages",allPlayers];
[_instigator, _reward, _experience, name _unit, _unit distance _instigator, getText(configFile >> "CfgWeapons" >> currentWeapon _instigator >> "displayName"), _killstreak, GMS_killMessageTypesKiller] remoteExec ["GMSCore_fnc_killedMessages",[_instigator]];
}; };

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@ -28,9 +28,9 @@ diag_log format["[GMS] GMSCore_modtype = %1 | GMSCore_side %2 | GMSCore_unitType
// This block waits for the mod to start but is disabled for now // This block waits for the mod to start but is disabled for now
if ((toLowerANSI GMSCore_modtype) isEqualto "epoch") then { if ((toLowerANSI GMSCore_modtype) isEqualto "epoch") then {
//diag_log "[GMS] Waiting until EpochMod is ready..."; diag_log "[GMS] Waiting until EpochMod is ready...";
//waitUntil {!isnil "EPOCH_SERVER_READY"}; waitUntil {!isnil "EPOCH_SERVER_READY"};
//diag_log "[GMS] EpochMod is ready...loading GMS"; diag_log "[GMS] EpochMod is ready...loading GMS";
}; };
if ((toLowerANSI GMSCore_modtype) isEqualTo "exile") then if ((toLowerANSI GMSCore_modtype) isEqualTo "exile") then
{ {

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@ -49,9 +49,13 @@
***********************************************************/ ***********************************************************/
/////////////////////////////// ///////////////////////////////
// Kill message configurations // Kill message configurations
// These determine whether and when messages are sent to players regarding AI Kills or illegal kills that might damage a vehicle.
// This is the radius within which nearby players will receive any messages regaring AI Kills by other players
// the location of the killer is the center of this area
GMSAI_killMessagingRadius = 3000;
GMS_killMessageToAllPlayers = [ GMS_killMessageToAllPlayers = [
/* /*
These settings are used by GMSCore to determine what kinds of messages to use to notify players of a kill. These settings are used by GMSCore to determine what kinds of messages to use to notify players of a kill.

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@ -12,9 +12,9 @@
*/ */
class GMSBuild { class GMSBuild {
Version = "7.143"; Version = "7.144";
Build = "261"; Build = "262";
Date = "09-14-2023"; Date = "09-16-2023";
}; };
class CfgPatches { class CfgPatches {