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https://github.com/Ghostrider-DbD-/GMS_RC.git
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Updated Killed Messaging
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parent
0a7dc41e71
commit
7a75952f87
@ -129,8 +129,7 @@ if (_creditKill) then
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_unit distance _instigator,
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_killstreak
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];
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private _players = allPlayers deleteAt (allPlayers find _instigator);
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[_instigator, _reward, _experience, name _unit, _unit distance _instigator, getText(configFile >> "CfgWeapons" >> currentWeapon _instigator >> "displayName"), _killstreak, GMS_killMessageToAllPlayers] remoteExec ["GMSCore_fnc_killedMessages",_players];
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[_instigator, _reward, _experience, name _unit, _unit distance _instigator, getText(configFile >> "CfgWeapons" >> currentWeapon _instigator >> "displayName"), _killstreak, GMS_killMessageTypesKiller] remoteExec ["GMSCore_fnc_killedMessages",[_instigator]];
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[_instigator, _reward, _experience, name _unit, _unit distance _instigator, getText(configFile >> "CfgWeapons" >> currentWeapon _instigator >> "displayName"), _killstreak, GMS_killMessageToAllPlayers,GMS_killMessageTypesKiller,GMS_killMessagingRadius] remoteExec ["GMSCore_fnc_killedMessages",allPlayers];
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};
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@ -28,9 +28,9 @@ diag_log format["[GMS] GMSCore_modtype = %1 | GMSCore_side %2 | GMSCore_unitType
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// This block waits for the mod to start but is disabled for now
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if ((toLowerANSI GMSCore_modtype) isEqualto "epoch") then {
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//diag_log "[GMS] Waiting until EpochMod is ready...";
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//waitUntil {!isnil "EPOCH_SERVER_READY"};
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//diag_log "[GMS] EpochMod is ready...loading GMS";
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diag_log "[GMS] Waiting until EpochMod is ready...";
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waitUntil {!isnil "EPOCH_SERVER_READY"};
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diag_log "[GMS] EpochMod is ready...loading GMS";
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};
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if ((toLowerANSI GMSCore_modtype) isEqualTo "exile") then
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{
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@ -49,9 +49,13 @@
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***********************************************************/
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///////////////////////////////
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// Kill message configurations
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// These determine whether and when messages are sent to players regarding AI Kills or illegal kills that might damage a vehicle.
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///////////////////////////////
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// Kill message configurations
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// This is the radius within which nearby players will receive any messages regaring AI Kills by other players
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// the location of the killer is the center of this area
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GMSAI_killMessagingRadius = 3000;
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GMS_killMessageToAllPlayers = [
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/*
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These settings are used by GMSCore to determine what kinds of messages to use to notify players of a kill.
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@ -12,9 +12,9 @@
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*/
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class GMSBuild {
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Version = "7.143";
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Build = "261";
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Date = "09-14-2023";
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Version = "7.144";
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Build = "262";
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Date = "09-16-2023";
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};
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class CfgPatches {
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