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starting over
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Features:
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Exports static or dynamic missions preformated in .sqf code. Simply paste the output of the editor into a new .sqf file, edit entires to refine mission parameters and add the name of the mission file to GMS_missionLists.
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Captures simple objects, sets allow dammage and allow similation according to editor settings, and captures marker configurations.
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//////////////////////////////////////////////////////////////////////////////////////////////////////
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//GMS_RC Install Instructions//
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*Ensure GMS_Core is installed prior to this script otherwise it will not work!*
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You can download this addon at: https://github.com/Ghostrider-DbD-/GMSCore
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//Step 1;
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Download the file "GMS_RC-master" from the master branch and extract it to your documents folder.
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//Step 2;
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Open the folder - GMS_RC-master\GMS and edit the following files as needed for your prefrences(Remember to save any changes!);
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GMS_cofigs.sqf - General settings.
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GMS_configs_default.sqf - Default settings.
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GMS_configs_epoch.sqf - Epoch server settings.
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GMS_config_exile.sqf - Exile server settings.
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GMS_custom_config.sqf - Custom settings.
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//Step 3;
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Go back 1 folder into "GMS_RC-main" and pack the folder "GMS" into a pbo.
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Add the "GMS.pbo" file to your server addons folder (@Exileserver\addons or @Epochhive\addons).
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//Step 4;
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Open your mpmission file such as Epoch.Altis/Exile.Altis and copy the folder "GMS_Client" into the the root of your mpmission file.
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(It could be placed into the following for example: Epoch.Atlis\addons - you would just need to change the directory within the init call function)
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Open your init.sqf/initPlayerLocal.sqf and add the following line:
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[] execVM "GMS_Client\GMS_client.sqf"; - //(If adding to "addons/custom folder you would need to edit the line to show the correct file location E.G; [] execVM "Custom\GMS_Client\GMS_client.sqf";
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Repack your mpmission file to a pbo and upload to your server.
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Restart your server and if you run into any issues check your client/server RPT for errors.
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//Additional script links from GhostriderGaming [GRG];
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GMS_Core: https://github.com/Ghostrider-DbD-/GMSCore
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*Optional addition to GMS series - GMS_AI: https://github.com/Ghostrider-DbD-/GMSAIGMS_AI: https://github.com/Ghostrider-DbD-/GMS_AI
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Repair/Rearm/Refule: https://github.com/Ghostrider-DbD-/Rearm-Repair-Refuel-
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////////////////////////////////////////////////////////////////////////////////////////////////////
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121
LICENSE
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LICENSE
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42
README.md
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README.md
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# GMS_RC
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GMS Public Release Candidate
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Purpose:
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GMS spawns missions dynamically and is derived from blckeagls mission system that I maintained for many years.
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Why switch to GMS?
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Over the years I added modules that were useful to me on our servers that made blckeagls complex for others. GMS is a stripped down rebuild of GMS. Every script has been improved for faster execution. Only scripts needed for dynaically spawning missions remain. As far as I know, the many bugs that plagued blckeagls were sorted and GMS is a stable and hardy mission system.
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Dependencies:
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GMS requires that you load GMSCore on server startup.
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GMSCore is available here: https://github.com/Ghostrider-DbD-/GMSCore
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GMSCore provides core functions needed for AI spawning, AI waypoint management and other basic functionalities.
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How do you add Dynamic Missions?
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This github upload includes the Eden Editor plugin originally written for blckeagls. To use it, simply ensure it is loaded when you start Arma. You can do this by downloading it to your documents\mods folder, adding it in the mods section of Arma3Launcher and starting Arma. Once this is done, lay out your mission in the Eden Editor, export the layed out mission using the commands in the plugin, and past the output into your favorite script editor. Save the mission script as a blue, red, green or orange mission in the appropriate folder and add the name of the file to the list of missions in GMS_MIssionlist.sqf. That's it, you are done!
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What about Static missions or recurring missions at a location.
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Just specify the coordinate(s) at which the mission should spawn. THe mission spawner will always spawn the mission at that exact location.
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Are there any other modules in the GMS series?
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Yes- the following modules are available:
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GMSAI: provides location-based spawnning of infantry, vehicle, UGV, UAV and air patrols. Spawn points may be either Arma3 map locations or user-defined locations. Support is included for player rewards (crypto, tabs, respect, karma). Vehicles can optionally be claimed.
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We have been running this on two severs for about 6 months and I feel it is bug free at present.
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https://github.com/Ghostrider-DbD-/GMSAI
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timeacceleration: This is essentially the time acceleartion module from blackeagls repackaged as a stand-alone module. You can set time acceleration for day, night and dusk separately.
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https://github.com/Ghostrider-DbD-/-timeManagement
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mapaddons: this replaces the mapaddons module of blackeagles. Simply export any map addons you have laid out in the Eden editor and add the resulting file to the appropriate location in the folder structure of mapaddons then add the file name to the list of files called for the mod/map.
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https://github.com/Ghostrider-DbD-/mapAddons
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Support: I'll do my best to continue to support these modules.
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I monitor epochmod discord
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https://discord.com/channels/133057507928047616/297429261227130881
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and our ghostridergaming discord
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https://discord.com/channels/330496695982882827/642575445757394954
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