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https://github.com/Ghostrider-DbD-/GMS_RC.git
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Debugged Support for money on AI
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81a22451da
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@ -27,11 +27,11 @@ params[
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["_timeOut",300],
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["_waypointclass","Soldier"]
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];
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/*
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{
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diag_log format["_fn_spawnGroup: _this %1 = %2",_forEachIndex, _this select _forEachIndex];
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} forEach _this;
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*/
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if (_weaponList isEqualTo []) then {_weaponList = [_skillLevel] call GMS_fnc_selectAILoadout};
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if (_sideArms isEqualTo []) then {_sideArms = [_skillLevel] call GMS_fnc_selectAISidearms};
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if (_uniforms isEqualTo []) then {_uniforms = [_skillLevel] call GMS_fnc_selectAIUniforms};
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@ -98,20 +98,9 @@ private _gear = [
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];
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[_group,_gear,GMS_launchersPerGroup,GMS_useNVG] call GMSCore_fnc_setupGroupGear;
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private _money = (missionNamespace getVariable[format["GMS_rewards%1",_skillLevel],GMS_rewardsOrange]) select 0;
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diag_log format["GMS_fnc_spawnGroup: _money = %1 | _group = %2",_money,_group];
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//diag_log format["GMS_fnc_spawnGroup: _money = %1 | _group = %2",_money,_group];
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[_group,_difficulty,_money] call GMSCore_fnc_setupGroupMoney;
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//private _veh = vehicle (leader _group);
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//private _type = [_veh] call BIS_fnc_objectType;
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//_type params["_typeObj","_subtypeObj"];
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//diag_log format["GMS_fnc_spawnGroup: _veh %3 | _typeObj %1 | _subTypeObj %2",_typeObj,_subtypeObj,_veh];
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//private "_waypointClass";
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//switch (_typeObj) do {
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// case "Soldier": {_waypointClass =_typeObj};
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//case "Vehicle": {_waypointClass = _subtypeObj};
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//case "VehicleAutonomous": {_waypointClass = _subtypeObj};
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//default {_waypointClass = "Soldier"};
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//};
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/*
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params[
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["_group",grpNull], // group for which to configure / initialize waypoints
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