Debugged Support for money on AI

This commit is contained in:
Ghostrider [GRG] 2023-10-13 17:33:49 -04:00
parent 81a22451da
commit ba1cf2399f

View File

@ -27,11 +27,11 @@ params[
["_timeOut",300],
["_waypointclass","Soldier"]
];
/*
{
diag_log format["_fn_spawnGroup: _this %1 = %2",_forEachIndex, _this select _forEachIndex];
} forEach _this;
*/
if (_weaponList isEqualTo []) then {_weaponList = [_skillLevel] call GMS_fnc_selectAILoadout};
if (_sideArms isEqualTo []) then {_sideArms = [_skillLevel] call GMS_fnc_selectAISidearms};
if (_uniforms isEqualTo []) then {_uniforms = [_skillLevel] call GMS_fnc_selectAIUniforms};
@ -98,20 +98,9 @@ private _gear = [
];
[_group,_gear,GMS_launchersPerGroup,GMS_useNVG] call GMSCore_fnc_setupGroupGear;
private _money = (missionNamespace getVariable[format["GMS_rewards%1",_skillLevel],GMS_rewardsOrange]) select 0;
diag_log format["GMS_fnc_spawnGroup: _money = %1 | _group = %2",_money,_group];
//diag_log format["GMS_fnc_spawnGroup: _money = %1 | _group = %2",_money,_group];
[_group,_difficulty,_money] call GMSCore_fnc_setupGroupMoney;
//private _veh = vehicle (leader _group);
//private _type = [_veh] call BIS_fnc_objectType;
//_type params["_typeObj","_subtypeObj"];
//diag_log format["GMS_fnc_spawnGroup: _veh %3 | _typeObj %1 | _subTypeObj %2",_typeObj,_subtypeObj,_veh];
//private "_waypointClass";
//switch (_typeObj) do {
// case "Soldier": {_waypointClass =_typeObj};
//case "Vehicle": {_waypointClass = _subtypeObj};
//case "VehicleAutonomous": {_waypointClass = _subtypeObj};
//default {_waypointClass = "Soldier"};
//};
/*
params[
["_group",grpNull], // group for which to configure / initialize waypoints