From bb4a504bd408128134f30b418c9008b35894e0ca Mon Sep 17 00:00:00 2001 From: "Ghostrider [GRG]" Date: Sun, 15 Jan 2023 09:05:01 -0500 Subject: [PATCH] Variables were missing from Epoch and Default configs. --- GMS/Configs/GMS_configs_default.sqf | 5 +++-- GMS/Configs/GMS_configs_epoch.sqf | 13 ++++++------- 2 files changed, 9 insertions(+), 9 deletions(-) diff --git a/GMS/Configs/GMS_configs_default.sqf b/GMS/Configs/GMS_configs_default.sqf index 2f0ba93..44a85c6 100644 --- a/GMS/Configs/GMS_configs_default.sqf +++ b/GMS/Configs/GMS_configs_default.sqf @@ -525,10 +525,11 @@ AI WEAPONS, UNIFORMS, VESTS AND GEAR GMS_otherExplosives = ["1Rnd_HE_Grenade_shell","3Rnd_HE_Grenade_shell","DemoCharge_Remote_Mag","SatchelCharge_Remote_Mag"]; GMS_explosives = GMS_throwableExplosives + GMS_otherExplosives; GMS_medicalItems = ["FAK"]; - GMS_specialItems = GMS_throwableExplosives + GMS_medicalItems; + GMS_specialItems = GMS_throwableExplosives + GMS_medicalItems; + GMS_binocs = ["Binocular","Rangefinder","Laserdesignator"]; GMS_NVG = ["NVG"]; GMS_buildingMaterials = []; - + GMS_loot = []; GMS_UMS_uniforms = [ "U_I_Wetsuit", diff --git a/GMS/Configs/GMS_configs_epoch.sqf b/GMS/Configs/GMS_configs_epoch.sqf index c8e4b27..ede4922 100644 --- a/GMS/Configs/GMS_configs_epoch.sqf +++ b/GMS/Configs/GMS_configs_epoch.sqf @@ -152,10 +152,10 @@ AI WEAPONS, UNIFORMS, VESTS AND GEAR //GMS_AIPatrolVehicles = ["B_G_Offroad_01_armed_EPOCH","B_LSV_01_armed_F","I_C_Offroad_02_LMG_F","B_T_LSV_01_armed_black_F","B_T_LSV_01_armed_olive_F","B_T_LSV_01_armed_sand_F"]; // Type of vehicle spawned to defend AI bases GMS_AIPatrolVehicles = GMS_lightlyArmed_CUP; - GMS_AIPatrolVehiclesBlue = GMS_lightlyArmed_CUP; //["B_G_Offroad_01_armed_EPOCH","B_LSV_01_armed_F","I_C_Offroad_02_LMG_F","B_T_LSV_01_armed_black_F","B_T_LSV_01_armed_olive_F","B_T_LSV_01_armed_sand_F"]; - GMS_AIPatrolVehiclesRed = GMS_lightlyArmed_CUP; //["O_MBT_02_cannon_F","O_APC_Tracked_02_AA_F","O_APC_Tracked_02_cannon_F"]; // I recomend you switch Red and Green here - GMS_AIPatrolVehiclesGreen = GMS_lightlyArmed_CUP; //["B_G_Offroad_01_armed_EPOCH","B_LSV_01_armed_F","I_C_Offroad_02_LMG_F","B_T_LSV_01_armed_black_F","B_T_LSV_01_armed_olive_F","B_T_LSV_01_armed_sand_F"]; - GMS_AIPatrolVehiclesOrange = GMS_lightlyArmed_CUP; //["O_MBT_02_cannon_F","O_APC_Tracked_02_AA_F","O_APC_Tracked_02_cannon_F"]; + GMS_AIPatrolVehiclesBlue = ["B_G_Offroad_01_armed_EPOCH","B_LSV_01_armed_F","I_C_Offroad_02_LMG_F","B_T_LSV_01_armed_black_F","B_T_LSV_01_armed_olive_F","B_T_LSV_01_armed_sand_F"]; + GMS_AIPatrolVehiclesRed = ["O_MBT_02_cannon_F","O_APC_Tracked_02_AA_F","O_APC_Tracked_02_cannon_F"]; // I recomend you switch Red and Green here + GMS_AIPatrolVehiclesGreen = ["B_G_Offroad_01_armed_EPOCH","B_LSV_01_armed_F","I_C_Offroad_02_LMG_F","B_T_LSV_01_armed_black_F","B_T_LSV_01_armed_olive_F","B_T_LSV_01_armed_sand_F"]; + GMS_AIPatrolVehiclesOrange = ["O_MBT_02_cannon_F","O_APC_Tracked_02_AA_F","O_APC_Tracked_02_cannon_F"]; // Blacklisted itesm GMS_blacklistedOptics = ["optic_Nightstalker","optic_tws","optic_tws_mg"]; @@ -607,8 +607,9 @@ AI WEAPONS, UNIFORMS, VESTS AND GEAR "ItemBottlePlastic_Clean", "atropine_epoch", "ItemWaterPurificationTablets", "ItemPainKillers", "ItemDefibrillator", "ItemBloodBag_Empty", "ItemBloodBag_Full", "ItemAntibiotic", "nanite_cream_epoch", "nanite_pills_epoch"]; GMS_specialItems = GMS_throwableExplosives + GMS_medicalItems; - GMS_binocs = ["Binocular","Rangefinder"]; + GMS_binocs = ["Binocular","Rangefinder","Laserdesignator"]; GMS_NVG = ["NVG_EPOCH"]; + GMS_loot = []; GMS_epochValuables = ["PartOreGold","PartOreSilver","PartOre","ItemGoldBar","ItemSilverBar", "ItemGoldBar10oz","ItemTopaz","ItemOnyx","ItemSapphire","ItemAmethyst", "ItemEmerald","ItemCitrine","ItemRuby","ItemQuartz","ItemJade", @@ -618,8 +619,6 @@ AI WEAPONS, UNIFORMS, VESTS AND GEAR GMS_epochVehicleRepair = ["EngineParts","FuelTank","SpareTire","ItemGlass", "ItemDuctTape","VehicleRepair"]; GMS_buildingMaterials = GMS_epochBuildingSupplies + GMS_epochVehicleRepair; - GMS_tools = []; - GMS_loot = GMS_buildingMaterials + GMS_tools; /*************************************************************************************** DEFAULT CONTENTS OF LOOT CRATES FOR EACH MISSION