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@GMS/addons/GMS/README.md
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@GMS/addons/GMS/README.md
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# GMS
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Purpose:
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Spawn pre-designed missions with AI, static weapons, vehicle patrols and air patrols at random or fixed locations.
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Derived from blckeagls, which I maintained for years.
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Dependencies: GMSCore
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@GMS/supplementalLoot.txt
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@GMS/supplementalLoot.txt
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_tools = [
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"Exile_Item_Matches",
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"Exile_Item_CookingPot",
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"Exile_Item_CanOpener",
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"Exile_Item_Handsaw",
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"Exile_Item_Pliers",
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"Exile_Item_Grinder",
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"Exile_Item_Foolbox",
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"Exile_Item_Hammer",
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"Exile_Item_CordlessScrewdriver",
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"Exile_Item_FireExtinguisher",
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"Exile_Item_OilCanister",
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"Exile_Item_Screwdriver",
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"Exile_Item_Shovel",
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"Exile_Item_Wrench",
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"Exile_Item_CordlessScrewdriver",
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"Exile_Item_FireExtinguisher",
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"Exile_Item_OilCanister",
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"Exile_Item_Screwdriver",
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/*
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"Exile_Item_Shovel",
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"Exile_Item_Wrench",
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"Exile_Item_SleepingMat",
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"Exile_Item_ToiletPaper",
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"Exile_Item_ZipTie",
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"Exile_Item_BurlapSack",
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"Exile_Item_Bullets_556",
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"Exile_Item_Bullets_762",
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"Exile_Item_WeaponParts",
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*/
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"Exile_Item_DuctTape",
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"Binocular",
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"Rangefinder",
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/*
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"Laserdesignator",
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"Laserdesignator_02",
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"Laserdesignator_03",
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*/
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"ItemGPS",
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"ItemMap",
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"ItemCompass",
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"ItemRadio",
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"ItemWatch",
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"Exile_Item_XM8"
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];
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_firstAid = [
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"Exile_Item_InstaDoc",
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"Exile_Item_Bandage",
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"Exile_Item_Vishpirin",
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"Exile_Item_Heatpack",
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// Not available in 0.9.4!
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"Exile_Item_Defibrillator"
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];
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_explosives = [
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"HandGrenade",
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"MiniGrenade",
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"B_IR_Grenade",
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"O_IR_Grenade",
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"I_IR_Grenade",
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"1Rnd_HE_Grenade_shell",
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"3Rnd_HE_Grenade_shell",
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"APERSBoundingMine_Range_Mag",
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"APERSMineDispenser_F", // Laws of War Mines
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"APERSMine_Range_Mag",
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"APERSTripMine_Wire_Mag",
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"ClaymoreDirectionalMine_Remote_Mag",
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"DemoCharge_Remote_Mag",
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"IEDLandBig_Remote_Mag",
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"IEDLandSmall_Remote_Mag",
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"IEDUrbanBig_Remote_Mag",
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"IEDUrbanSmall_Remote_Mag",
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"SatchelCharge_Remote_Mag",
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"SLAMDirectionalMine_Wire_Mag"
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];
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_laserDesignators = [
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"O_Static_Designator_02_weapon_F",
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"Laserdesignator_01_khk_F",
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"Laserdesignator_02_ghex_F",
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"Laserdesignator",
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"Laserdesignator_02",
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"Laserdesignator_03",
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"LaserBatteries"
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];
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_launchers = [
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"launch_NLAW_F",
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"launch_RPG32_F",
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"launch_B_Titan_F",
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"launch_I_Titan_F",
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"launch_O_Titan_F",
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"launch_B_Titan_short_F",
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"launch_I_Titan_short_F",
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"launch_O_Titan_short_F",
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"launch_RPG7_F",
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"launch_O_Vorona_brown_F",
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"launch_O_Vorona_green_F"
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];
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_launcherRounds = [
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"NLAW_F",
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"RPG32_F",
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"RPG32_HE_F",
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"Titan_AA",
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"Titan_AT",
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"Titan_AP",
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"RPG7_F",
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"vorona_HEAT",
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"Vorona_HE"
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];
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_buildingMaterials = [
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"Exile_Item_ExtensionCord",
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"Exile_Item_FuelCanisterEmpty",
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"Exile_Item_JunkMetal",
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"Exile_Item_LightBulb",
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"Exile_Item_MetalBoard",
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"Exile_Item_MetalPole",
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"Exile_Item_SafeKit",
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"Exile_Item_CamoTentKit",
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"Exile_Item_CodeLock",
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"Exile_Item_MetalScrews",
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"Exile_Item_MetalWire",
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"Exile_Item_BaseCameraKit",
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"Exile_Item_Rope",
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"Exile_Item_Laptop"
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];
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[// Materials and supplies
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["Exile_Item_Matches",1,2],["Exile_Item_CookingPot",1,2],
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["Exile_Item_Rope",1,2],["Exile_Item_DuctTape",1,8],["Exile_Item_ExtensionCord",1,8],["Exile_Item_FuelCanisterEmpty",1,2],
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["Exile_Item_JunkMetal",1,10],["Exile_Item_LightBulb",1,10],["Exile_Item_MetalBoard",1,10],["Exile_Item_MetalPole",1,10],["Exile_Item_CamoTentKit",1,10],["Exile_Item_WorkBenchKit",1,10],
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["Exile_Item_WoodWindowKit",1,10],["Exile_Item_WoodWallKit",1,10],["Exile_Item_WoodStairsKit",1,10],["Exile_Item_WoodGateKit",1,10],["Exile_Item_WoodDoorwayKit",1,10],["Exile_Item_MetalBoard",1,10],
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["Exile_Item_MetalBoard",1,10],["Exile_Item_ExtensionCord",1,10],["Exile_Item_MetalPole",1,10],["Exile_Item_Sand",3,10],["Exile_Item_Cement",3,10],["Exile_Item_MetalWire",3,10],["Exile_Item_MetalScrews",3,10]
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//
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],
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[//Items
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["Exile_Item_InstaDoc",1,2],["NVGoggles",1,2],["Rangefinder",1,2],["Exile_Item_Bandage",1,3],["Exile_Item_Vishpirin",1,3],
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["Exile_Item_Catfood",1,3],["Exile_Item_Surstromming",1,3],["Exile_Item_BBQSandwich",1,3],["Exile_Item_ChristmasTinner",1,3],["Exile_Item_SausageGravy",1,3],["Exile_Item_GloriousKnakworst",1,3],
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["Exile_Item_BeefParts",1,3],["Exile_Item_Cheathas",1,3],["Exile_Item_Noodles",1,3],["Exile_Item_SeedAstics",1,3],["Exile_Item_Raisins",1,3],["Exile_Item_Moobar",1,3],["Exile_Item_InstantCoffee",1,3],["Exile_Item_EMRE",1,3],
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["Exile_Item_PlasticBottleCoffee",1,3],["Exile_Item_PowerDrink",1,3],["Exile_Item_PlasticBottleFreshWater",1,3],["Exile_Item_Beer",1,3],["Exile_Item_EnergyDrink",1,3],["Exile_Item_MountainDupe",1,3]
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blck_lootCountsOrange = [8,32,8,30,16,1]; // Orange
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blck_contructionLoot = [
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[
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[// Weapons
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],
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[//Magazines
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],
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[ // Optics
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],
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[// Materials and supplies
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//
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["Exile_Item_Matches",1,2],["Exile_Item_CookingPot",1,2],["Exile_Item_Rope",1,2],["Exile_Item_DuctTape",1,8],["Exile_Item_ExtensionCord",1,8],["Exile_Item_FuelCanisterEmpty",1,2],
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["Exile_Item_JunkMetal",1,10],["Exile_Item_LightBulb",1,10],["Exile_Item_MetalBoard",1,10],["Exile_Item_MetalPole",1,10],["Exile_Item_CamoTentKit",1,10],["Exile_Item_MetalScrews",3,10]
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],
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[//Items
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["Exile_Item_Matches","Exile_Item_CookingPot","Exile_Item_CanOpener","Exile_Item_Handsaw","Exile_Item_Pliers","Exile_Item_Grinder","Exile_Item_Foolbox","Exile_Item_Hammer",
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"Exile_Item_CordlessScrewdriver","Exile_Item_FireExtinguisher","Exile_Item_OilCanister","Exile_Item_Screwdriver","Exile_Item_Shovel","Exile_Item_Wrench","Exile_Item_CordlessScrewdriver",
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"Exile_Item_FireExtinguisher","Exile_Item_OilCanister","Exile_Item_Screwdriver","Exile_Item_DuctTape","Binocular","Rangefinder","ItemGPS","ItemMap","ItemCompass","ItemRadio","ItemWatch",
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"Exile_Item_XM8"];
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],
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[ // Backpacks
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]
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];
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blck_supportLoot = [
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[
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[// Weapons
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],
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[//Magazines
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],
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[ // Optics
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],
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[// Materials and supplies
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],
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[//Items
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[Exile_Item_Matches",2,4],["Exile_Item_CookingPot",2,4],["Exile_Item_CanOpener",2,4],
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["Exile_Item_InstaDoc",1,2],["NVGoggles",1,2],["Rangefinder",1,2],["Exile_Item_Bandage",1,3],["Exile_Item_Vishpirin",1,3],
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["Exile_Item_Catfood",1,3],["Exile_Item_Surstromming",1,3],["Exile_Item_BBQSandwich",1,3],["Exile_Item_ChristmasTinner",1,3],["Exile_Item_SausageGravy",1,3],["Exile_Item_GloriousKnakworst",1,3],
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["Exile_Item_BeefParts",1,3],["Exile_Item_Cheathas",1,3],["Exile_Item_Noodles",1,3],["Exile_Item_SeedAstics",1,3],["Exile_Item_Raisins",1,3],["Exile_Item_Moobar",1,3],["Exile_Item_InstantCoffee",1,3],["Exile_Item_EMRE",1,3],
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["Exile_Item_PlasticBottleCoffee",1,3],["Exile_Item_PowerDrink",1,3],["Exile_Item_PlasticBottleFreshWater",1,3],["Exile_Item_Beer",1,3],["Exile_Item_EnergyDrink",1,3],["Exile_Item_MountainDupe",1,3]
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],
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[ // Backpacks
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]
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]
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];
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blck_highPoweredLoot = blck_supportLoot = [
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[
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[// Weapons
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["MMG_01_hex_F","150Rnd_93x64_Mag"],
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["MMG_01_tan_F","150Rnd_93x64_Mag"],
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["MMG_02_black_F","150Rnd_93x64_Mag"],
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["MMG_02_camo_F","150Rnd_93x64_Mag"],
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["MMG_02_sand_F","150Rnd_93x64_Mag"],
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["srifle_DMR_02_camo_F","10Rnd_338_Mag"],
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["srifle_DMR_02_F","10Rnd_338_Mag"],
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["srifle_DMR_02_sniper_F","10Rnd_338_Mag"],
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["srifle_DMR_03_F","10Rnd_338_Mag"],
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["srifle_DMR_03_tan_F","10Rnd_338_Mag"],
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["srifle_DMR_04_Tan_F","10Rnd_338_Mag"],
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["srifle_DMR_05_hex_F","10Rnd_338_Mag"],
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["srifle_DMR_05_tan_F","10Rnd_338_Mag"],
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["srifle_DMR_06_camo_F","10Rnd_338_Mag"],
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["srifle_DMR_04_F","10Rnd_127x54_Mag"],
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["srifle_DMR_05_blk_F","10Rnd_93x64_DMR_05_Mag"],
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["srifle_DMR_06_olive_F","20Rnd_762x51_Mag"],
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["launch_NLAW_F","NLAW_F"],
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["launch_RPG32_F","RPG7_F"],
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["launch_B_Titan_F","Titan_AT",],
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["launch_I_Titan_F","Titan_AT",],
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["launch_O_Titan_F","Titan_AP"],
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["launch_B_Titan_short_F","Titan_AA"],
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["launch_I_Titan_short_F","Titan_AA"],
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["launch_O_Titan_short_F","Titan_AA"],
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["launch_RPG7_F","RPG32_F"],
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["launch_O_Vorona_brown_F","vorona_HEAT"],
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["launch_O_Vorona_green_F","Vorona_HE"]
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],
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[//Magazines
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["NLAW_F",1,3],
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["RPG32_F",1,3],
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["RPG32_HE_F",1,3],
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["Titan_AA",1,3],
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["Titan_AT",1,3],
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["Titan_AP",1,3],
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["RPG7_F",1,3],
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["vorona_HEAT",1,3],
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["Vorona_HE",1,3],
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//["10Rnd_338_Mag",1,5],
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["10Rnd_338_Mag",3,5],
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//["10Rnd_127x54_Mag" ,1,5],
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["10Rnd_127x54_Mag",3,5],
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["10Rnd_93x64_DMR_05_Mag" ,3,5],
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//["10Rnd_93x64_DMR_05_Mag" ,1,5],
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["150Rnd_93x64_Mag",2,5],
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["130Rnd_338_Mag",3,5]
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],
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[ // Optics
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],
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[// Materials and supplies
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],
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[//Items
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],
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[ // Backpacks
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]
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]
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];
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GMS_3DEN Instructions.txt
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GMS_3DEN Instructions.txt
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GMS_3DEN is a plugin for the Arma 3 3DEN editor.
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The plugin allows you to set many settings for missions such as difficulty.
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The plugin automatically configures all scripts and variables used by the mission spawner and exports them to the Arma 3 clipboard.
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Usage:
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1. Adjust Mission Settings
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- the Configure MIssion menu provides drop down menus to addjust the following parameters:
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- Difficulty: 4 levels of AI difficulty are available and are defined in GMS_configs.sqf
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- Static vs. Dynamic:
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- A static mission is spawned and respawned at the location at which it is placed in the editor each time.
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- A dynamic mission is spawned in a random location that will usually be different every time.
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- When loot crates spawn
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- Crates will be spawned either at the time the mission is spawned or when the mission is complete based on this setting.
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- When Crates are Loaded
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- Crates will be loaded when spawned or when the mission is complete based on this setting.
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- How crates spawn
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- Crates will be spawn on the ground or dropped on a parachute based on this setting.
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- Criteria for Mission Completion
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- All Units Killed: The mission complete only when all units are killed, or the percentage of units that must be killed (GMS_config.sqf) is reached.
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- Player near mission center: any player has come gotten near the mission center
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- All Units Killed or Player near mission center: if either condition is met, the mission will be completed.
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Note - using All units killed or Player near center assures missions can be completed if an AI glitches or AI vehicle goes out of the mission area.
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||||
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2. Lay out your mission.
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- Mission Markers
|
||||
- The plugin will use the first marker placed as the type/color/shape/size of the marker that will denote the mission.
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- when you place a marker, assume its location will be the center of the mission.
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- if no marker is placed in the editor, the mission spawner will create one using default settings.
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||||
- the road cone (optional)
|
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- You can use a road cone to denote the precise mission center while you lay things out.
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- The plugin will use the roadcone as the alternative means of defining the mission center if no marker is found.
|
||||
- simply comment out the line defining the spawn location for any roadcones in the .sqf file for the mission if you do not wish it spawned for players.
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||||
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||||
- Define the mission center for the most accurate representation of your mission when spawned.
|
||||
- The mission center will be placed at the center of the first marker placed in the editor OR at the location of the first road cone of any kind.
|
||||
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||||
- Plece objects (barracks, bunkers, walls, etc)
|
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- simple objects are allowed when the game engine supports them for that item type.
|
||||
|
||||
- place loot chests (optional)
|
||||
- any item of type "Reammobox_F" can be used
|
||||
- these can be place in the open, on top of, under or inside a building
|
||||
- if none are placed, the mission spawner will place one near the center of the mission
|
||||
|
||||
- Place Vehicles (optional)
|
||||
- Place any vehicles you would like to have patrolling the mission
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- The center of the area patrolled will be the location at which you place the vehicle
|
||||
- If no vehicles are placed, the mission spawner will spawn vehicles according to the settings in GMS_configs.sqf and any mod-specific configs.
|
||||
|
||||
- Place Turrets (optional)
|
||||
- Place turrets of any type you wish to have spawned.
|
||||
- Turrets may be in the open, on top of or inside buildings, or even under objects.
|
||||
- The mission spawner will attempt to place turrects in exactly the same place relative to any buildings or other structures when the turret is inside, above or below an object.
|
||||
- The mission spawner will spawn turrets according to settings in GMS_congig.sqf if none are definee.
|
||||
|
||||
- Place units (optiona)
|
||||
- The plugin assumes the location of the unit is the center of a region to be patrolled by a group.
|
||||
- Thus, the mission spawner will spawn a group of units that will patrol the mission area using the location of the unit as the center of its patrol.
|
||||
- The parameters for each group include minimum number of units, maximum number of units and difficulty.
|
||||
- These parameters are included in the output of the plugin and can be edited later if you like.
|
||||
- The type of unit, uniform and weapons are set by the mission spawner based on GMS_config.sqf and mod-specific configs.
|
||||
- Units can be place inside or on top of ojbects in which case only a single unit will be spawned at the location specified in the editor. That unit will stand in that location until killed or deleted by the mission spawner.
|
||||
- The mission spawner will spawn groups throughout the mission area if none are defined in the mission.
|
||||
|
||||
3. Export the mission.
|
||||
- Select Export Mission from the Export menu.
|
||||
- A dialog will appear when the mission script has been generated.
|
||||
- Select copy, then paste the copied text into a text editor.
|
||||
- Save the file in a folder within the GMS\Missions folder tree.
|
||||
- Make any changes needed, such as adding a start and end message, or changing mission names or marker settings.
|
||||
- Add the name of the file to GMS\Missions\GMS_missionLists.sqf
|
||||
- Start your server and enjoy your new mission!
|
||||
|
||||
Note:
|
||||
- to be sure only the mission you created is spawned for testing purposes, comment other missions listed for this mission difficulty (such as all missions in _missionListBlue)
|
||||
- To speed up spawning of missions, in GMS_configs set GMS_debugLevel = 1;
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54
GMS_RC Configuration.txt
Normal file
54
GMS_RC Configuration.txt
Normal file
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||||
//////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
//GMS_RC Install Instructions//
|
||||
|
||||
*Ensure GMS_Core is installed prior to this script otherwise it will not work!*
|
||||
|
||||
You can download this addon at: https://github.com/Ghostrider-DbD-/GMSCore
|
||||
|
||||
//Step 1;
|
||||
|
||||
Download the file "GMS_RC-master" from the master branch and extract it to your documents folder.
|
||||
|
||||
//Step 2;
|
||||
|
||||
Open the folder - GMS_RC-master\GMS and edit the following files as needed for your prefrences(Remember to save any changes!);
|
||||
|
||||
GMS_cofigs.sqf - General settings.
|
||||
|
||||
GMS_configs_default.sqf - Default settings.
|
||||
|
||||
GMS_configs_epoch.sqf - Epoch server settings.
|
||||
|
||||
GMS_config_exile.sqf - Exile server settings.
|
||||
|
||||
GMS_custom_config.sqf - Custom settings.
|
||||
|
||||
//Step 3;
|
||||
|
||||
Go back 1 folder into "GMS_RC-main" and pack the folder "GMS" into a pbo.
|
||||
|
||||
Add the "GMS.pbo" file to your server addons folder (@Exileserver\addons or @Epochhive\addons).
|
||||
|
||||
//Step 4;
|
||||
|
||||
Open your mpmission file such as Epoch.Altis/Exile.Altis and copy the folder "GMS_Client" into the the root of your mpmission file.
|
||||
(It could be placed into the following for example: Epoch.Atlis\addons - you would just need to change the directory within the init call function)
|
||||
|
||||
Open your init.sqf/initPlayerLocal.sqf and add the following line:
|
||||
|
||||
[] execVM "GMS_Client\GMS_client.sqf"; - //(If adding to "addons/custom folder you would need to edit the line to show the correct file location E.G; [] execVM "Custom\GMS_Client\GMS_client.sqf";
|
||||
|
||||
Repack your mpmission file to a pbo and upload to your server.
|
||||
|
||||
Restart your server and if you run into any issues check your client/server RPT for errors.
|
||||
|
||||
//Additional script links from GhostriderGaming [GRG];
|
||||
|
||||
GMS_Core: https://github.com/Ghostrider-DbD-/GMSCore
|
||||
|
||||
*Optional addition to GMS series - GMS_AI: https://github.com/Ghostrider-DbD-/GMSAIGMS_AI: https://github.com/Ghostrider-DbD-/GMS_AI
|
||||
|
||||
Repair/Rearm/Refule: https://github.com/Ghostrider-DbD-/Rearm-Repair-Refuel-
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////////
|
Loading…
Reference in New Issue
Block a user