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https://github.com/Ghostrider-DbD-/GMS_RC.git
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Added the ability to set what types of kill messages are broadcast
These are set in GMS_Conifigs.sqf
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parent
7b7873adca
commit
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@ -120,7 +120,6 @@ switch (GMSCore_modtype) do {
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if (_creditKill) then
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{
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[_instigator,1] call GMSCore_fnc_updatePlayerKills;
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private _msg = format[
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"%1 killed %2 with %3 at %4 meters %5X KILLSTREAK",
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@ -130,8 +129,8 @@ if (_creditKill) then
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_unit distance _instigator,
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_killstreak
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];
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[_msg] remoteExec["systemChat",-2];
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//[["showScore",[_reward,"",_kills],""],[_instigator]] call blck_fnc_messageplayers;
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[unit, _instigator, _reward, _experience, _killstreak] remoteExec ["GMSCore_fnc_killedMessages",_instigator];
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private _players = allPlayers deleteAt (allPlayers find _instigator);
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[_instigator, _reward, _experience, name _unit, _unit distance _instigator, getText(configFile >> "CfgWeapons" >> currentWeapon _instigator >> "displayName"), _killstreak, GMS_killMessageToAllPlayers] remoteExec ["GMSCore_fnc_killedMessages",_players];
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[_instigator, _reward, _experience, name _unit, _unit distance _instigator, getText(configFile >> "CfgWeapons" >> currentWeapon _instigator >> "displayName"), _killstreak, GMS_killMessageTypesKiller] remoteExec ["GMSCore_fnc_killedMessages",[_instigator]];
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};
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@ -52,8 +52,35 @@
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///////////////////////////////
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// Kill message configurations
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// These determine whether and when messages are sent to players regarding AI Kills or illegal kills that might damage a vehicle.
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GMS_useKillMessages = true; // when true a message will be broadcast to all players each time an AI is killed; may impact server performance.
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GMS_useKillScoreMessage = true; // when true a tile is displayed to the killer with the kill score information
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GMS_killMessageToAllPlayers = [
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/*
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These settings are used by GMSCore to determine what kinds of messages to use to notify players of a kill.
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SystemChat can be broadcast to all players.
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Comment out all options to disable this function (faster)
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*/
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//"toast", // Exile only
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//"epochMsg", // Epoch only
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//"hint",
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//"cutText",
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//"dynamic", // A display with information about rewards formated in a list on the left side of the screen
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// Not recommended
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//"systemChat"
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];
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GMS_killMessageTypesKiller = [
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/*
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These settings are used by GMSCore to determine what kinds of messages to use to notify players of a kill.
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SystemChat can be broadcast to all players.
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The other notifications will only be viewed by the player reponsible for the kill.
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*/
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//"toast", // Exile only
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//"epochMsg", // Epoch only
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//"hint",
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//"cutText",
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"dynamic", // A display with information about rewards formated in a list on the left side of the screen
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"systemChat"
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];
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GMS_useIEDMessages = true; // Displayes a message when a player vehicle detonates and IED (such as would happen if a player killed AI with a forbidden weapon).
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GMS_rewards = [[0,0],[0,0],[0,0],[0,0]];
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@ -12,9 +12,9 @@
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*/
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class GMSBuild {
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Version = "7.144";
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Version = "7.143";
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Build = "261";
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Date = "04-21-2023";
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Date = "09-14-2023";
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};
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class CfgPatches {
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