/* Dynamic Mission Generated Using 3DEN Plugin for GMS by Ghostrider GMS 3DEN Plugin Version 1.02 : Build 15 : Build Date 09/22/23 By Ghostrider-GRG- */ #include "\GMS\Compiles\Init\GMS_defines.hpp" #include "\GMS\Missions\GMS_privateVars.sqf" _defaultMissionLocations = [[6209.47,16240.4,43]]; _maxMissionRespawns = -1; // Chage this to either zero for no respawns or a positive number if you want to limit the number of times a mission spawns at the same location _markerType = ["ELLIPSE",[500,500],"GRID"]; _markerColor = "ColorOrange"; _startMsg = "The factory at KORE has been taken over by vegan extremists!"; _endMsg = "KORE has been purged of the vegans. Meat is murder, and murder tastes good! "; _markerMissionName = "HardKORE"; _crateLoot = GMS_BoxLoot_Orange; _lootCounts = GMS_lootCountsOrange; _garrisonedBuilding_ATLsystem = [ ]; _missionLandscape = [ ["CUP_Mine",[-29.585,-47.8447,-43],180], ["CUP_Mine",[98.6934,-44.418,-43],180], ["CUP_Mine",[-23.2051,-33.4355,-43],180], ["CUP_Mine",[-38.8677,67.835,-43],180], ["CUP_Mine",[-161.637,-34.4082,-43],180], ["CUP_Mine",[126.093,-14.7598,-43],180] ]; _simpleObjects = [ ]; _missionLootVehicles = [ ]; _missionPatrolVehicles = [ ["B_APC_Wheeled_01_cannon_F",[34.3306,31.8359,-43],0], ["I_MRAP_03_gmg_F",[-188.152,-43.3232,-42.9996],0] ]; _submarinePatrolParameters = [ ]; _airPatrols = [ ]; _missionEmplacedWeapons = [ ["B_HMG_01_high_F",[178.972,-22.6367,-36.3701],0], ["B_HMG_01_high_F",[154.664,-23.791,-36.2045],0], ["B_HMG_01_high_F",[79.4756,-42.7334,-43],0], ["B_HMG_01_high_F",[-117.813,-41.0293,-36.2259],0], ["B_HMG_01_high_F",[-94.3589,-39.8701,-36.1218],0], ["B_HMG_01_high_F",[-16.1646,-13.6289,-43],0], ["B_HMG_01_high_F",[-88.7983,-10.3594,-43],0], ["B_GMG_01_high_F",[78.6528,36.1807,-33.9581],0], ["B_GMG_01_high_F",[63.771,-15.667,-43],0], ["B_GMG_01_high_F",[-80.2832,44.7324,-24.4945],0], ["B_GMG_01_high_F",[0.78418,47.7158,-33.9483],0], ["B_GMG_01_high_F",[87.375,-22.0439,-43],0] ]; _missionGroups = [ ]; _scubaGroupParameters = [ ]; _missionLootBoxes = [ ["I_CargoNet_01_ammo_F",[-49.105,-34.1846,-42.746],_crateLoot,_lootCounts,0], ["I_CargoNet_01_ammo_F",[-64.1182,61.8008,-42.9995],_crateLoot,_lootCounts,0] ]; /* Use the parameters below to customize your mission - see the template or blck_configs.sqf for details about each them */ _chanceHeliPatrol = GMS_chanceHeliPatrolOrange; _noChoppers = GMS_noPatrolHelisOrange; _missionHelis = GMS_patrolHelisOrange; _chancePara = GMS_chanceParaOrange; _noPara = GMS_noParaOrange; _paraTriggerDistance = 400; _chanceLoot = 0.0; _paraLoot = GMS_BoxLoot_Orange; _paraLootCounts = GMS_lootCountsOrange; _missionLandscapeMode = "precise"; _uniforms = GMS_SkinList; _headgear = GMS_headgear; _vests = GMS_vests; _backpacks = GMS_backpacks; _sideArms = GMS_Pistols; _spawnCratesTiming = "atMissionSpawnGround"; _loadCratesTiming = "atMissionCompletion"; _endCondition = allUnitsKilled; _minNoAI = GMS_MinAI_Orange; _maxNoAI = GMS_MaxAI_Orange; _noAIGroups = GMS_AIGrps_Orange; _noVehiclePatrols = GMS_SpawnVeh_Orange; _noEmplacedWeapons = GMS_SpawnEmplaced_Orange; _submarinePatrols = 0; // Default number of submarine patrols at pirate missions _scubaPatrols = 0; // Default number of scuba diver patrols at pirate missions #include "\GMS\Compiles\Missions\GMS_fnc_missionSpawner.sqf";