/* GMS_fnc_spawnMissionHelis */ #include "\GMS\Compiles\Init\GMS_defines.hpp" params[ ["_coords",[0,0,0]], ["_missionHelis",[]], ["_difficulty","Red"], ["_uniforms",[]], ["_headgear",[]], ["_vests",[]], ["_backpacks",[]], ["_weaponList",[]], ["_sideArms",[]] ]; private _helis = []; private _units = []; //diag_log format["_spawnMissionHelis (19): GMS_monitoringInitPass = %3 | count _missionHelis = %1 | _missionHelis = %2",count _missionHelis,_missionHelis, GMS_monitoringInitPass]; { _x params["_heli","_relPos","_direction"]; private _noCrew = [_heli,false] call BIS_fnc_crewCount; private _spawnPos = _coords vectorDiff _relPos; #define patrolArea [1000,1000] private _crewGroup = [_spawnPos,_noCrew,_difficulty,patrolArea,_uniforms,_headGear,_vests,_backpacks,_weaponList, _sideArms] call GMS_fnc_spawnGroup; _crewGroup setVariable["GMS_group",true]; _units append (units _crewGroup); //diag_log format["_spawnMissionHelis(27): _noCrew = %1 | _crewGroup = %2| _heil = %3 | _relPos = %4",_noCrew, _crewGroup, _heli, _relPos]; #define heliDir 0 #define heliHeight 100 #define heliRemoveFuel 0.2 #define heliDamage 0.5 #define vehHitCode [GMS_fnc_vehicleHit] #define vehKilledCode [GMS_fnc_vehicleKilled] private _releaseToPlayers = GMS_allowClaimVehicle; // GMSCore_fnc_spawnPatrolAircraft returns the vehicle object spawned (_aircraft) /* params[ ["_className",""], ["_group",grpNull], ["_pos",[0,0,0]], ["_dir",0], ["_height",0], ["_disable",0], // damage value set to this value if less than this value when all crew are dead ["_removeFuel",0.2], // uel set to this value when all crew dead ["_releaseToPlayers",true], ["_deleteTimer",300], ["_vehHitCode",[]], ["_vehKilledCode",[]] ]; */ private _aircraft = [_heli,_crewGroup,_spawnPos,_direction,heliHeight,heliDamage,heliRemoveFuel,_releaseToPlayers,GMS_vehicleDeleteTimer,vehHitCode,vehKilledCode] call GMSCore_fnc_spawnPatrolAircraft; _helis pushBack _aircraft; } forEach _missionHelis; diag_log format["_spawnMissionHelis: GMS_spawnHelisPass = %1 | GMS_monitorTriggered = %2",GMS_spawnHelisPass, GMS_monitorTriggered]; diag_log format["_spawnMissionHelis: GMS_playerIsNear = %1 | GMS_aiKilled = %2", GMS_playerIsNear, GMS_aiKilled]; GMS_spawnHelisPass = GMS_spawnHelisPass + 1; [_helis,_units]