/* GMS_fnc_spawnPendingMissions Purpose: For each mission for which data was precompiled test if the current time is greater than the time at which a mission of that 'color' should be spawned. If so, that mission is initialized and added to the cue of available missions. By Ghostrider [GRG] -------------------------- License -------------------------- All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License. http://creativecommons.org/licenses/by-nc-sa/4.0/ */ #include "\GMS\Compiles\Init\GMS_defines.hpp" // TODO: Need to debug for GMS if (GMS_missionsRunning >= GMS_maxSpawnedMissions) exitWith { [format["_spawnNewMissions (18): GMS_maxSpawnedMissions of %1 Reached",GMS_maxSpawnedMissions]] call GMS_fnc_log; }; { private _missionDescriptors = _x; _missionDescriptors params["_key","_difficulty","_maxMissions","_activeMissions","_tMin","_tMax","_waitTime","_missions","_isStatic"]; if (_activeMissions < _maxMissions && {diag_tickTime > _waitTime && {GMS_missionsRunning < GMS_maxSpawnedMissions}}) then { // time to reset timers and spawn something. private _missionSelected = selectRandom _missions; /* params[ "_key", // This key can be used to seach the list of available mission types to update that list when a mission is completed or times out "_missionConfigs", // Selfevident but this is an array with all configs for the mission "_missionCount", // The number of missions run thus far which is used to unsure each marker has a unique name "_isStatic" // true if this is a static mission ]; */ private _missionInitialized = [_key,_missionSelected,GMS_dynamicMissionsSpawned,_isStatic] call GMS_fnc_initializeMission; switch (_missionInitialized) do { case 1: { // This is a dynamic mission s see if we can spawn another instance of this categore (blue, red, green, orange) GMS_dynamicMissionsSpawned = GMS_dynamicMissionsSpawned + 1; #define waitTime 6 #define noActive 3 private _wt = diag_tickTime + _tmin + (random(_tMax - _tMin)); _x set[waitTime, _wt]; // _x here is the _missionCategoryDescriptors being evaluated private _noActiveMissions = _x select noActive; _x set[noActive, _noActiveMissions + 1]; }; case 2: {_missions deleteAt (_missions find _missionSelected)}; // the mission was spawned the maxiumum number of times. case 3: {}; // this is a static mission that was spawned and not completed }; }; } forEach GMS_missionData;