/* By Ghostrider [GRG] Handles the case where a unit is hit. -------------------------- License -------------------------- All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License. http://creativecommons.org/licenses/by-nc-sa/4.0/ */ #include "\GMS\Compiles\Init\GMS_defines.hpp" if !(local (_this select 0)) exitWith {}; params ["_unit", "_source", "_damage", "_instigator"]; //[format["GMS_fnc_unitHit: _unit = %1 | _source %2 | vehicle _source %3 | _instigator %4",_unit,_source, vehicle _source, _instigator]] call GMS_fnc_log; if !(isPlayer _instigator) exitWith {}; [_unit,_instigator] call GMS_fnc_alertVehicles;