/* GMS_fnc_spawnMissionVehiclePatrols by Ghostrider [GRG] returns [] if no groups could be created returns [_AI_Vehicles,_missionAI] otherwise; -------------------------- License -------------------------- All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License. http://creativecommons.org/licenses/by-nc-sa/4.0/ */ #include "\GMS\Compiles\Init\GMS_defines.hpp" params[ ["_coords",[]], ["_skillAI","Red"], ["_missionPatrolVehicles",[]], ["_useRelativePos",true], ["_uniforms",[]], ["_headGear",[]], ["_vests",[]], ["_backpacks",[]], ["_weaponList",[]], ["_sideArms",[]], ["_isScubaGroup",false], ["_crewCount",4] ]; private["_spawnPos"]; private _vehicles = []; private _missionAI = []; private _patrolsThisMission = +_missionPatrolVehicles; //diag_log format["_coords = %3 | _spawnMissionVehiclePatrols(35): count _patrolsThisMission = %1 | _patrolsThisMission = %2",count _patrolsThisMission, _patrolsThisMission, _coords]; //{ // diag_log format["_spawnMissionPatrolVehicles(37): vehicle definition = %1",_x]; //} forEach _patrolsThisMission; #define configureWaypoints false { //diag_log format["_spawnMissionVehiclePatrols(41): _x = %1",_x]; _x params[["_vehName",""],["_pos",[]],["_dir",0]]; //diag_log format["_spawnMissionVehiclePatrols(43): _vehName = %1 | _pos = %2 | _dir = %3 | isClass _vehName = %4",_vehName,_pos,_dir, isClass(configFile >> "CfgVehicles" >> _vehName)]; if (_useRelativePos) then {_pos = _coords vectorAdd _pos}; // else {_pos = (_coords vectorAdd _pos) findEmptyPosition[0,50,_vehName]}; //diag_log format["_spawnMissionVehiclePatrols(45): _pos updated to %1",_pos]; if (isClass(configFile >> "CfgVehicles" >> _vehName)) then { if !(_pos isEqualTo []) then { #define vehiclePatrolAreaDimensions [100,100] private _maxCrewConfigs = [_vehName,true] call BIS_fnc_crewCount; private _maxCrewBlck = missionNamespace getVariable[format["GMS_vehCrew_%1",_skillAI],3]; private _crewCount = _maxCrewBlck min _maxCrewConfigs; #define offMap [-1,-1,1] private _vehGroup = [offMap,_crewCount,_skillAI,vehiclePatrolAreaDimensions,_uniforms, _headGear,_vests,_backpacks,_weaponList,_sideArms,_isScubaGroup] call GMS_fnc_spawnGroup; _missionAI append (units _vehGroup); GMS_monitoredMissionAIGroups pushBack _vehGroup; #define height 0 #define dir 0 #define maxDamage 0.5 #define removeFuel 0.2 #define vehHitCode [GMS_fnc_vehicleHit] #define vehKilledCode [GMS_fnc_vehicleKilled] private _damage = 0.5; private _releaseToPlayers = GMS_allowClaimVehicle; /* params[ ["_className",""], // Clasname of vehicle to be spawned ["_spawnPos",[0,0,0]], // selfevident ["_dir",0], // selfevident ["_height",0], ["_disable",0], // damage value set to this value if less than this value when all crew are dead ["_removeFuel",0.2], // fuel set to this value when all crew dead ["_releaseToPlayers",true], ["_deleteTimer",300], ["_vehHitCode",[]], ["_vehKilledCode",[]] ]; */ private _vehicle = [_vehName,_pos,dir,height,maxDamage,removeFuel,_releaseToPlayers,GMS_vehicleDeleteTimer,vehHitCode,vehKilledCode] call GMSCore_fnc_spawnPatrolVehicle; [_vehicle,_vehGroup] call GMSCore_fnc_loadVehicleCrew; _vehGroup setVariable["GMS_group",true]; [_vehicle,GMS_forbidenWeapons,GMS_forbidenMagazines] call GMSCore_fnc_disableVehicleWeapons; [_vehicle,GMS_disabledSensors] call GMSCore_fnc_disableVehicleSensors; if (GMS_disableInfrared) then {_vehicle disableTIEquipment true}; _vehicles pushback _vehicle; /* // From GMSAI private _movetoPos = [[[getMarkerPos _patrolArea,markerSize _patrolArea]],[]] call BIS_fnc_randomPos; (driver _vehicle) moveTo _movetoPos; [ _group, _blacklisted, _patrolArea, _timeout, GMSAI_chanceToGarisonBuilding, "vehicle", _markerDelete ] call GMSCore_fnc_initializeWaypointsAreaPatrol; */ private _movetoPos = [[[_pos, vehiclePatrolAreaDimensions]],[]/* add condition that the spawn is not near a trader*/] call BIS_fnc_randomPos; (driver _vehicle) moveTo _movetoPos; (driver _vehicle) call GMSCore_fnc_nextWaypointAreaPatrol; /* [ _crewCount, [], [_pos, vehiclePatrolAreaDimensions], 180, 0, "vehicle", true ] call GMSCore_fnc_initializeWaypointsAreaPatrol; */ GMS_landVehiclePatrols pushBack _vehicle; if (GMS_debugLevel > 0) then {[format["_spawnMissionVehiclePatrols: _vehName %1 spawned with crew %2",_vehName,_vehGroup]] call GMS_fnc_log}; }; } else { [format["GMS_fnc_spawnMissionVehiclePatrols: Invalid classname %1 used in __missionPatrolVehicles", _vehName],"warning"] call GMS_fnc_log; }; } forEach _patrolsThisMission; GMS_landVehiclePatrols append _vehicles; GMS_monitoredVehicles append _vehicles; [_vehicles, _missionAI];