/* By Ghostrider [GRG] Copyright 2016 -------------------------- License -------------------------- All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License. http://creativecommons.org/licenses/by-nc-sa/4.0/ */ #include "\GMS\Compiles\Init\GMS_defines.hpp" // GMS_fnc_vehiclePlayerSensingLogic.sqf // No params private["_searchRadius","_detectionOdds"]; { _searchRadius = _x getVariable["GMS_vehicleSearchRadius",800]; _detectionOdds = _x getVariable["GMS_vehiclePlayerDetectionOdds",0.5]; [_x,_searchRadius,_detectionOdds] call GMS_fnc_revealNearbyPlayers; }forEach GMS_monitoredVehicles;