/* By Ghostrider [GRG] Copyright 2016 -------------------------- License -------------------------- All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License. http://creativecommons.org/licenses/by-nc-sa/4.0/ */ #include "\GMS\Compiles\Init\GMS_defines.hpp" // TODO: Test that vehicles that are either scheduled for deletion are for deletion pending change in owner are proparly handled (kept in the list, deleted when the time arrives). private _serverIDs = ([2] + (entities "HeadlessClient_F")); for "_i" from 1 to (count GMS_monitoredVehicles) do { if (_i > (count GMS_monitoredVehicles)) exitWith {}; private _veh = GMS_monitoredVehicles deleteAt 0; if !(_veh isEqualTo objNull) then { // if the owner is a player do not add back for further monitoring if ((owner _veh) in (_serverIDs)) then { if ((_veh getVariable ["GMS_deleteAtTime",0]) > 0) then { if (diag_tickTime > ( _veh getVariable ["GMS_deleteAtTime",0])) then { [_veh] call GMSCore_fnc_destroyVehicleAndCrew; } else { GMS_monitoredVehicles pushBack _veh; }; } else { [_veh] call GMS_fnc_checkForEmptyVehicle; GMS_monitoredVehicles pushBack _veh; }; } else { }; }; };