////////////////////////////////////////////////////// // Attach a marker of type _marker to an object _crate // by Ghostrider [GRG] based on code from Wicked AI for Arma 2 Dayz Epoch ///////////////////////////////////////////////////// /* -------------------------- License -------------------------- All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License. http://creativecommons.org/licenses/by-nc-sa/4.0/ */ #include "\GMS\Compiles\Init\GMS_defines.hpp" //private ["_start","_maxHeight","_smokeShell","_light","_lightSource"]; //params[["_crate",objNull],["_time",60]]; _this call GMSCore_fnc_visibleMarker;