/* Static Mission Generated Using 3DEN Plugin for GMS by Ghostrider GMS 3DEN Plugin Version 1.3 : Build 21 : Build Date 10/15/23 By Ghostrider-GRG- */ /* Do not touch the code below */ #include "\x\addons\GMS\Compiles\Init\GMS_defines.hpp" #include "\x\addons\GMS\Missions\GMS_privateVars.sqf" _defaultMissionLocations = [[22815.9,17109.1,0.00296235]]; /* Edit these to suite you specific mission */ _difficulty = "Blue"; /* Specify the chance this mission is spawned [0 .. 1.0] */ _chanceMissionSpawned = 1; /* Set number of times a mission respawns or use -1 for inifinite respawns */ _maxMissionRespawns = -1; /* Add your Start, End and Timeout Messages Here */ _startMsg = "TODO: Change approiately"; _endMsg = "TODO: Change Appropriately"; _timeoutMsg = "TODO: Change Appropriately"; _markerType = ["mil_triangle",[1,1],"Solid"]; _markerColor = "Default"; _markerMissionName = ""; /* Use the parameters below to customize your mission - see the template or GMS_configs.sqf for details about each them */ /* The following variables MUST be defined in each mission even if you just set them to 0 */ _minNoAI = GMS_MinAI_Blue; _maxNoAI = GMS_MaxAI_Blue; _noAIGroups = GMS_AIGrps_Blue; _noVehiclePatrols = GMS_SpawnVeh_Blue; _noEmplacedWeapons = GMS_SpawnEmplaced_Blue; /* It is recommended to used specific settings for the variables below. Defaults were set based on difficulty or standard settings. Or just set numerical values to 0 to disable a feature */ _chanceHeliPatrol = GMS_chanceHeliPatrolBlue; _noChoppers = GMS_noPatrolHelisBlue; _missionHelis = GMS_patrolHelisBlue; _chancePara = GMS_chanceParaBlue; _noPara = GMS_noParaBlue; _paraTriggerDistance = 400; _paraSkill = 0.7; _chanceLoot = 0.0; _paraLoot = GMS_BoxLoot_Blue; _paraLootCounts = GMS_lootCountsBlue; _missionLandscapeMode = "precise"; _useMines = GMS_useMines; _uniforms = GMS_SkinList; _headgear = GMS_headgear; _vests = GMS_vests; _backpacks = GMS_backpacks; _sideArms = GMS_Pistols; _spawnCratesTiming = "atMissionSpawnGround"; _loadCratesTiming = "atMissionStart"; _endCondition = allUnitsKilled; _submarinePatrols = 0; _scubaPatrols = 0; _crateLoot = GMS_BoxLoot_Blue; _lootCounts = GMS_lootCountsBlue; /* Do not touch the code below except to comment out rows containing objects you do not wish to have spawned */ /* Depricated Variable Included for Backwards Compatibility with Existing Missions */ _garrisonedBuilding_ATLsystem = [ ]; /* Depricated Variable Included for Backwards Compatibility with Existing Missions */ _garrisonedBuildings_BuildingPosnSystem = [ ]; _missionLandscape = [ ["RoadCone_L_F",[0,0,0.00394535],0,[true,true]], ["Land_MedicalTent_01_aaf_generic_closed_F",[31.8223,17.3438,0.0205228],0,[true,true]], ["Land_Research_HQ_F",[17.3906,-17.5,-0.00296235],0,[true,true]], ["Land_BagBunker_Large_F",[-29.0039,-17.4434,0.00715303],0,[true,true]], ["Land_Pallet_MilBoxes_F",[30.7109,-1.49609,-0.00132132],0,[true,true]] ]; _simpleObjects = [ ]; _missionLootVehicles = [ ]; _missionPatrolVehicles = [ ["B_MRAP_01_F",[-4.83984,-26.0703,-0.0028379],0] ]; _missionUGVs = [ ]; _submarinePatrolParameters = [ ]; _airPatrols = [ ["B_Heli_Light_01_dynamicLoadout_F",[50.4297,2.33203,-0.00275731],0] ]; _missionUAVs = [ ]; _missionEmplacedWeapons = [ ["B_HMG_01_high_F", [21.4336,-16.1445,3.11827], 0, "Blue"], ["B_HMG_01_high_F", [-30.9922,-18.9863,0.202087], 0, "Blue"], ["B_HMG_01_high_F", [-34.4316,32.7754,-0.00714135], 141.66, "Blue"], ["B_HMG_01_high_F", [-22.7617,40.4707,1.05355], 166.401, "Blue"] ]; _missionGroups = [ [[-26.6816,45.0723,1.06332],3,6,"Blue"], [[72.0215,103.072,-0.004668],3,6,"Blue"], [[5.58398,-4.625,-0.00425434],3,6,"Blue"] ]; _missionGarrisonedGroups = [ ]; _scubaGroupParameters = [ ]; _missionLootBoxes = [ ]; /* Do not touch the code below */ #include "\x\addons\GMS\Compiles\Missions\GMS_fnc_missionSpawner.sqf";