/* Static Mission Generated Using 3DEN Plugin for GMS by Ghostrider GMS 3DEN Plugin Version 1.3 : Build 21 : Build Date 10/15/23 By Ghostrider-GRG- */ /* Do not touch the code below */ #include "\x\addons\GMS\Compiles\Init\GMS_defines.hpp" #include "\x\addons\GMS\Missions\GMS_privateVars.sqf" _defaultMissionLocations = [[28325.3,25777.6,0.000283241]]; /* Edit these to suite you specific mission */ _difficulty = "Red"; /* Specify the chance this mission is spawned [0 .. 1.0] */ _chanceMissionSpawned = 1; /* Set number of times a mission respawns or use -1 for inifinite respawns */ _maxMissionRespawns = 0; /* Add your Start, End and Timeout Messages Here */ _startMsg = "Enemy lookouts fortified the lighthouse"; _endMsg = "Patriots recaptured the lighthouse"; _timeoutMsg = "The enemy abondoned the lighthouse"; _markerType = ["ELLIPSE",[1,1],"GRID"]; _markerColor = "ColorWhite"; _markerMissionName = ""; /* Use the parameters below to customize your mission - see the template or GMS_configs.sqf for details about each them */ /* The following variables MUST be defined in each mission even if you just set them to 0 */ _minNoAI = GMS_MinAI_Red; _maxNoAI = GMS_MaxAI_Red; _noAIGroups = GMS_AIGrps_Red; _noVehiclePatrols = GMS_SpawnVeh_Red; _noEmplacedWeapons = GMS_SpawnEmplaced_Red; /* It is recommended to used specific settings for the variables below. Defaults were set based on difficulty or standard settings. Or just set numerical values to 0 to disable a feature */ _chanceHeliPatrol = GMS_chanceHeliPatrolRed; _noChoppers = GMS_noPatrolHelisRed; _missionHelis = GMS_patrolHelisRed; _chancePara = GMS_chanceParaRed; _noPara = GMS_noParaRed; _paraTriggerDistance = 400; _paraSkill = 0.7; _chanceLoot = 0.0; _paraLoot = GMS_BoxLoot_Red; _paraLootCounts = GMS_lootCountsRed; _missionLandscapeMode = "precise"; _useMines = GMS_useMines; _uniforms = GMS_SkinList; _headgear = GMS_headgear; _vests = GMS_vests; _backpacks = GMS_backpacks; _sideArms = GMS_Pistols; _spawnCratesTiming = "atMissionSpawnGround"; _loadCratesTiming = "atMissionSpawn"; _endCondition = allKilledOrPlayerNear; _submarinePatrols = 0; _scubaPatrols = 0; _crateLoot = GMS_BoxLoot_Red; _lootCounts = GMS_lootCountsRed; /* Do not touch the code below except to comment out rows containing objects you do not wish to have spawned */ /* Depricated Variable Included for Backwards Compatibility with Existing Missions */ _garrisonedBuilding_ATLsystem = [ ]; /* Depricated Variable Included for Backwards Compatibility with Existing Missions */ _garrisonedBuildings_BuildingPosnSystem = [ ]; _missionLandscape = [ ["RoadCone_F",[0.00195313,-0.00976563,0],0,[true,true]] ]; _simpleObjects = [ ]; _missionLootVehicles = [ ]; _missionPatrolVehicles = [ ["I_MRAP_03_gmg_F",[20.6406,-9.80078,0.000534058],0] ]; _missionUGVs = [ ]; _submarinePatrolParameters = [ ]; _airPatrols = [ ]; _missionUAVs = [ ]; _missionEmplacedWeapons = [ ["B_HMG_01_high_F", [-39.834,4.99609,3.52345], 0, "Red"], ["B_HMG_01_high_F", [-39.4824,-1.05078,-4.86374e-005], 0, "Red"], ["B_HMG_01_high_F", [-12.3965,-15.6875,0.00196075], 0, "Red"], ["I_HMG_01_high_F", [-15.1973,19.7813,3.5388], 0, "Red"], ["I_HMG_01_high_F", [12.8594,8.43555,0.209606], 0, "Red"] ]; _missionGroups = [ ]; _missionGarrisonedGroups = [ ]; _scubaGroupParameters = [ ]; _missionLootBoxes = [ ]; /* Do not touch the code below */ #include "\x\addons\GMS\Compiles\Missions\GMS_fnc_missionSpawner.sqf";