/* Static Mission Generated Using 3DEN Plugin for GMS by Ghostrider GMS 3DEN Plugin Version 1.4 : Build 22 : Build Date 10/16/23 By Ghostrider-GRG- */ /* Do not touch the code below */ #include "\x\addons\GMS\Compiles\Init\GMS_defines.hpp" #include "\x\addons\GMS\Missions\GMS_privateVars.sqf" _defaultMissionLocations = [[27040.2,21486.4,-0.0183029]]; /* Edit these to suite you specific mission */ _difficulty = "Green"; /* Specify the chance this mission is spawned [0 .. 1.0] */ _chanceMissionSpawned = 1; /* Set number of times a mission respawns or use -1 for inifinite respawns */ _maxMissionRespawns = 0; /* Add your Start, End and Timeout Messages Here */ _startMsg = "Enemy forces are scavenging a solar plant (GREEN)"; _endMsg = "Patriots have stopped the scavengers at the NE Solar farm"; _timeoutMsg = "Enemy forces stripped the solar tower of supplies."; _markerType = ["ELLIPSE",[300,300],"CROSS"]; _markerColor = "ColorWhite"; _markerMissionName = "Solar Scavengers"; /* Use the parameters below to customize your mission - see the template or GMS_configs.sqf for details about each them */ /* The following variables MUST be defined in each mission even if you just set them to 0 */ _minNoAI = GMS_MinAI_Green; _maxNoAI = GMS_MaxAI_Green; _noAIGroups = GMS_AIGrps_Green; _noVehiclePatrols = GMS_SpawnVeh_Green; _noEmplacedWeapons = GMS_SpawnEmplaced_Green; /* It is recommended to used specific settings for the variables below. Defaults were set based on difficulty or standard settings. Or just set numerical values to 0 to disable a feature */ _chanceHeliPatrol = GMS_chanceHeliPatrolGreen; _noChoppers = GMS_noPatrolHelisGreen; _missionHelis = GMS_patrolHelisGreen; _chancePara = GMS_chanceParaGreen; _noPara = GMS_noParaGreen; _paraTriggerDistance = 400; _paraSkill = 0.7; _chanceLoot = 0.0; _paraLoot = GMS_BoxLoot_Green; _paraLootCounts = GMS_lootCountsGreen; _missionLandscapeMode = "precise"; _useMines = GMS_useMines; _uniforms = GMS_SkinList; _headgear = GMS_headgear; _vests = GMS_vests; _backpacks = GMS_backpacks; _sideArms = GMS_Pistols; _spawnCratesTiming = "atMissionSpawnGround"; _loadCratesTiming = "atMissionSpawn"; _endCondition = allUnitsKilled; _submarinePatrols = 0; _scubaPatrols = 0; _crateLoot = GMS_BoxLoot_Green; _lootCounts = GMS_lootCountsGreen; /* Do not touch the code below except to comment out rows containing objects you do not wish to have spawned */ /* Depricated Variable Included for Backwards Compatibility with Existing Missions */ _garrisonedBuilding_ATLsystem = [ ]; /* Depricated Variable Included for Backwards Compatibility with Existing Missions */ _garrisonedBuildings_BuildingPosnSystem = [ ]; _missionLandscape = [ ["RoadCone_F",[-14.2715,11.9082,0.0185509],0,[true,true]] ]; _simpleObjects = [ ]; _missionLootVehicles = [ ]; _missionPatrolVehicles = [ ["B_APC_Wheeled_01_cannon_F",[50.8926,81.0098,0.0183334],0], ["O_LSV_02_armed_F",[-51.8027,-61.2598,0.0186977],0] ]; _missionUGVs = [ ]; _submarinePatrolParameters = [ ]; _airPatrols = [ ]; _missionUAVs = [ ]; _missionEmplacedWeapons = [ ["B_HMG_01_high_F", [0.253906,0.275391,9.44691], 0, "Green"], ["B_GMG_01_high_F", [0.525391,-0.388672,48.2155], 0, "Green"], ["B_HMG_01_high_F", [10.9922,36.3711,10.1367], 0, "Green"], ["B_HMG_01_high_F", [2.26953,27.8398,10.1442], 0, "Green"], ["B_HMG_01_high_F", [-8.92383,-28.877,10.1442], 0, "Green"], ["B_HMG_01_high_F", [-19.5879,-38.791,10.1377], 0, "Green"], ["B_HMG_01_high_F", [59.623,56.7949,0.0184479], 0, "Green"], ["B_HMG_01_high_F", [-38.459,-4.69141,0.0228081], 0, "Green"], ["B_HMG_01_high_F", [43.8867,10.6445,0.0191059], 0, "Green"], ["B_HMG_01_high_F", [62.9434,43.918,0.0183983], 0, "Green"], ["B_GMG_01_high_F", [17.793,25.5586,6.40942], 0, "Green"], ["B_G_Mortar_01_F", [16.0469,18.4434,6.64611], 0, "Green"], ["B_HMG_01_high_F", [-16.1953,-52.373,0.0191727], 0, "Green"], ["B_HMG_01_high_F", [61.6445,13.3672,0.018692], 0, "Green"], ["B_GMG_01_high_F", [-2.67383,3.60938,2.21635], 0, "Green"] ]; _missionGroups = [ ]; _missionGarrisonedGroups = [ ]; _scubaGroupParameters = [ ]; _missionLootBoxes = [ ]; /* Do not touch the code below */ #include "\x\addons\GMS\Compiles\Missions\GMS_fnc_missionSpawner.sqf";