/* for ghostridergaming By Ghostrider [GRG] Copyright 2016 -------------------------- License -------------------------- All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License. http://creativecommons.org/licenses/by-nc-sa/4.0/ */ // defines for mission initialization and monitoring #define missionNotspawned 0 // Mission marker spawned but nothing else is #define missionInitialized 1 // All mission material is spawned and mission is active #define missionLandscapeSpawned 1 #define missionSmokeSpawned 1 #define missionLootCratesSpawned 1 #define missionEmplacedSpawned 1 #define missionVehiclePatrolsSpawned 1 #define missionInfantrySpawned 1 #define missionAircraftPatrolsSpawned 1 #define missionActive 0 #define missionComplete 1 //#define GMS_debugMode #define GRGserver //#define GMS_addCarParts #define GMS_triggerLoopCompleteTime 40*60 #define max_distance_crate_moved_uncompleted_mission 120 #define onFoot 1 #define inVehicle 2 // Defines for difficulty #define GMS_blue 1 #define GMS_red 2 #define GMS_green 3 #define GMS_orange 4 // Defines for mission characteristics #define playerNear 0 #define allUnitsKilled 1 #define allKilledOrPlayerNear 2 #define assetSecured 3 #define atMissionSpawnGround 0 #define atMissionSpawnAir 1 #define atMissionEndGround 2 #define atMissionEndAir 3 // Defines for mission spawning functions // Array structure defined in \Complies\Missions\GMS_missionSpawner.sqf #define isSpawned 12 #define spawnedAt 13 #define missionCrates 4 // defines for static group spawners #define staticPatrolTriggerRange 2000 #define groupParameters 0 #define patrolGroup 1 #define groupSpawned 2 #define timesSpawned 3 #define respawnAt 4 #define GMS_playerDetectionRangeAir 800 #define GMS_playerDetectionRangeGroundVehicle 400 #define GMS_vehiclePlayerDetectionOdds 0.6 #define GMS_playerDetectionRangeSubs 100 #define GMS_playerDetectionRangeSurfaceVehicle 150 #define GMS_simulationEnabledDistance 2500 #define GMS_simulationManagementOff 0 #define GMS_useBlckeaglsSimulationManager 1 #define GMS_useDynamicSimulationManagement 2 #define GMS_simulationManagementOff 0 #define GMS_useBlckeaglsSimulationManagement 1 #define GMS_useDynamicSimulationManagement 2 #define GMS_maxPatrolRadiusHelisBlue 300 #define GMS_maxPatrolRadiusHelisRed 400 #define GMS_maxPatrolRadiusHelisGreen 500 #define GMS_maxPatrolRadiusHelisOrange 650 #define GMS_turnBackRadiusInfantry 800 #define GMS_turnBackRadiusVehicles 1000 #define GMS_turnBackRadiusHelis 1000 #define GMS_turnBackRadiusJets 1500