/* for ghostridergaming By Ghostrider [GRG] Copyright 2016 Last Modified 3-14-17 -------------------------- License -------------------------- All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License. http://creativecommons.org/licenses/by-nc-sa/4.0/ */ ["[GMS] Loading Custom Configurations 11/14//20"] call GMS_fnc_log; switch (toLower (worldName)) do { case "altis": { /* GMS_cleanupCompositionTimer = 30; GMS_AliveAICleanUpTimer = 30; GMS_vehicleDeleteTimer = 30; GMS_maxSpawnedMissions = 15; GMS_TMin_Blue = 7; GMS_TMin_Red = 10; GMS_TMin_Green = 13; GMS_TMin_Orange = 16; GMS_TMin_Hunter = 20; GMS_TMin_Scouts = 20; GMS_TMin_Crashes = 5; GMS_TMin_UMS = 20; //Maximum Spawn time between missions in seconds GMS_TMax_Blue = 12; GMS_TMax_Red = 15; GMS_TMax_Green = 17; GMS_TMax_Orange = 21; GMS_TMax_Hunter = 22; GMS_TMax_Scouts = 22; GMS_TMax_Crashes = 15; GMS_TMax_UMS = 25; */ }; case"tanoa": { GMS_maxCrashSites = 2; }; case"namalsk": { private ["_arr","_sunrise","_sunset","_time"]; _arr = date call BIS_fnc_sunriseSunsetTime; _sunrise = _arr select 0; _sunset = _arr select 1; _daylight = _sunset - _sunrise; _nightTime = abs(24 - _daylight); _time = dayTime; _serverUpTime = 8; GMS_enableOrangeMissions = 0; GMS_enableGreenMissions = 1; GMS_enableRedMissions = 0; GMS_enableBlueMissions = 0; GMS_enableHunterMissions = 0; GMS_enableScoutsMissions = 0; GMS_maxCrashSites = -1; // recommended settings: 3 for Altis, 2 for Tanoa, 1 for smaller maps. Set to -1 to disable GMS_timeAcceleration = true; // When true, time acceleration will be periodically updated based on amount of daylight at that time according to the values below. GMS_timeAccelerationDay = 1.5; // Daytime time accelearation GMS_timeAccelerationDusk = 6; // Dawn/dusk time accelearation GMS_timeAccelerationNight = (12); // Nighttim time acceleration GMS_MinDistanceFromMission = 500; GMS_minDistanceToBases = 300; GMS_minDistanceToPlayer = 300; GMS_minDistanceFromTowns = 100; }; case "esseker": { GMS_numberUnderwaterDynamicMissions = -1; }; case "panthera3": { GMS_maxCrashSites = 2; }; case "malden": { GMS_enableOrangeMissions = 1; GMS_enableGreenMissions = 1; GMS_enableRedMissions = 1; GMS_enableBlueMissions = 1; GMS_numberUnderwaterDynamicMissions = 3; GMS_enableHunterMissions = 1; GMS_enableScoutsMissions = 1; GMS_maxCrashSites = 3; }; case "lythium": { GMS_enableOrangeMissions = 1; GMS_enableGreenMissions = 1; GMS_enableRedMissions = 1; GMS_enableBlueMissions = 1; GMS_enableHunterMissions = 1; GMS_enableScoutsMissions = 1; GMS_maxCrashSites = 3; GMS_numberUnderwaterDynamicMissions = -1; }; case "enoch": { GMS_timeAcceleration = true; // When true, time acceleration will be periodically updated based on amount of daylight at that time according to the values below. GMS_timeAccelerationDay = 5.7; // Daytime time accelearation GMS_timeAccelerationDusk = 7; // Dawn/dusk time accelearation GMS_timeAccelerationNight = 8; // Nighttim time acceleration GMS_enableOrangeMissions = 1; GMS_enableGreenMissions = 1; GMS_enableRedMissions = 1; GMS_enableBlueMissions = 1; GMS_enableHunterMissions = 1; GMS_enableScoutsMissions = 1; GMS_maxCrashSites = 0; GMS_numberUnderwaterDynamicMissions = 1; }; }; ["[GMS] End of map-specific block of Custom Configurations 11/14/20"] call GMS_fnc_log; GMS_customConfigsLoaded = 1; uiSleep 5; if (GMS_debugLevel > 0) then { //GMS_MinDistanceFromMission = 1000; //GMS_minDistanceToBases = 100; //GMS_minDistanceToPlayer = 1000; //GMS_minDistanceFromTowns = 100; //GMS_preciseMapMarkers = true; //GMS_MissionTimeout = 120; GMS_cleanupCompositionTimer = 30; GMS_AliveAICleanUpTimer = 30; GMS_bodyCleanUpTimer = 30; GMS_vehicleDeleteTimer = 30; //GMS_maxSpawnedMissions = 15; //GMS_mainThreadUpdateInterval = 10; GMS_launchersPerGroup = 1; GMS_enableOrangeMissions = 1; GMS_enableGreenMissions = 1; // 10-02-2023 Tested with mission list= "FieldCamp", "FieldHQ", "factory", "fortification", "Camp_Moreell", "lager" GMS_enableRedMissions = 1; // 10-2-2023 Tested with mission list= "fuelDepot", "junkyardWilly", "TraderBoss", "carThieves", "Ammunition_depot", "IDAP", "Outpost", "Service_Point" GMS_enableBlueMissions = 1; // 10-2-2023 Tested with mission list= "sniperBase", "survivalSupplies", "Service_point", and "default" GMS_numberUnderwaterDynamicMissions = 0; GMS_enableHunterMissions = 1; GMS_enableScoutsMissions = 1; GMS_enableStaticMissions = 5; GMS_maxCrashSites = 0; GMS_noPatrolHelisBlue = 0; GMS_noPatrolHelisRed = 1; GMS_noPatrolHelisGreen = 1; GMS_noPatrolHelisOrange = 1; GMS_chanceParaBlue = 0; // [0 - 1] set to 0 to deactivate and 1 to always have paratroops spawn over the center of the mission. This value can be a range as well [0.1,0.3] GMS_noParaBlue = 0; // [1-N] GMS_SpawnVeh_Orange = 2; // Number of static weapons at Orange Missions GMS_SpawnVeh_Green = 2; // Number of static weapons at Green Missions GMS_SpawnVeh_Blue = 1; // Number of static weapons at Blue Missions GMS_SpawnVeh_Red = 0; // Number of static weapons at Red Missions GMS_SpawnEmplaced_Orange = 2; // Number of static weapons at Orange Missions GMS_SpawnEmplaced_Green = 2; // Number of static weapons at Green Missions GMS_SpawnEmplaced_Blue = 1; // Number of static weapons at Blue Missions GMS_SpawnEmplaced_Red = 1; // Number of static weapons at Red Missions GMS_MinAI_Orange = 20; GMS_MaxAI_Orange = 25; GMS_AIGrps_Orange = 5; GMS_MinAI_Green = 16; GMS_MaxAI_Green = 21; GMS_AIGrps_Green = 3; GMS_MinAI_Red = 12; GMS_MaxAI_Red = 15; GMS_AIGrps_Red = 3; GMS_MinAI_Blue = 3; GMS_MaxAI_Blue = 6; GMS_AIGrps_Blue = 2; GMS_TMin_Blue = 7; GMS_TMin_Red = 10; GMS_TMin_Green = 13; GMS_TMin_Orange = 16; GMS_TMin_Hunter = 60; GMS_TMin_Scouts = 45; GMS_TMin_Crashes = 5; GMS_TMin_UMS = 20; GMS_TMin_Statics = 400; // minimum time for RESPAWN of static missions //Maximum Spawn time between missions in seconds GMS_TMax_Blue = 12; GMS_TMax_Red = 15; GMS_TMax_Green = 17; GMS_TMax_Orange = 21; GMS_TMax_Hunter = 120; GMS_TMax_Scouts = 20; GMS_TMax_Crashes = 15; GMS_TMax_UMS = 25; GMS_TMax_Statics = GMS_TMin_Statics + 10; // Maximum time for RESAPWN of static missions // Be sure the minimum is > than the time at which objects from the previous instance of a static mission are deleted // That is set in GMS_cleanupCompositionTimer /* // Reduce to 1 sec for immediate spawns, or longer if you wish to space the missions out GMS_TMin_Orange = 480; GMS_TMin_Green = 420; GMS_TMin_Blue = 300; GMS_TMin_Red = 360; GMS_TMin_UMS = 300; GMS_TMin_Statics = 60 * 35; // minimum time for RESPAWN of static missions #ifdef GRGserver GMS_TMin_Hunter = 340; GMS_TMin_Scouts = 300; GMS_TMin_Crashes = 300; #endif //Maximum Spawn time between missions in seconds GMS_TMax_Orange = 560; GMS_TMax_Green = 500; GMS_TMax_Blue = 360; GMS_TMax_Red = 420; GMS_TMax_UMS = 400; GMS_TMax_Statics = GMS_TMin_Statics + 60; // Maximum time for RESAPWN of static missions // Be sure the minimum is > than the time at which objects from the previous instance of a static mission are deleted // That is set in GMS_cleanupCompositionTimer #ifdef GRGserver GMS_TMax_Hunter = 400; GMS_TMax_Scouts = 360; GMS_TMax_Crashes = 360; #endif */ ["Custom Configs 0> Custom mission timers loaded"] call GMS_fnc_log; };