/* Dynamic Mission Generated Using 3DEN Plugin for GMS by Ghostrider GMS 3DEN Plugin Version 1.23 : Build 20 : Build Date 10/10/23 By Ghostrider-GRG- */ #include "\GMS\Compiles\Init\GMS_defines.hpp" #include "\GMS\Missions\GMS_privateVars.sqf" _markerType = ["ELLIPSE",[150,150],"FDiagonal"]; _markerColor = "ColorWEST"; _difficulty = "Red"; _chanceMissionSpawned = 1; _defaultMissionLocations = [[22585.9,18524.3,4.286]]; _maxMissionRespawns = 0; _startMsg = "A Mafia Crew is having a cookout"; _endMsg = "Patriots have captured loot at the cookout"; _markerLabel = "Cookout"; _markerText = "Cookout"; _markerMissionName = "Cookout"; _crateLoot = GMS_BoxLoot_Red; _lootCounts = GMS_lootCountsRed; /* Depricated Variable Included for Backwards Compatibility with Existing Missions */ _garrisonedBuilding_ATLsystem = [ ]; /* Depricated Variable Included for Backwards Compatibility with Existing Missions */ _garrisonedBuildings_BuildingPosnSystem = [ ]; _missionLandscape = [ ["Box_FIA_Ammo_F",[-36.9746,37.0586,-3.08965],0,[true,true]], ["Land_BagBunker_Small_F",[-49.2559,4.30664,-4.2723],0,[true,true]], ["Land_FirewoodPile_01_F",[-43.0508,-22.2949,-4.29626],0,[true,true]], ["FirePlace_burning_F",[-66.8066,6.61523,-4.28595],0,[true,true]], ["Campfire_burning_F",[-56.1074,21.0078,-4.2859],0,[true,true]] ]; _simpleObjects = [ ]; _missionLootVehicles = [ ]; _missionPatrolVehicles = [ ["B_MRAP_01_hmg_F",[-21.0039,0.46875,-4.27978],0] ]; _missionUGVs = [ ]; _submarinePatrolParameters = [ ]; _airPatrols = [ ]; _missionUAVs = [ ]; _missionEmplacedWeapons = [ ["B_HMG_01_high_F", [-70.2969,-12.3281,-4.27773], 0, "Red"], ["B_HMG_01_high_F", [-82.4277,75.2559,-4.28369], 135.823, "Red"], ["B_HMG_01_high_F", [-48.9922,4.32813,-4.27425], 0, "Red"] ]; _missionGroups = [ ]; _missionGarrisonedGroups = [ ]; _scubaGroupParameters = [ ]; _missionLootBoxes = [ ]; /* Use the parameters below to customize your mission - see the template or GMS_configs.sqf for details about each them */ _chanceHeliPatrol = 0; _noChoppers = 0; _missionHelis = GMS_patrolHelisRed; _chancePara = 0; _noPara = 0; _paraTriggerDistance = 400; _paraSkill = 0.7; _chanceLoot = 0.0; _paraLoot = GMS_BoxLoot_Red; _paraLootCounts = GMS_lootCountsRed; _missionLandscapeMode = "precise"; _useMines = GMS_useMines; _uniforms = GMS_SkinList; _headgear = GMS_headgear; _vests = GMS_vests; _backpacks = GMS_backpacks; _sideArms = GMS_Pistols; _spawnCratesTiming = "atMissionSpawnGround"; _loadCratesTiming = "atMissionSpawn"; _endCondition = allKilledOrPlayerNear; _minNoAI = GMS_MinAI_Red; _maxNoAI = GMS_MaxAI_Red; _noAIGroups = 0; _noVehiclePatrols = GMS_SpawnVeh_Red; _noEmplacedWeapons = GMS_SpawnEmplaced_Red; _submarinePatrols = 0; _scubaPatrols = 0; #include "\GMS\Compiles\Missions\GMS_fnc_missionSpawner.sqf";