class CfgGMS3DEN { class CfgDefaults { objectAtMissionCenter = "RoadCone_L_F"; minAI = 3; maxAI = 6; minPatroRadius = 30; maxPatrolRadius = 45; maxVehiclePatrolRadius = 75; aircraftPatrolRadius = 1000; oddsOfGarison = 0.67; maxGarrisonStatics = 3; typesGarrisonStatics = []; defaultMissionDifficulty = "Blue"; defaultLootcrateSpawnTiming = "atMissionSpawnGround"; defaultLootcrateLoadTiming = "atMissionSpawn"; defaultMissionEndState = "allKilledOrPlayerNear"; // Enter the string shown here under Atributes\Variable Name // to demarcate this vehicle as a loot vehicle lootVehicleVariableName = "lootVehicle"; // Enter the string shown here under Atributes\Variable Name // To indicate that a garrison should be placed at standard Arma // building positions buildingPosGarrisonVariableName = "pos"; // Enter the string shown here under Atributes\Variable Name // To indicate that a garrison should be placed using setPosATL // relative to the spawn position of the building buildingATLGarrisionVariableName = "atl"; aiRespawnTime = 600; // respawn time for infantry vehicleRespawnTime = 900; // respawn time for vehicle patrols aircraftRespawnTime = 1200; // respawn time for aircraft patrols // colors used to highlight garrison objects and loot objects colorGarrisonObject = "#(argb,8,8,3)color(0,1,0,1)"; // Lime colorLootObject = "#(argb,8,8,3)color(1,0,1,1)"; // Fucshia }; /**************************************** DO NOT TOUCH ANYTHING BELOW THIS LINE *****************************************/ #include "Cfggms3DENVersion.h" };