/* Mission Template by Ghostrider [GRG] Mission Compositions by Bill prepared for ghostridergaming Copyright 2016 Last modified 3/20/17 -------------------------- License -------------------------- All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License. http://creativecommons.org/licenses/by-nc-sa/4.0/ */ #include "\GMS\Compiles\Init\GMS_defines.hpp" #include "\GMS\Missions\GMS_privateVars.sqf"; //diag_log "[GMS] Spawning blue Mission with template = default"; _crateLoot = GMS_BoxLoot_blue; _lootCounts = GMS_lootCountsblue; _startMsg = "An enemy sniper base was sighted in a nearby sector! Check the blue marker on your map for the location!"; _endMsg = "The sniper base is under survivor control!"; _markerMissionName = "Snipers"; _missionLandscapeMode = "precise"; // acceptable values are "none","random","precise" ////////// // Past the output of the script here _markerType = ["ELLIPSE",[150,150],"GRID"]; _markerColor = "ColorBlue"; _markerLabel = ""; _garrisonedBuildings_BuildingPosnSystem = [ ]; _garrisonedBuilding_ATLsystem = [ ]; _missionLandscape = [ ["Land_W_sharpRock_apart",[-33.6221,-30.3281,-0.00143909],0,true,true], ["Land_PaperBox_closed_F",[-2.8418,-6.85547,-0.00143909],0,true,true], ["Land_BagBunker_Tower_F",[-11.3848,-14.0015,-0.00143909],270.925,true,true], ["Campfire_burning_F",[-2.02588,-2.06641,-0.00143909],0,true,true], ["Land_MedicalTent_01_MTP_closed_F",[-0.307617,-16.1699,-0.00143909],0,true,true], ["Land_BagBunker_Tower_F",[-10.3452,10.9658,-0.00143909],89.9776,true,true], ["Land_Scrap_MRAP_01_F",[-21.4419,9.74609,-0.00143909],268.595,true,true], ["Land_MedicalTent_01_MTP_closed_F",[-18.3423,-0.807617,-0.00143909],268.829,true,true], ["Land_Limestone_01_apart_F",[-21.1758,32.8794,-0.00143909],0,true,true], ["Land_BagBunker_Tower_F",[10.4399,-13.6836,-0.00143909],269.494,true,true], ["Land_Cliff_boulder_F",[23.2451,-22.4072,-0.00143909],0,true,true], ["Land_MedicalTent_01_MTP_closed_F",[13.2949,-1.83154,-0.00143909],90.3645,true,true], ["Land_BagBunker_Tower_F",[10.3564,10.1025,-0.00143909],89.7075,true,true], ["Land_PaperBox_open_full_F",[4.02588,7.57764,-0.00143909],0,true,true], ["Land_MedicalTent_01_MTP_closed_F",[0.0830078,15.2441,-0.00143909],0,true,true], ["Land_Limestone_01_spike_F",[28.3145,34.4702,-0.00143909],0,true,true] ]; _missionLootBoxChoices = [ ["Box_NATO_WpsSpecial_F",[-3.34033,1.96777,-0.00144005],_crateLoot,_lootCounts,360], ["Land_CargoBox_V1_F",[-7.19092,3.10742,0.0291028],_crateLoot,_lootCounts,1.99369e-005], ["Land_CargoBox_V1_F",[-7.13135,5.33545,0.0291038],_crateLoot,_lootCounts,359.999], ["Box_NATO_Wps_F",[-1.1499,2.29102,-0.00144005],_crateLoot,_lootCounts,360], ["Land_TentDome_F",[1.91309,-2.93213,-0.00143909],_crateLoot,_lootCounts,0], ["Land_TentDome_F",[2.39795,1.80518,-0.00143909],_crateLoot,_lootCounts,0] ]; _missionLootBoxes = []; for "_i" from 1 to (floor(random(0)) + 1) do // should add one loot container only { _missionLootBoxes pushBack (selectRandom _missionLootBoxChoices); }; _missionLootVehicles = [ ]; _missionPatrolVehicles = [ //["B_LSV_01_armed_F",[-30.9727,-11.311,-0.023613],0.00171228], [selectRandom GMS_AIPatrolVehiclesBlue,[24.6577,5.46826,-0.012536],0.000195805] ]; _submarinePatrolParameters = [ ]; _airPatrols = [ ]; _missionEmplacedWeapons = [ ]; _missionGroups = [ //[[-11.4458,-1.25,0],3,6,"Red",30,45], //[[-16.7178,8.44629,0],3,6,"Red",30,45], //[[11.1196,-8.32813,0],3,6,"Red",30,45], //[[6.56494,-3.40234,0],3,6,"Red",30,45], //[[2.40869,-6.76172,0],3,6,"Red",30,45] ]; _scubaGroupParameters = [ ]; ////////// // The lines below define additional variables you may wish to configure. // Change _useMines to true/false below to enable mission-specific settings. _minNoAI = GMS_MinAI_Blue; // Setting this in the mission file overrides the defaults such as GMS_MinAI_Blue _maxNoAI = GMS_MaxAI_Blue; // Setting this in the mission file overrides the defaults _noAIGroups = GMS_AIGrps_Blue; // Setting this in the mission file overrides the defaults _noVehiclePatrols = GMS_SpawnVeh_Blue; // Setting this in the mission file overrides the defaults _noEmplacedWeapons = GMS_SpawnEmplaced_Blue; // Setting this in the mission file overrides the defaults #include "\GMS\Compiles\Missions\GMS_fnc_missionSpawner.sqf";