/* Dynamic Mission Generated Using 3DEN Plugin for blckeagls dynamicMission.sqf generated:: blckeagls 3DEN Plugin Version 0 : Build 2 : Build Date 08/15/20 By Ghostrider-GRG- */ #include "\GMS\Compiles\Init\GMS_defines.hpp" #include "\GMS\Missions\GMS_privateVars.sqf"; _defaultMissionLocations = []; _markerType = ["mil_box",[1,1],""]; _markerColor = "ColorRed"; _startMsg = "TODO: Change approiately"; _endMsg = "TODO: Change Appropriately"; _markerMissionName = "Stay Away"; _crateLoot = GMS_BoxLoot_Blue; _lootCounts = GMS_lootCountsBlue; _garrisonedBuildings_BuildingPosnSystem = [ // ["Land_Unfinished_Building_02_F",[-28.137,-48.6494,0],0,true,true,0.67,3,[],4], ["Land_Unfinished_Building_02_F",[16.998,57.9648,-33.866],0,true,true,0.67,3,[],4] ]; _garrisonedBuilding_ATLsystem = [ ["Land_Unfinished_Building_01_F",[0,0,0],0,true,true,[["B_HMG_01_high_F",[-2.19922,0.837891,3.61188],0],["B_static_AA_F",[-2.34766,3.85352,6.80866],0]],[[[0.96875,-1.99023,0.27216],0],[[-3.74219,0.279297,0.136929],0]]], ["Land_Unfinished_Building_01_F",[0,0,0],0,true,true,[["B_HMG_01_F",[-1.87305,5.36523,3.86831],0]],[[[-2.46289,-1.18555,3.68233],0],[[-1.72656,3.4668,6.88683],0]]] ]; _missionLandscape = [ ["Land_u_Shed_Ind_F",[-29.123,-8.11914,-33.866],0,true,true], ["Land_Shed_08_brown_F",[-15.1465,25.9961,-33.871],0,true,true], ["Land_Shed_02_F",[26.5762,78.6641,-33.8547],0,true,true], ["Land_Wreck_AFV_Wheeled_01_F",[-5.21289,-20.9434,-33.8297],0,true,true], ["Sign_Sphere25cm_Geometry_F",[17.791,58.1797,-30.1429],0,true,true], ["Sign_Sphere10cm_F",[18.6504,21.3418,-33.8661],0,true,true], ["Sign_Sphere100cm_Geometry_F",[16.2227,56.002,-30.1063],0,true,true], ["Sign_Sphere100cm_F",[15.4902,57.0449,-30.1112],0,true,true] ]; _simpleObjects = [ ]; _missionLootVehicles = [ ]; _missionPatrolVehicles = [ ["B_Truck_01_mover_F",[24.084,13.5703,-33.8635],0,75,75], ["B_MRAP_01_hmg_F",[3.02539,16.2363,-33.8629],0,75,75], ["B_T_Boat_Transport_01_F",[18.582,44.1055,-33.8654],0,75,75] ]; _submarinePatrolParameters = [ ]; _airPatrols = [ ["B_Heli_Light_01_dynamicLoadout_F",[-6.61523,8.89844,-33.864],0,1000,1000] ]; _missionEmplacedWeapons = [ ["B_GMG_01_F",[-5.16211,-5.00586,-33.8644],0] ]; _missionGroups = [ [[30.0605,46.2383,-33.8646],3,6,"Blue",30,45], [[5.66602,-8.33398,-33.8665],3,6,"Blue",30,45], [[47.1426,43.5,-26.9792],3,6,"Blue",30,45], [[46.4063,38.8477,-30.1837],3,6,"Blue",30,45], [[19.9512,-4.41797,-29.7975],3,6,"Blue",30,45], [[29.0625,-0.0332031,-33.6711],3,6,"Blue",30,45], [[33.7734,-2.30273,-33.5358],3,6,"Blue",30,45] ]; _scubaGroupParameters = [ ]; _missionLootBoxes = [ ["Box_IND_Wps_F",[10.7441,1.8418,-33.8658],_crateLoot,_lootCounts,0], ["Box_AAF_Equip_F",[13.2188,7.31445,-33.8656],_crateLoot,_lootCounts,0], ["Box_IND_AmmoOrd_F",[14.9844,13.168,-33.8657],_crateLoot,_lootCounts,0], ["Box_IND_WpsLaunch_F",[10.1504,-2.12109,-33.8658],_crateLoot,_lootCounts,0] ]; /* Use the parameters below to customize your mission - see the template or GMS_configs.sqf for details about each them */ _chanceHeliPatrol = GMS_chanceHeliPatrolBlue; _noChoppers = GMS_noPatrolHelisBlue; _missionHelis = GMS_patrolHelisBlue; _chancePara = GMS_chanceParaBlue; _noPara = GMS_noParaBlue; _paraTriggerDistance = 400; _paraSkill = 'Blue'; _chanceLoot = 0.0; _paraLoot = GMS_BoxLoot_Blue; _paraLootCounts = GMS_lootCountsBlue; _missionLandscapeMode = "precise"; _uniforms = GMS_SkinList; _headgear = GMS_headgear; _vests = GMS_vests; _backpacks = GMS_backpacks; _sideArms = GMS_Pistols; _spawnCratesTiming = "atMissionSpawnGround"; _loadCratesTiming = "atMissionSpawn"; _endCondition = allKilledOrPlayerNear; _minNoAI = GMS_MinAI_Blue; _maxNoAI = GMS_MaxAI_Blue; _noAIGroups = GMS_AIGrps_Blue; _noVehiclePatrols = GMS_SpawnVeh_Blue; _noEmplacedWeapons = GMS_SpawnEmplaced_Blue; _minNoAI = GMS_MinAI_Blue; _maxNoAI = GMS_MaxAI_Blue; _noAIGroups = GMS_AIGrps_Blue; _noVehiclePatrols = GMS_SpawnVeh_Blue; _noEmplacedWeapons = GMS_SpawnEmplaced_Blue; #include "\GMS\Compiles\Missions\GMS_fnc_missionSpawner.sqf";