/* Mission Template by Ghostrider [GRG] Mission Compositions by Bill prepared for ghostridergaming Copyright 2016 Last modified 3/20/17 -------------------------- License -------------------------- All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License. http://creativecommons.org/licenses/by-nc-sa/4.0/ */ #include "\GMS\Compiles\Init\GMS_defines.hpp" #include "\GMS\Missions\GMS_privateVars.sqf"; //diag_log "[GMS] Spawning Orange Mission with template = default"; _crateLoot = GMS_BoxLoot_Orange; _lootCounts = [15,50,20,60,44,5]; ; _startMsg = "An enemy General was sighted in a nearby sector! Check the Orange marker on your map for the location!"; _endMsg = "The Sector at the Orange Marker is under survivor control!"; _markerLabel = ""; _markerType = ["ellipse",[250,250],"GRID"]; _markerColor = "ColorOrange"; _markerMissionName = "General"; _missionLandscapeMode = "precise"; // acceptable values are "none","random","precise" _garrisonedBuildings_BuildingPosnSystem = [ ]; _garrisonedBuilding_ATLsystem = [ ["Land_Cargo_HQ_V3_F",[-19.5625,12.75,-0.00143886],0,true,true, [ #ifdef GMS_milServer ["B_static_AT_F",[-2.19141,2.61328,3.12619],0], ["B_static_AA_F",[18.8105,0.414063,4.76837e-007],0], #else ["B_HMG_01_high_F",[-2.19141,2.61328,3.12619],0], ["B_HMG_01_high_F",[18.8105,0.414063,4.76837e-007],0], #endif ["B_G_Mortar_01_F",[4.44531,-1.23633,3.12661],0], ["B_T_GMG_01_F",[10.5313,8.77148,4.76837e-007],0] ],[] ] ]; _missionLandscape = [ ["Land_Cargo_House_V3_F",[-22.584,-5.57813,-0.00143886],274.124,true,true], ["CamoNet_INDP_big_F",[-24.7871,-6.60547,-0.00143862],274.124,true,true], ["Land_StoneWall_01_s_10m_F",[-18.334,-29.9805,-0.00143886],205.753,true,true], ["Land_HBarrierWall6_F",[-25.7559,-24.4082,1.16748],236.075,true,true], ["Land_HBarrierWall6_F",[-8.11523,-33.877,-0.00143886],192.539,true,true], ["Land_HBarrier_5_F",[-15.0684,-23.7363,-0.00143886],37.9792,true,true], ["Land_Cargo_House_V3_F",[10.4727,-31.4297,-0.00143886],0,true,true], ["CamoNet_INDP_big_F",[9.28906,-29.3066,-0.00143862],0,true,true], ["Flag_AAF_F",[1.36328,-9.5918,-0.00143886],0,true,true], ["Land_HBarrier_5_F",[-0.244141,23.9629,-0.00143886],136.596,true,true], ["Land_StoneWall_01_s_10m_F",[-17.1445,22.707,-0.00143886],126.293,true,true], ["RoadCone_L_F",[0.914063,-0.908203,-0.00143838],0,true,true], ["Land_StoneWall_01_s_10m_F",[-5.76367,33.9297,-0.00143886],149.724,true,true], ["Land_HBarrierWall6_F",[3.26758,32.4668,-0.00143886],343.996,true,true], ["Land_HBarrierWall6_F",[-7.77734,27.0352,1.1692],330.052,true,true], ["Land_HBarrier_5_F",[25.5332,-18.2188,-0.00143886],136.596,true,true], ["Land_StoneWall_01_s_10m_F",[30.209,-21.5527,0.788476],316.253,true,true], ["Land_HBarrierWall6_F",[38.3105,-17.6387,-0.00143886],145.55,true,true], ["Land_HBarrierWall6_F",[25.752,-28.7578,-0.00143886],145.21,true,true], ["Land_HBarrier_5_F",[31.0332,16.5156,-0.00143886],37.9792,true,true], ["Land_Cargo_House_V3_F",[36.7344,-2.48047,-0.00143886],0,true,true], ["CamoNet_INDP_big_F",[36.8828,-1.53125,-0.00143862],0,true,true], ["Land_StoneWall_01_s_10m_F",[34.7969,22.2148,-0.00143886],39.3743,true,true], ["Land_BagBunker_Tower_F",[13.6211,-1.86523,-0.00143886],0,true,true], ["Land_HBarrierWall6_F",[41.2773,14.2363,-0.00143886],46.4321,true,true], ["Land_HBarrierWall6_F",[27.1191,25.123,-0.00143886],43.3727,true,true], ["Land_StoneWall_01_s_10m_F",[21.6309,31.3789,-0.00143886],0,true,true], ["Land_BagBunker_Tower_F",[13.6699,28.5684,-0.00143886],0,true,true] ]; // list of objects to spawn as landscape _missionLootBoxes = []; // Parameters are "Box Item Code", array defining the loot to be spawned, and position. _missionLootVehicles = [ ]; _missionPatrolVehicles = [ #ifdef GMS_milServer [selectRandom GMS_AIPatrolVehiclesOrange,[-53.3984,-32.1953,-0.0238545],0.00168023], [selectRandom GMS_AIPatrolVehiclesGreen,[-41.373,21.6543,-0.023375],0.00167416] //[selectRandom GMS_tracked_AA_ARMA3,[3.89844,48.4082,-0.0219693],0.00167182], //[selectRandom GMS_Tanks_ARMA3,[12.877,-54.4258,-0.0238872],0.00167124], //[selectRandom GMS_light_AT_ARMA3,[55.5371,-12.541,-0.0210321],0.00167126], //[selectRandom GMS_tracked_APC_ARMA3,[50.2324,21.9902,-0.0222204],0.00167786] ]; _submarinePatrolParameters = [ ]; _airPatrols = [ ]; _missionEmplacedWeapons = [ ["B_T_Static_AT_F",[-17.7773,-27.4141,0.00333524],359.999], ["B_static_AA_F",[-0.751953,13.1641,0.00333142],0.000330652], ["B_static_AA_F",[9.62305,-17.4297,0.00333142],0.000328912], ["B_Radar_System_01_F",[11.6035,13.4375,-0.0288956],1.31836e-005], ["B_T_Static_AT_F",[-4.125,30.8418,0.00333095],0.00263487], ["B_T_Static_AT_F",[28.8594,-20.3203,0.00333095],0.0122616], ["B_static_AT_F",[38.6895,12.291,0.00333142],0.00263745], ["B_T_Static_AT_F",[33.5723,20.9922,0.00333142],0.00263668], ]; // Change _useMines to true/false below to enable mission-specific settings. _useMines = GMS_useMines; _minNoAI = GMS_MinAI_Orange; _maxNoAI = GMS_MaxAI_Orange; _noAIGroups = GMS_AIGrps_Orange; _noVehiclePatrols = GMS_SpawnVeh_Orange; _noEmplacedWeapons = GMS_SpawnEmplaced_Orange; _uniforms = GMS_SkinList; _headgear = GMS_headgear; private _lootIndex = selectRandom[1,2,3,4]; private _paralootChoices = [GMS_contructionLoot,GMS_contructionLoot,GMS_highPoweredLoot,GMS_supportLoot]; private _paralootCountsChoices = [[0,0,0,25,25,0],[0,0,0,25,25,0],[20,30,0,0,0,0],[0,0,0,0,30,0]]; _paraLoot = _paralootChoices select _lootIndex; _paraLootCounts = _paralootCountsChoices select _lootIndex; // Throw in something more exotic than found at a normal blue mission. #include "\GMS\Compiles\Missions\GMS_fnc_missionSpawner.sqf";