/* Mission Compositions by Ghostrider [GRG] for ghostridergaming */ #include "\GMS\Compiles\Init\GMS_defines.hpp" #include "\GMS\Missions\GMS_privateVars.sqf"; //diag_log "[GMS] Spawning Red Mission with template = default"; _crateLoot = GMS_BoxLoot_Red; _lootCounts = GMS_lootCountsRed; _startMsg = "A Hostile Merchant was sighted in a nearby sector! Check the Red marker on your map for the location!"; _endMsg = "The Sector at the Red Marker is under survivor control!"; _markerLabel = ""; _markerType = ["ellipse",[200,200],"GRID"]; _markerColor = "ColorRed"; _markerMissionName = "Merchant"; _missionLandscapeMode = "precise"; // acceptable values are "none","random","precise" _missionLandscape = [ ["Flag_AAF_F",[4,4,0],0,[false,false]], ["Land_CargoBox_V1_F",[6.20117,5.71289,0],0,[false,false]], ["Land_CargoBox_V1_F",[17.7207,-2.66406,0],0,[false,false]], ["Land_Cargo40_white_F",[0.720703,-19.6641,0],202.528,[false,false]], ["Land_Cargo20_blue_F",[-12.2793,-15.6641,0],29.7373,[false,false]], ["FlexibleTank_01_forest_F",[0.720703,3.33594,0],0,[false,false]], ["Land_PlasticCase_01_large_F",[-6.2793,1.33594,0],0,[false,false]], ["Land_Bench_04_F",[3.7207,-3.66406,0],0,[false,false]], ["Land_Metal_wooden_rack_F",[9.7207,0.335938,0],0,[false,false]], ["Land_StallWater_F",[-12.2793,-5.66406,0],0,[false,false]], ["Land_Sacks_heap_F",[-5.2793,-12.6641,0],0,[false,false]], ["Land_Sacks_goods_F",[-12.623,4.42578,0],0,[false,false]], ["Land_Sack_F",[-15.2793,-0.664063,0],0,[false,false]], ["Land_CratesWooden_F",[3.7207,-10.6641,0],0,[false,false]], ["Land_CratesWooden_F",[10.7207,-7.66406,0],0,[false,false]], ["Land_CratesShabby_F",[-3.2793,10.3359,0],0,[false,false]], ["Land_Cages_F",[5.7207,15.3359,0],0,[false,false]], ["Land_Slum_House03_F",[-23.2793,-8.66406,0],0,[true,true]], ["Land_Slum_House01_F",[-11.2793,15.3359,0],0,[true,true]], ["Land_cargo_house_slum_F",[13.7207,9.33594,0],0,[true,true]], ["Land_Chapel_Small_V2_F",[21.7207,-14.6641,0],0,[true,true]], ["Land_GuardHouse_01_F",[6.7207,25.3359,0],0,[true,true]], ["Land_u_House_Small_01_V1_F",[35.7207,2.33594,0],0,[true,true]], ["Land_u_House_Small_02_V1_F",[-28.2793,12.3359,0],0,[true,true]] ]; // list of objects to spawn as landscape _missionLootBoxes = []; // Parameters are "Box Item Code", array defining the loot to be spawned, and position. _missionLootVehicles = []; // Parameters are "Box Item Code", array defining the loot to be spawned, and position. _missionEmplacedWeapons = []; // can be used to define the precise placement of static weapons [[1,2,3] /*loc 1*/, [2,3,4] /*loc 2*/]; if blank random locations will be used _minNoAI = GMS_MinAI_Red; _maxNoAI = GMS_MaxAI_Red; _noAIGroups = GMS_AIGrps_Red; _noVehiclePatrols = GMS_SpawnVeh_Red; _noEmplacedWeapons = GMS_SpawnEmplaced_Red; #include "\GMS\Compiles\Missions\GMS_fnc_missionSpawner.sqf";