/* Mission Template by Ghostrider [GRG] Mission Compositions by Bill prepared for ghostridergaming Copyright 2016 Last modified 3/20/17 -------------------------- License -------------------------- All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License. http://creativecommons.org/licenses/by-nc-sa/4.0/ */ #include "\GMS\Compiles\Init\GMS_defines.hpp" #include "\GMS\Missions\GMS_privateVars.sqf"; //diag_log "[GMS] Spawning Green Mission with template = default"; _crateLoot = GMS_BoxLoot_Green; _lootCounts = GMS_lootCountsGreen; _startMsg = "An enemy garrison!"; _endMsg = "The garrison is under survivor control!"; _markerLabel = ""; _markerType = ["ELLIPSE",[300,300],"GRID"]; _markerColor = "ColorBlue"; _markerMissionName = "Garrison"; _missionLandscapeMode = "precise"; // acceptable values are "none","random","precise" _garrisonedBuildings_BuildingPosnSystem = [ ["Land_Unfinished_Building_02_F",[-28.137,-48.6494,-0.00268841],0,true,true,0.67,3,[],4], ["Land_i_Shop_02_V2_F",[22.688,35.2515,-0.00268841],0,true,true,0.67,3,[],4] ]; _garrisonedBuilding_ATLsystem = [ ["Land_Unfinished_Building_02_F",[-28.3966,34.8145,-0.00268841],0,true,true,[["B_HMG_01_high_F",[-5.76953,1.16504,7.21168],360]],[]], ["Land_Unfinished_Building_02_F",[20.1816,-44.2554,-0.00268841],0,true,true,[],[[[4.68567,3.59082,0.257384],0],[[-5.20032,5.66797,3.96986],0]]] ]; _missionLandscape = [ ["Land_i_House_Big_02_V3_F",[-64.5577,-100.259,-0.00268841],0,true,true], ["Land_u_House_Big_01_V1_F",[-65.2944,63.9878,-0.00268841],0,true,true], //["Sign_Sphere100cm_F",[-25.4528,-44.6294,0.614402],0,true,true], //["Sign_Arrow_Direction_Green_F",[24.8673,-40.6646,0.254696],0,true,true], //["Sign_Arrow_Direction_Green_F",[14.9813,-38.5874,3.96717],0,true,true], //["Sign_Arrow_F",[10.937,-14.8413,1.03384],0,true,true], //["Sign_Sphere100cm_F",[18.4126,35.3154,0.499284],0,true,true], ["Land_i_House_Big_02_V1_F",[53.7161,-101.875,-0.00268841],0,true,true], ["Land_i_House_Big_02_V2_F",[52.6943,66.0278,-0.00268841],0,true,true], //["Box_IND_AmmoOrd_F",[-25.7473,-46.3496,3.72631],359.995,true,true], ["CargoNet_01_barrels_F",[-31.2815,14.4961,-0.00268984],359.995,true,true], ["CargoNet_01_barrels_F",[-2.56213,-16.4194,-0.00268888],359.999,true,true], ["CargoNet_01_barrels_F",[3.29309,-24.7749,-0.00268984],359.995,true,true], ["CargoNet_01_barrels_F",[18.3497,-0.543945,-0.00268888],360,true,true] ]; _missionLootBoxes = [ ]; _missionLootVehicles = [ //["B_G_Van_01_transport_F",[10.937,-14.8413,1.03384],_crateLoot,_lootCounts,0] ]; _missionPatrolVehicles = [ ["B_LSV_01_armed_F",[-1.72729,-70.439,-0.0251398],0.00168032], ["B_LSV_01_armed_F",[-3.96387,50.4224,-0.0167227],0.000187991] //["B_G_Van_01_transport_F",[11.2661,-13.9561,0.0110526],359.998] ]; _submarinePatrolParameters = [ ]; _airPatrols = [ ["B_Heli_Light_01_dynamicLoadout_F",[-52.1934,-2.21631,0.00351906],0.0012961] ]; _missionEmplacedWeapons = [ ["B_HMG_01_high_F",[-34.1661,35.9795,7.20899],360], ["B_GMG_01_high_F",[43.4441,-24.4961,-0.0144982],360] ]; _missionGroups = [ //[[-31.2625,5.21875,-0.00124931],3,6,"Red",30,45], //[[-46.3765,18.731,-0.00124931],3,6,"Red",30,45], //[[-21.8778,18.8506,-0.00124931],3,6,"Red",30,45], //[[-3.32458,-42.5176,-0.00124931],3,6,"Red",30,45], //[[-2.06714,36.3027,-0.00124931],3,6,"Red",30,45], //[[29.3705,-18.0239,-0.00124931],3,6,"Red",30,45] ]; _scubaGroupParameters = [ ]; // Change _useMines to true/false below to enable mission-specific settings. _useMines = GMS_useMines; _minNoAI = GMS_MinAI_Green; _maxNoAI = GMS_MaxAI_Green; _noAIGroups = GMS_AIGrps_Green; _noVehiclePatrols = GMS_SpawnVeh_Green; _noEmplacedWeapons = GMS_SpawnEmplaced_Green; _minNoAI = GMS_MinAI_Blue; // Setting this in the mission file overrides the defaults such as GMS_MinAI_Blue _maxNoAI = GMS_MaxAI_Blue; // Setting this in the mission file overrides the defaults _noAIGroups = GMS_AIGrps_Blue; // Setting this in the mission file overrides the defaults _noVehiclePatrols = GMS_SpawnVeh_Blue; // Setting this in the mission file overrides the defaults _noEmplacedWeapons = GMS_SpawnEmplaced_Blue; // Setting this in the mission file overrides the defaults // Change _useMines to true/false below to enable mission-specific settings. _useMines = GMS_useMines; // Setting this in the mission file overrides the defaults _uniforms = GMS_SkinList; // Setting this in the mission file overrides the defaults _headgear = GMS_headgear; // Setting this in the mission file overrides the defaults _vests = GMS_vests; _backpacks = GMS_backpacks; #include "\GMS\Compiles\Missions\GMS_fnc_missionSpawner.sqf";