/* Mission Template by Ghostrider [GRG] Mission Compositions by Bill prepared for ghostridergaming Copyright 2016 Last modified 3/20/17 -------------------------- License -------------------------- All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License. http://creativecommons.org/licenses/by-nc-sa/4.0/ */ #include "\GMS\Compiles\Init\GMS_defines.hpp" #include "\GMS\Missions\GMS_privateVars.sqf"; //diag_log "[GMS] Spawning Red Mission with template = resupplyCamp"; _crateLoot = GMS_BoxLoot_Red; _lootCounts = GMS_lootCountsRed; _startMsg = "A Bandit resupply camp has been spotted. Check the Red marker on your map for its location"; _endMsg = "The Bandit resupply camp at the Red Marker is under player control"; _markerLabel = ""; _markerType = ["ellipse",[200,200],"GRID"]; _markerColor = "ColorRed"; _markerMissionName = "Resupply Camp"; _missionLandscapeMode = "precise"; // acceptable values are "none","random","precise" _missionLandscape = [ ["Land_Cargo_House_V1_F",[-29.41016,0.13477,-0.0224228],359.992,[true,true]], ["Land_Cargo_House_V1_F",[29.2988,-0.1,0.150505],54.9965,[true,true]], ["CamoNet_INDP_big_F",[-20.4346,15.43164,-0.00395203],54.9965,[false,true]], ["Land_BagBunker_Small_F",[-20.4346,15.43164,-0.0138168],119.996,[false,true]], ["Land_BagBunker_Small_F",[-20.3604,-15.6035,-0.0130463],44.9901,[false,true]], ["Land_BagBunker_Small_F",[18.4453,-15.791,0.00744629],305.003,[false,true]], ["Land_BagBunker_Small_F",[18.3711,15.5703,0.0101624],254.999,[false,true]], ["CamoNet_INDP_big_F",[18.3711,15.5703,-0.00395203],54.9965,[false,true]] ]; // list of objects to spawn as landscape _missionLootBoxes = []; // Parameters are "Box Item Code", array defining the loot to be spawned, and position. _missionLootVehicles = []; // Parameters are "Box Item Code", array defining the loot to be spawned, and position. _missionEmplacedWeapons = []; // can be used to define the precise placement of static weapons [[1,2,3] /*loc 1*/, [2,3,4] /*loc 2*/]; if blank random locations will be used _minNoAI = GMS_MinAI_Red; _maxNoAI = GMS_MaxAI_Red; _noAIGroups = GMS_AIGrps_Red; _noVehiclePatrols = GMS_SpawnVeh_Red; _noEmplacedWeapons = GMS_SpawnEmplaced_Red; #include "\GMS\Compiles\Missions\GMS_fnc_missionSpawner.sqf";