/* Mission Template by Ghostrider [GRG] Mission Compositions by Bill prepared for ghostridergaming Copyright 2016 Last modified 3/20/17 -------------------------- License -------------------------- All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License. http://creativecommons.org/licenses/by-nc-sa/4.0/ */ #include "\GMS\Compiles\Init\GMS_defines.hpp" #include "\GMS\Missions\GMS_privateVars.sqf"; //diag_log "[GMS] Spawning Blue Mission with template = default"; _crateLoot = GMS_BoxLoot_Blue; _lootCounts = GMS_lootCountsBlue; _startMsg = "An enemy cache of supplies was sighted in a nearby sector! Check the Blue marker on your map for the location!"; _endMsg = "The supply cache is under survivor control!"; _markerMissionName = "Survival Supplies"; _missionLandscapeMode = "precise"; // acceptable values are "none","random","precise" ////////// // Past the output of the script here _markerType = ["ELLIPSE",[300,300],"GRID"]; _markerColor = "ColorBlue"; _markerLabel = ""; _garrisonedBuildings_BuildingPosnSystem = [ ]; _garrisonedBuilding_ATLsystem = [ ]; _missionLandscape = [ ["Land_Crane_F",[2.51807,-4.66016,-0.00143909],0,true,true], ["Land_Sink_F",[-3.77686,7.6582,-0.00135088],0,true,true], ["Land_Wreck_Truck_dropside_F",[-2.01465,-10.9937,-0.00143909],49.8078,true,true], ["Land_Wreck_Car2_F",[4.23486,-2.31738,-0.00143909],0,true,true], ["Campfire_burning_F",[8.26514,-6.04102,-0.00143909],0,true,true], ["Land_Timbers_F",[26.1719,2.8457,-0.00143909],0,true,true], ["Land_Timbers_F",[23.7666,2.78564,-0.00143909],0,true,true], ["Land_WoodPile_F",[10.9204,-6.24805,-0.00143909],0,true,true], ["Land_Wreck_Offroad_F",[18.9897,-2.52344,-0.00143909],129.737,true,true], ["Land_i_Barracks_V2_F",[6.89893,14.2139,-0.00143909],0,true,true] ]; _missionLootBoxes = []; _missionLootVehicles = [ ]; _missionPatrolVehicles = [ ]; _submarinePatrolParameters = [ ]; _airPatrols = [ ]; _missionEmplacedWeapons = [ #ifdef GMS_milServer ["I_Mortar_01_F",[4.10889,-12.8853,0.0354419],360], ["I_HMG_01_F",[15.5317,-3.51758,0.0759335],202.402], ["I_HMG_01_high_F",[9.75928,6.43506,-0.0135579],178.241] #else [selectRandom GMS_staticWeapons,[4.10889,-12.8853,0.0354419],360], [selectRandom GMS_staticWeapons,[15.5317,-3.51758,0.0759335],202.402], [selectRandom GMS_staticWeapons,[9.75928,6.43506,-0.0135579],178.241] #endif // selectRandom GMS_staticWeapons ]; _missionGroups = [ // [[-3.30518,3.38721,0],3,6,"blue",30,45], // [[2.85107,0.941895,0],3,6,"blue",30,45], // [[13.2217,6.82227,0],3,6,"blue",30,45], // [[8.5625,-3.65332,0],3,6,"blue",30,45] ]; _scubaGroupParameters = [ ]; _minNoAI = GMS_MinAI_Blue; // Setting this in the mission file overrides the defaults such as GMS_MinAI_Blue _maxNoAI = GMS_MaxAI_Blue; // Setting this in the mission file overrides the defaults _noAIGroups = GMS_AIGrps_Blue; // Setting this in the mission file overrides the defaults _noVehiclePatrols = GMS_SpawnVeh_Blue; // Setting this in the mission file overrides the defaults _noEmplacedWeapons = GMS_SpawnEmplaced_Blue; // Setting this in the mission file overrides the defaults // Change _useMines to true/false below to enable mission-specific settings. _useMines = GMS_useMines; // Setting this in the mission file overrides the defaults #include "\GMS\Compiles\Missions\GMS_fnc_missionSpawner.sqf";