/* Dynamic Mission Generated Using 3DEN Plugin for blckeagls dynamicMission.sqf generated:: blckeagls 3DEN Plugin Version 0 : Build 7 : Build Date 09/21/20 By Ghostrider-GRG- */ #include "\GMS\Compiles\Init\GMS_defines.hpp" #include "\GMS\Missions\GMS_privateVars.sqf"; _defaultMissionLocations = []; _markerType = ["round",[50,50],"GRID"]; _markerColor = "red"; _startMsg = "TODO: Change approiately"; _endMsg = "TODO: Change Appropriately"; _markerMissionName = "TODO: Update appropriately"; _crateLoot = GMS_BoxLoot_Blue; _lootCounts = GMS_lootCountsBlue; _garrisonedBuildings_BuildingPosnSystem = [ ]; _garrisonedBuilding_ATLsystem = [ ["Land_Medevac_HQ_V1_F",[-12.832,-6.40967,0],179.487,false,true,[["O_static_AA_F",[3.1626,3.46338,3.12652],0],["O_static_AT_F",[-6.3916,-3.32617,3.12652],0]],[[[-0.849609,0.173828,3.12796],0]]] ]; _missionLandscape = [ ["Land_DeconTent_01_yellow_F",[-14.6782,8.51831,0],125.109,false,false], ["DeconShower_02_F",[8.0249,-14.4717,0],0,false,true], ["HazmatBag_01_F",[-7.54785,8.11841,0],0,false,false], ["Land_MultiScreenComputer_01_olive_F",[-10.5688,3.57373,0.886935],202.361,true,true], ["Land_MultiScreenComputer_01_black_F",[-10.231,2.22559,0.886935],261.232,true,true], ["Land_PortableLight_02_quad_black_F",[-6.97998,9.46533,0],343.406,false,true], ["Land_Razorwire_F",[-0.925293,-14.6257,0],0,false,false], ["Land_Razorwire_F",[-9.43408,-14.6787,0],0,false,false], ["Land_Razorwire_F",[-17.8281,-14.6936,0],0,false,false], ["Land_Razorwire_F",[14.2949,-11.6028,0],269.575,false,false], ["Land_Razorwire_F",[14.2549,-3.34668,0],269.575,false,false], ["Land_Razorwire_F",[14.1929,5.09033,0],269.575,false,false], ["Land_Razorwire_F",[14.1377,13.4653,0],269.575,false,false], ["Land_Razorwire_F",[-22.9863,-11.5537,0],269.575,false,false], ["Land_Razorwire_F",[-23.0264,-3.29761,0],269.575,false,false], ["Land_Razorwire_F",[-23.0884,5.13843,0],269.575,false,false], ["Land_Razorwire_F",[-23.1431,13.5134,0],269.575,false,false], ["Land_Razorwire_F",[-1.58301,16.9043,0],0,false,false], ["Land_Razorwire_F",[-10.0933,16.8503,0],0,false,false], ["Land_Razorwire_F",[-18.4863,16.8354,0],0,false,false], ["DeconShower_02_F",[7.93799,16.9402,0],0,true,true], ["Land_Cargo_House_V1_F",[1.0708,-19.4346,0],269.909,true,true], ["Land_Cargo_House_V1_F",[0.973633,21.8057,0],269.909,true,true], ["RoadCone_L_F",[0,0,0],0,true,true] ]; _simpleObjects = [ ["DeconShower_01_F",[-4.47119,6.31543,0.00600004],31.5], ["Land_SolarPanel_04_black_F",[-5.67969,-9.79028,0],250.507], ["Land_SatelliteAntenna_01_F",[-6.91016,-1.52856,0],61.162], ["Land_PortableWeatherStation_01_olive_F",[-19.8584,2.68286,0],0], ["Land_Cargo20_EMP_F",[-4.875,13.9023,0],0.349], ["Land_DeskChair_01_olive_F",[-9.58643,2.39331,0],0], ["Land_PortableDesk_01_olive_F",[-10.4292,2.88818,0],257.75], ["Land_PortableCabinet_01_medical_F",[-7.76074,-0.27417,0],175.846], ["Land_Cargo20_EMP_F",[-8.625,-21.1777,0],203.819], ["Land_DeskChair_01_olive_F",[-10.1123,4.42334,0],315.776] ]; _missionLootVehicles = [ ]; _missionPatrolVehicles = [ [selectRandom GMS_AIPatrolVehicles,[-7.33154,41.9883,-0.000406742],89.3026,75,75], [selectRandom GMS_AIPatrolVehicles,[-3.20459,-46.0554,-0.000406742],270.637,75,75] ]; _submarinePatrolParameters = [ ]; _airPatrols = [ ]; _missionEmplacedWeapons = [ ["O_GMG_01_high_F",[14.8335,-17.9829,0],0], ["O_GMG_01_high_F",[14.249,20.4355,0],0] ]; _missionGroups = [ [[10.0596,-6.36841,0.00143909],3,6,"Blue",30,45], [[-13.6816,-6.23584,3.12796],3,6,"Blue",30,45], [[-8.26025,5.02686,0.00143909],3,6,"Blue",30,45], [[3.58105,5.66821,0.00143909],3,6,"Blue",30,45] ]; _scubaGroupParameters = [ ]; _missionLootBoxes = [ ]; /* Use the parameters below to customize your mission - see the template or GMS_configs.sqf for details about each them */ _chanceHeliPatrol = GMS_chanceHeliPatrolBlue; _noChoppers = GMS_noPatrolHelisBlue; _missionHelis = GMS_patrolHelisBlue; //_chancePara = GMS_chanceParaBlue; //_noPara = GMS_noParaBlue; //_paraTriggerDistance = 400; //_paraSkill = 'Blue'; //_chanceLoot = 0.0; //_paraLoot = GMS_BoxLoot_Blue; //_paraLootCounts = GMS_lootCountsBlue; _missionLandscapeMode = "precise"; _uniforms = GMS_SkinList; _headgear = GMS_headgear; _vests = GMS_vests; _backpacks = GMS_backpacks; _sideArms = GMS_Pistols; _spawnCratesTiming = "atMissionSpawnGround"; _loadCratesTiming = "atMissionSpawn"; _endCondition = allKilledOrPlayerNear; _minNoAI = GMS_MinAI_Blue; _maxNoAI = GMS_MaxAI_Blue; _noAIGroups = GMS_AIGrps_Blue; _noVehiclePatrols = GMS_SpawnVeh_Blue; _noEmplacedWeapons = GMS_SpawnEmplaced_Blue; _minNoAI = GMS_MinAI_Blue; _maxNoAI = GMS_MaxAI_Blue; _noAIGroups = GMS_AIGrps_Blue; _noVehiclePatrols = GMS_SpawnVeh_Blue; _noEmplacedWeapons = GMS_SpawnEmplaced_Blue; #include "\GMS\Compiles\Missions\GMS_fnc_missionSpawner.sqf";