/* schedules deletion of all remaining alive AI and mission objects. By Ghostrider-GRG- Copyright 2016 -------------------------- License -------------------------- All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License. http://creativecommons.org/licenses/by-nc-sa/4.0/ */ #include "\x\addons\GMS\Compiles\Init\GMS_defines.hpp" params["_coords","_mines","_objects","_hiddenObjects","_GMS_AllMissionAI","_markerName","_cleanupAliveAITimer","_cleanupCompositionTimer",["_isScubaMission",false]]; [_mines] call GMS_fnc_clearMines; [_objects, (diag_tickTime + _cleanupCompositionTimer)] call GMSCore_fnc_addToDeletionCue; GMS_hiddenTerrainObjects pushBack[_hiddenObjects,(diag_tickTime + _cleanupCompositionTimer)]; [_GMS_AllMissionAI, (diag_tickTime + _cleanupAliveAITimer)] call GMSCore_fnc_addToDeletionCue; GMS_missionsRunning = GMS_missionsRunning - 1; GMS_ActiveMissionCoords = GMS_ActiveMissionCoords - [ _coords]; if !(_isScubaMission) then { GMS_recentMissionCoords pushback [_coords,diag_tickTime]; [_markerName,"inactive",[0,0,0]] call GMS_fnc_updateMissionQue; }; if (_isScubaMission) then { GMS_priorDynamicUMS_Missions pushback [_coords,diag_tickTime]; GMS_UMS_ActiveDynamicMissions = GMS_UMS_ActiveDynamicMissions - [_coords]; GMS_dynamicUMS_MissionsRuning = GMS_dynamicUMS_MissionsRuning - 1; };