/* By Ghostrider-GRG- And Ignatz-HeMan -------------------------- License -------------------------- All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License. http://creativecommons.org/licenses/by-nc-sa/4.0/ */ #include "\x\addons\GMS\Compiles\Init\GMS_defines.hpp" params["_veh"]; if (local _veh) then { _veh lock 1; } else { [_veh, 1] remoteExecCall ["lock", _veh]; }; { _veh removealleventhandlers _x; } forEach ["Local","GetIn","GetOut","fired","hit","hitpart","reloaded","dammaged","HandleDamage"]; { _veh removeAllMPEventHandlers _x; } forEach ["MPHit","MPKilled"]; if ((damage _veh) > 0.6) then {_veh setDamage 0.6}; // So they don't blow up when a player tries to get in.