/* by Ghostrider [GRG] Copyright 2016 -------------------------- License -------------------------- All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License. http://creativecommons.org/licenses/by-nc-sa/4.0/ */ #include "\GMS\Compiles\Init\GMS_defines.hpp" #define configureWaypoints true #define isScubaGroup true #define UMS_backpacks [] #define UMS_sidearms [] #define scubaPatrolAreaDimensions [25,25] params["_group","_pos",["_skillLevel","red"],["_numUnits",6],["_patrolRadius",15]]; // private _group = [_pos,_numberAI,_difficulty,configureWaypoints,GMS_UMS_uniforms,GMS_UMS_headgear,GMS_UMS_vests,[],GMS_UMS_weapons,_sideArms,true] call GMS_fnc_spawnGroup; private _group = [_pos,_numUnits,_skillLevel, scubaPatrolAreaDimensions, GMS_UMS_uniforms, GMS_UMS_headgear, GMS_UMS_vests, [], GMS_UMS_weapons, [], isScubaGroup,GMS_waypointTimeoutInfantry] call GMS_fnc_spawnGroup;