//This script sends Message Information to allplayers /* GMS_fnc_messagePlayers By Ghostrider [GRG] Copyright 2016 -------------------------- License -------------------------- All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License. http://creativecommons.org/licenses/by-nc-sa/4.0/ */ #include "\GMS\Compiles\Init\GMS_defines.hpp" if !(isServer) exitWith {}; params["_msg",["_players",allplayers]]; //[format["_messagePlayers - _msg = %1",_msg]] call GMS_fnc_log; { if (isPlayer _x) then {_msg remoteExec["GMS_fnc_handleMessage",(owner _x)]}; } forEach _players;